Player Matchup

Athena
Athena
Platinum I
 
Athena
Platinum I
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Platinum IV
 
Yu Huang
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum I
LuiBambuii
Hel
Platinum I
Level 175
God Stats
1W - 2L
1,500 SR
Queue Stats
405W - 396L
1,871 MMR
Solo
Serqet
Serqet
Platinum I
Montγ
Serqet
Platinum I
Level 62
God Stats
4W - 2L
1,783 SR
Queue Stats
143W - 109L
1,851 MMR
Party 1
Medusa
Medusa
Platinum III
ohwhen5
Medusa
Platinum III
Level 108
God Stats
13W - 9L
1,499 SR
Queue Stats
213W - 212L
1,880 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,556 SR
1,720 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,642 SR
1,885 MMR
Cernunnos
Cernunnos
Platinum II
DrBlunderton
Cernunnos
Platinum II
Level 124
God Stats
3W - 4L
1,630 SR
Queue Stats
101W - 86L
1,951 MMR
Solo
Hercules
Hercules
Platinum III
Dreeblissa
Hercules
Platinum III
Level 62
God Stats
2W - 2L
1,591 SR
Queue Stats
74W - 63L
1,852 MMR
Solo
Merlin
Merlin
Platinum II
LatamSlayer
Merlin
Platinum II
Level 136
God Stats
40W - 39L
1,612 SR
Queue Stats
179W - 173L
1,904 MMR
Solo
Geb
Geb
Platinum II
gamertag1019
Geb
Platinum II
Level 125
God Stats
16W - 10L
1,739 SR
Queue Stats
634W - 610L
1,865 MMR
Solo
Fenrir
Fenrir
Platinum IV
xlVINGADOR
Fenrir
Platinum IV
Level 196
God Stats
10W - 9L
1,640 SR
Queue Stats
141W - 149L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 3 / 9
7,676
590
3,653
11,759
10,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yu Huang
 
Yu Huang
13
1 / 2 / 2
7,577
583
3,792
5,568
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 3 / 3
9,035
695
7,779
10,552
3,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Montγ
Serqet
15
6 / 0 / 4
8,717
671
7,631
7,420
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
ohwhen5
Medusa
14
3 / 2 / 1
8,263
636
4,917
6,243
2,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Chang'eCharybdisAwilixFreya

VS

Bans
King ArthurNe ZhaLancelotAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DrBlunderton
Cernunnos
4
0 / 0 / 0
4,340
334
924
1,768
388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Dreeblissa
Hercules
10
1 / 5 / 2
6,041
465
3,897
10,482
7,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
13
3 / 1 / 1
7,275
560
5,082
4,655
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 2
6,020
463
5,133
12,528
6,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
xlVINGADOR
Fenrir
13
5 / 5 / 1
7,149
550
5,132
11,571
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
15
Kills
10
10
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
9
1.83
W
Yu Huang
 
Yu Huang
1
2
2
1
L
Cernunnos
DrBlunderton
Cernunnos
0
0
0
0
L
Hercules
Dreeblissa
Hercules
1
5
2
0.4
L
Merlin
3
1
1
3.5
W
4
3
3
1.83
W
Serqet
Montγ
Serqet
6
0
4
8
L
1
4
2
0.5
W
Medusa
ohwhen5
Medusa
3
2
1
1.75
L
Fenrir
xlVINGADOR
Fenrir
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,772
Damage
20,168
41,542
Taken
41,004
21,648
Mitigated
18,975
10,148
Healing
9,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,653
1,392
0
1,376
11,759
10,857
394
3,128
8,141
15,010
2,592
W
Yu Huang
 
Yu Huang
3,792
210
0
442
5,568
1,602
765
2,445
2,741
48,118
0
L
Cernunnos
DrBlunderton
Cernunnos
924
323
0
827
1,768
388
0
411
1,357
0
9,257
L
Hercules
Dreeblissa
Hercules
3,897
1,504
0
3,462
10,482
7,047
0
4,705
5,485
0
27,896
L
Merlin
5,082
527
0
1,057
4,655
1,136
0
2,510
1,979
57,108
487
W
7,779
458
738
6,592
10,552
3,659
2,301
1,442
9,052
61,333
739
W
Serqet
Montγ
Serqet
7,631
2,203
0
500
7,420
3,244
0
1,194
6,190
0
64,120
L
5,133
421
956
2,448
12,528
6,463
0
2,751
9,687
24,941
0
W
Medusa
ohwhen5
Medusa
4,917
1,668
0
500
6,243
2,286
3,325
1,020
5,223
0
64,642
L
Fenrir
xlVINGADOR
Fenrir
5,132
733
0
879
11,571
3,941
0
4,095
6,921
0
43,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,268
Gold Earned
30,825
476
Minions Killed
279
0
Camps Cleared
0
1,268,913
Distance Traveled
994,815
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,676
590
34
3
0
290,570
3
W
Yu Huang
7,577
583
108
8
0
223,901
4
L
Cernunnos
4,340
334
15
1
0
84,933
0
L
Hercules
6,041
465
45
3
0
178,710
0
L
Merlin
7,275
560
118
9
0
237,112
1
W
Hel
9,035
695
110
8
0
217,240
2
W
Serqet
8,717
671
110
8
0
330,352
0
L
Geb
6,020
463
24
2
0
240,917
0
W
Medusa
8,263
636
114
9
0
206,850
1
L
Fenrir
7,149
550
77
6
0
253,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role