Player Matchup

Anubis
Anubis
Bachekeshumilde
Anubis
Level 67
God Stats
0W - 3L
1,654 SR
Queue Stats
67W - 65L
1,539 Elo+
Solo
Yemoja
Yemoja
GridlockTBX
Yemoja
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,623 Elo+
Solo
Raijin
Raijin
ProBologna
Raijin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,519 Elo+
Solo
Izanami
Izanami
SusTurtle
Izanami
Level 157
God Stats
10W - 7L
1,318 SR
Queue Stats
404W - 420L
1,495 Elo+
Solo
Charybdis
Charybdis
trackstarriiq
Charybdis
Level 123
God Stats
7W - 10L
1,481 SR
Queue Stats
293W - 313L
1,539 Elo+
Solo
Team Averages
Level 117
1,491 SR
1,543 Elo+

VS

Team Averages
Level 112
1,608 SR
1,550 Elo+
Yemoja
Yemoja
Abravi
Yemoja
Level 126
God Stats
2W - 1L
1,794 SR
Queue Stats
387W - 410L
1,527 Elo+
Solo
Xbalanque
Xbalanque
Benefactum
Xbalanque
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
88W - 124L
1,494 Elo+
Solo
Fafnir
Fafnir
HecticPsyche
Fafnir
Level 179
God Stats
18W - 9L
1,909 SR
Queue Stats
428W - 427L
1,606 Elo+
Solo
Nox
Nox
XevBell
Nox
Level 69
God Stats
2W - 2L
1,339 SR
Queue Stats
78W - 49L
1,536 Elo+
Solo
Achilles
Achilles
natightoon
Achilles
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 49L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
8,937
812
10,716
7,571
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
14
1 / 3 / 7
8,370
761
3,410
10,984
10,250
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
ProBologna
Raijin
15
4 / 5 / 3
9,107
828
10,711
12,180
5,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
SusTurtle
Izanami
13
3 / 6 / 3
8,087
735
9,849
10,645
4,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
trackstarriiq
Charybdis
12
1 / 5 / 4
7,239
658
13,050
10,508
4,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Abravi
Yemoja
15
2 / 1 / 14
9,665
879
5,788
10,428
5,616
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Benefactum
Xbalanque
14
3 / 3 / 10
9,124
829
12,291
12,355
5,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
13
5 / 4 / 3
9,367
852
7,528
15,187
16,647
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nox
16
0 / 1 / 9
9,534
867
7,287
6,835
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
natightoon
Achilles
17
10 / 2 / 6
10,668
970
16,319
16,313
14,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
11
Kills
20
20
Deaths
11
22
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Abravi
Yemoja
2
1
14
9
L
2
1
5
4.5
W
Xbalanque
Benefactum
Xbalanque
3
3
10
2.67
L
Yemoja
1
3
7
1.5
W
Fafnir
5
4
3
1.63
L
Raijin
ProBologna
Raijin
4
5
3
1.1
L
Izanami
SusTurtle
Izanami
3
6
3
0.75
W
Nox
0
1
9
4.5
W
Achilles
natightoon
Achilles
10
2
6
6.5
L
Charybdis
trackstarriiq
Charybdis
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,736
Damage
49,213
51,888
Taken
61,118
27,836
Mitigated
44,126
19,626
Healing
28,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Abravi
Yemoja
5,788
1,480
10,664
3,195
10,428
5,616
241
3,475
6,637
10,131
829
L
10,716
104
224
2,382
7,571
3,738
0
1,611
5,458
25,345
382
W
Xbalanque
Benefactum
Xbalanque
12,291
6,035
376
2,462
12,355
5,320
1,815
3,553
8,506
0
22,025
L
Yemoja
3,410
1,344
8,380
2,754
10,984
10,250
0
3,866
6,725
7,046
0
W
Fafnir
7,528
1,667
242
3,402
15,187
16,647
102
4,739
10,032
10,101
2,564
L
Raijin
ProBologna
Raijin
10,711
1,209
0
1,700
12,180
5,357
0
5,592
6,380
21,202
0
L
Izanami
SusTurtle
Izanami
9,849
7,334
969
511
10,645
4,338
0
4,598
5,697
0
15,686
W
Nox
7,287
188
1,889
1,032
6,835
2,446
689
3,412
3,327
31,070
732
W
Achilles
natightoon
Achilles
16,319
2,255
1,414
3,495
16,313
14,097
185
7,997
7,940
601
22,447
L
Charybdis
trackstarriiq
Charybdis
13,050
3,938
1,339
1,367
10,508
4,153
0
3,751
6,393
0
22,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,740
Gold Earned
48,358
118
Minions Killed
127
0
Camps Cleared
0
870,066
Distance Traveled
1,069,921
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,665
879
7
1
0
194,517
0
L
Anubis
8,937
812
50
5
0
197,978
0
W
Xbalanque
9,124
829
38
3
0
206,650
0
L
Yemoja
8,370
761
6
1
0
179,690
0
W
Fafnir
9,367
852
8
1
0
179,572
0
L
Raijin
9,107
828
29
3
0
176,816
0
L
Izanami
8,087
735
14
1
0
161,940
0
W
Nox
9,534
867
51
5
0
245,989
0
W
Achilles
10,668
970
23
2
0
243,193
0
L
Charybdis
7,239
658
19
2
0
153,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role