Player Matchup

Achilles
Achilles
Chemaster69
Achilles
Level 86
God Stats
2W - 4L
1,714 SR
Queue Stats
30W - 32L
1,483 Elo+
Solo
Skadi
Skadi
IllShowYouCorn
Skadi
Level 69
God Stats
1W - 4L
1,351 SR
Queue Stats
41W - 59L
1,369 Elo+
Party 2
Izanami
Izanami
Wildeman3
Izanami
Level 66
God Stats
15W - 19L
1,451 SR
Queue Stats
39W - 53L
1,376 Elo+
Party 2
Ymir
Ymir
sourlemonslif3
Ymir
Level 35
God Stats
67W - 56L
1,500 SR
Queue Stats
231W - 295L
1,297 Elo+
Solo
Ah Puch
Ah Puch
天地一减
Ah Puch
Level 127
God Stats
5W - 2L
1,686 SR
Queue Stats
192W - 225L
1,488 Elo+
Solo
Team Averages
Level 77
1,540 SR
1,403 Elo+

VS

Team Averages
Level 92
1,413 SR
1,376 Elo+
Kukulkan
Kukulkan
AfroMarciano
Kukulkan
Level 153
God Stats
2W - 4L
1,054 SR
Queue Stats
17W - 22L
1,275 Elo+
Party 1
Nu Wa
Nu Wa
Lorenzor
Nu Wa
Level 121
God Stats
31W - 16L
1,695 SR
Queue Stats
106W - 94L
1,573 Elo+
Solo
Odin
Odin
Porongo-San
Odin
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 33L
1,380 Elo+
Party 1
Neith
Neith
Weslleyrpaes
Neith
Level 8
God Stats
6W - 7L
1,316 SR
Queue Stats
16W - 20L
1,282 Elo+
Party 1
Izanami
Izanami
dudemahn369
Izanami
Level 44
God Stats
15W - 5L
1,500 SR
Queue Stats
71W - 79L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chemaster69
Achilles
14
0 / 1 / 0
8,734
970
3,249
10,037
10,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 1 / 1
8,962
996
5,662
9,108
2,474
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Wildeman3
Izanami
15
1 / 5 / 0
9,387
1,043
4,296
17,909
5,944
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 0
8,497
944
1,942
15,678
8,762
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
天地一减
Ah Puch
14
0 / 1 / 1
8,819
980
9,584
6,905
1,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

229

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AfroMarciano
Kukulkan
15
4 / 1 / 3
10,442
1,160
9,918
2,876
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nu Wa
Lorenzor
Nu Wa
16
4 / 0 / 5
10,762
1,196
21,282
3,288
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 0 / 6
9,380
1,042
10,831
8,881
8,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 0 / 8
9,210
1,023
8,308
5,394
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
dudemahn369
Izanami
15
1 / 0 / 6
9,131
1,015
6,503
6,359
2,112
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
10
10
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AfroMarciano
Kukulkan
4
1
3
5.5
L
Achilles
Chemaster69
Achilles
0
1
0
0
L
0
1
1
0.5
W
Nu Wa
Lorenzor
Nu Wa
4
0
5
6.5
W
1
0
6
4
W
0
0
8
4
L
Izanami
Wildeman3
Izanami
1
5
0
0.2
W
Izanami
dudemahn369
Izanami
1
0
6
4
L
0
2
0
0
L
Ah Puch
天地一减
Ah Puch
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,733
Damage
56,842
59,637
Taken
26,798
29,175
Mitigated
14,997
3,709
Healing
3,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AfroMarciano
Kukulkan
9,918
260
623
398
2,876
1,159
0
680
2,159
43,203
0
L
Achilles
Chemaster69
Achilles
3,249
165
0
617
10,037
10,169
0
5,442
4,595
0
12,966
L
5,662
1,536
0
463
9,108
2,474
0
5,694
3,414
0
34,190
W
Nu Wa
Lorenzor
Nu Wa
21,282
7,985
0
182
3,288
1,027
0
1,754
1,492
47,379
53
W
10,831
985
0
482
8,881
8,859
0
2,847
5,725
0
16,590
W
8,308
2,283
0
1,165
5,394
1,840
0
3,043
2,312
0
14,911
L
Izanami
Wildeman3
Izanami
4,296
3,086
0
0
17,909
5,944
0
7,088
10,821
0
38,300
W
Izanami
dudemahn369
Izanami
6,503
4,445
0
278
6,359
2,112
0
3,202
3,092
0
14,626
L
1,942
165
0
2,003
15,678
8,762
0
8,717
6,961
14,315
0
L
Ah Puch
天地一减
Ah Puch
9,584
429
0
626
6,905
1,826
0
4,206
2,699
33,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,399
Gold Earned
48,925
253
Minions Killed
224
3
Camps Cleared
8
755,923
Distance Traveled
949,717
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,442
1,160
91
10
1
183,658
0
L
Achilles
8,734
970
27
3
0
174,728
0
L
Skadi
8,962
996
60
7
0
140,594
0
W
Nu Wa
10,762
1,196
68
8
2
185,684
0
W
Odin
9,380
1,042
16
2
1
213,497
0
W
Neith
9,210
1,023
34
4
0
179,445
0
L
Izanami
9,387
1,043
70
8
0
152,492
0
W
Izanami
9,131
1,015
15
2
4
187,433
0
L
Ymir
8,497
944
34
4
0
115,471
0
L
Ah Puch
8,819
980
62
7
3
172,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role