Player Matchup

Jing Wei
Jing Wei
Gold IV
 
Jing Wei
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze I
Din Jarin 79
Cerberus
Bronze I
Level 157
God Stats
3W - 0L
1,783 SR
Queue Stats
7W - 17L
1,149 MMR
Party 4
Bacchus
Bacchus
Silver V
JIBA CROCODILO
Bacchus
Silver V
Level 200
God Stats
3W - 5L
1,622 SR
Queue Stats
11W - 20L
1,226 MMR
Party 4
Serqet
Serqet
Gold V
Nekomoi
Serqet
Gold V
Level 232
God Stats
14W - 14L
1,468 SR
Queue Stats
108W - 111L
1,448 MMR
Party 1
Ix Chel
Ix Chel
Silver II
Suipz
Ix Chel
Silver II
Level 190
God Stats
4W - 4L
1,398 SR
Queue Stats
119W - 134L
1,201 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 181
1,554 SR
1,305 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,568 SR
1,230 MMR
Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ishtar
Ishtar
Silver I
Becksccudda
Ishtar
Silver I
Level 157
God Stats
2W - 2L
1,877 SR
Queue Stats
10W - 13L
1,415 MMR
Party 2
Terra
Terra
Silver II
Figuritav
Terra
Silver II
Level 67
God Stats
1W - 1L
1,447 SR
Queue Stats
15W - 22L
1,139 MMR
Party 3
Chaac
Chaac
Silver II
Juann188
Chaac
Silver II
Level 108
God Stats
7W - 11L
1,417 SR
Queue Stats
70W - 96L
1,058 MMR
Solo
Agni
Agni
Silver II
Prankhinddla
Agni
Silver II
Level 154
God Stats
6W - 3L
1,599 SR
Queue Stats
64W - 84L
1,039 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 3 / 4
6,197
563
6,017
6,759
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Din Jarin 79
Cerberus
12
0 / 0 / 2
6,482
589
3,770
7,793
6,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 0 / 2
6,104
555
4,877
7,153
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Nekomoi
Serqet
11
6 / 0 / 2
6,384
580
4,806
6,104
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Suipz
Ix Chel
12
2 / 0 / 2
6,624
602
5,172
4,637
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosAchillesNikeAthena

VS

Bans
JanusAo KuangAwilixYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 1 / 0
5,438
494
1,781
8,921
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ishtar
10
0 / 4 / 2
5,499
500
3,581
8,312
2,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Figuritav
Terra
9
2 / 2 / 0
5,491
499
3,545
8,330
3,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
Juann188
Chaac
11
0 / 2 / 0
5,514
501
4,890
8,048
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 0
5,303
482
2,669
5,059
1,093
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
3
4
1
L
Bakasura
 
Bakasura
1
1
0
1
L
Ishtar
0
4
2
0.25
W
Cerberus
Din Jarin 79
Cerberus
0
0
2
1
L
Terra
Figuritav
Terra
2
2
0
1
W
3
0
2
4
L
Chaac
Juann188
Chaac
0
2
0
0
W
Serqet
Nekomoi
Serqet
6
0
2
7
L
0
3
0
0
W
Ix Chel
Suipz
Ix Chel
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,642
Damage
16,466
32,446
Taken
38,670
18,362
Mitigated
13,181
12,804
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,017
4,393
0
2,183
6,759
2,021
278
719
5,790
0
52,714
L
Bakasura
 
Bakasura
1,781
1,252
0
1,926
8,921
3,705
0
1,301
7,484
0
34,659
L
Ishtar
3,581
2,572
0
1,659
8,312
2,249
0
2,368
5,729
0
37,208
W
Cerberus
Din Jarin 79
Cerberus
3,770
227
0
5,178
7,793
6,426
142
0
7,793
36,478
5,212
L
Terra
Figuritav
Terra
3,545
1,228
2,012
2,668
8,330
3,364
0
3,144
5,070
11,655
682
W
4,877
620
0
2,582
7,153
5,654
0
1,881
5,146
19,077
0
L
Chaac
Juann188
Chaac
4,890
438
0
1,916
8,048
2,770
0
3,638
4,215
0
35,755
W
Serqet
Nekomoi
Serqet
4,806
755
0
544
6,104
2,917
0
608
5,496
0
40,427
L
2,669
141
0
530
5,059
1,093
0
2,431
2,365
32,254
998
W
Ix Chel
Suipz
Ix Chel
5,172
70
532
1,785
4,637
1,344
0
2,595
1,932
44,948
1,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,791
Gold Earned
27,245
387
Minions Killed
295
0
Camps Cleared
0
1,132,674
Distance Traveled
1,133,593
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,197
563
94
9
0
194,891
0
L
Bakasura
5,438
494
92
8
0
264,034
0
L
Ishtar
5,499
500
64
6
0
206,810
2
W
Cerberus
6,482
589
105
10
0
191,146
0
L
Terra
5,491
499
20
2
0
214,186
2
W
Bacchus
6,104
555
27
2
0
232,074
3
L
Chaac
5,514
501
56
5
0
211,044
4
W
Serqet
6,384
580
58
5
0
281,462
2
L
Agni
5,303
482
63
6
0
237,519
1
W
Ix Chel
6,624
602
103
9
0
233,101
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role