Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AHLALALALALONG
Ah Muzen Cab
Level 176
God Stats
6W - 7L
1,571 SR
Queue Stats
140W - 165L
1,442 Elo+
Solo
Janus
Janus
BoRiGaNgPR9
Janus
Level 124
God Stats
10W - 5L
1,728 SR
Queue Stats
195W - 199L
1,437 Elo+
Solo
Cthulhu
Cthulhu
H3rdr3tta
Cthulhu
Level 101
God Stats
0W - 2L
1,450 SR
Queue Stats
134W - 155L
1,413 Elo+
Party 3
Apollo
Apollo
TheWiseSith
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,466 Elo+
Party 3
Susano
Susano
txskullhead8
Susano
Level 64
God Stats
4W - 7L
1,402 SR
Queue Stats
143W - 179L
1,389 Elo+
Party 3
Team Averages
Level 96
1,530 SR
1,429 Elo+

VS

Team Averages
Level 151
1,569 SR
1,497 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Rasta1450P
Kuzenbo
Level 116
God Stats
20W - 25L
1,586 SR
Queue Stats
226W - 259L
1,573 Elo+
Party 1
Baron Samedi
Baron Samedi
SolDragoon
Baron Samedi
Level 152
God Stats
5W - 2L
1,804 SR
Queue Stats
102W - 105L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
SweetCandy115
Nu Wa
Level 232
God Stats
198W - 177L
1,659 SR
Queue Stats
250W - 280L
1,573 Elo+
Party 1
Tiamat
Tiamat
TechyLobster870
Tiamat
Level 129
God Stats
46W - 53L
1,294 SR
Queue Stats
445W - 447L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AHLALALALALONG
Ah Muzen Cab
9
0 / 3 / 0
4,950
990
2,873
6,029
1,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
0 / 0 / 0
4,904
981
2,285
2,100
608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
H3rdr3tta
Cthulhu
9
0 / 3 / 0
4,897
979
4,330
7,123
4,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
9
0 / 5 / 0
4,807
961
2,185
5,400
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
10
0 / 2 / 0
5,072
1,014
2,263
5,651
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
4 / 0 / 7
5,826
1,165
4,557
5,858
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Rasta1450P
Kuzenbo
10
3 / 0 / 4
5,516
1,103
1,985
5,410
5,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
SolDragoon
Baron Samedi
11
5 / 0 / 5
6,184
1,237
7,026
2,444
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 7
5,457
1,091
4,505
812
232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 5
5,830
1,166
3,836
4,107
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
13
13
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
7
7.5
L
Ah Muzen Cab
AHLALALALALONG
Ah Muzen Cab
0
3
0
0
L
0
0
0
0
L
Cthulhu
H3rdr3tta
Cthulhu
0
3
0
0
W
Kuzenbo
Rasta1450P
Kuzenbo
3
0
4
5
W
Baron Samedi
SolDragoon
Baron Samedi
5
0
5
7.5
W
0
0
7
3.5
W
1
0
5
3.5
L
Apollo
0
5
0
0
L
Susano
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,936
Damage
21,909
26,303
Taken
18,631
9,574
Mitigated
13,464
3,554
Healing
7,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,557
2,342
759
2,116
5,858
3,944
0
2,202
3,368
10,633
2,478
L
Ah Muzen Cab
AHLALALALALONG
Ah Muzen Cab
2,873
245
238
178
6,029
1,634
0
4,226
1,511
0
13,072
L
2,285
69
0
1,030
2,100
608
0
1,945
155
9,049
430
L
Cthulhu
H3rdr3tta
Cthulhu
4,330
156
52
720
7,123
4,293
0
5,258
1,737
12,393
0
W
Kuzenbo
Rasta1450P
Kuzenbo
1,985
827
0
1,102
5,410
5,475
20
1,822
3,281
5,408
0
W
Baron Samedi
SolDragoon
Baron Samedi
7,026
461
574
850
2,444
1,374
0
136
2,308
11,902
368
W
4,505
2,388
0
0
812
232
590
166
646
14,868
0
W
3,836
423
0
1,716
4,107
2,439
219
1,400
2,591
13,895
1,230
L
Apollo
2,185
979
0
144
5,400
1,471
0
4,464
890
0
8,514
L
Susano
2,263
0
231
961
5,651
1,568
0
4,414
1,049
0
14,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,630
Gold Earned
28,813
111
Minions Killed
113
0
Camps Cleared
0
496,781
Distance Traveled
584,002
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,826
1,165
22
4
0
109,780
0
L
Ah Muzen Cab
4,950
990
23
5
0
100,483
0
L
Janus
4,904
981
17
3
0
62,561
0
L
Cthulhu
4,897
979
24
5
0
96,871
0
W
Kuzenbo
5,516
1,103
5
1
0
112,603
1
W
Baron Samedi
6,184
1,237
14
3
0
110,815
0
W
Nu Wa
5,457
1,091
32
6
0
114,118
2
W
Tiamat
5,830
1,166
40
8
0
136,686
0
L
Apollo
4,807
961
17
3
0
109,265
0
L
Susano
5,072
1,014
30
6
0
127,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role