Player Matchup

Nu Wa
Nu Wa
Platinum II
GraciousThunder
Nu Wa
Platinum II
Level 158
God Stats
66W - 51L
1,672 SR
Queue Stats
547W - 528L
1,711 MMR
Solo
Cupid
Cupid
Gold II
I Bonn Bon I
Cupid
Gold II
Level 151
God Stats
6W - 6L
1,729 SR
Queue Stats
27W - 25L
1,744 MMR
Party 3
Horus
Horus
Gold II
Limit0ff
Horus
Gold II
Level 149
God Stats
2W - 1L
1,764 SR
Queue Stats
34W - 32L
1,707 MMR
Solo
Cthulhu
Cthulhu
Gold II
Pacchiele
Cthulhu
Gold II
Level 145
God Stats
15W - 11L
1,572 SR
Queue Stats
185W - 189L
1,666 MMR
Party 3
Nemesis
Nemesis
Gold I
Quinet
Nemesis
Gold I
Level 249
God Stats
29W - 49L
1,431 SR
Queue Stats
258W - 275L
1,689 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 170
1,634 SR
1,703 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,659 SR
1,701 MMR
The Morrigan
The Morrigan
Gold I
CheezWizBiz
The Morrigan
Gold I
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 85L
1,724 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
Trentbuchet
Danzaburou
Platinum III
Level 147
God Stats
18W - 6L
1,925 SR
Queue Stats
120W - 119L
1,907 MMR
Party 1
Cerberus
Cerberus
Platinum IV
TyrannicalTre
Cerberus
Platinum IV
Level 68
God Stats
8W - 7L
1,555 SR
Queue Stats
195W - 192L
1,715 MMR
Party 2
Scylla
Scylla
Gold I
ttv-Chillingtoro
Scylla
Gold I
Level 143
God Stats
41W - 28L
1,684 SR
Queue Stats
172W - 170L
1,690 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
ttv-GatsbyGaming
Cu Chulainn
Gold II
Level 143
God Stats
5W - 4L
1,633 SR
Queue Stats
172W - 169L
1,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,879
491
7,866
9,401
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
0 / 3 / 1
5,372
384
2,273
4,460
972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Limit0ff
Horus
10
1 / 3 / 2
6,577
470
4,732
13,377
11,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
Pacchiele
Cthulhu
13
0 / 4 / 1
6,954
497
4,454
10,117
7,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Quinet
Nemesis
12
1 / 5 / 1
6,831
488
5,953
12,965
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliMedusaNeithKing Arthur

VS

Bans
AgniFreyaChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CheezWizBiz
The Morrigan
14
4 / 2 / 5
8,502
607
7,620
6,625
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Trentbuchet
Danzaburou
15
6 / 0 / 6
10,038
717
11,970
9,687
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
TyrannicalTre
Cerberus
12
2 / 0 / 7
8,113
580
4,151
11,105
7,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
2 / 0 / 2
9,053
647
5,407
5,867
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
ttv-GatsbyGaming
Cu Chulainn
14
6 / 1 / 1
9,268
662
6,997
11,742
7,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
20
21
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
CheezWizBiz
The Morrigan
4
2
5
3.25
L
1
6
1
0.25
L
0
3
1
0.17
L
Horus
Limit0ff
Horus
1
3
2
0.67
L
Cthulhu
Pacchiele
Cthulhu
0
4
1
0.13
L
Nemesis
Quinet
Nemesis
1
5
1
0.3
W
Danzaburou
Trentbuchet
Danzaburou
6
0
6
9
W
Cerberus
TyrannicalTre
Cerberus
2
0
7
5.5
W
2
0
2
3
W
Cu Chulainn
ttv-GatsbyGaming
Cu Chulainn
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,278
Damage
36,145
50,320
Taken
45,026
25,873
Mitigated
21,618
9,804
Healing
17,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
CheezWizBiz
The Morrigan
7,620
483
0
563
6,625
1,674
0
2,975
3,368
54,324
534
L
7,866
1,725
0
333
9,401
2,338
0
6,052
3,167
55,453
892
L
2,273
1,343
394
1,319
4,460
972
0
1,173
3,247
0
22,709
L
Horus
Limit0ff
Horus
4,732
1,888
738
3,209
13,377
11,002
0
4,991
8,092
0
19,825
L
Cthulhu
Pacchiele
Cthulhu
4,454
711
0
1,800
10,117
7,048
0
362
9,755
44,458
432
L
Nemesis
Quinet
Nemesis
5,953
2,398
0
2,011
12,965
4,513
8
3,148
9,717
0
49,143
W
Danzaburou
Trentbuchet
Danzaburou
11,970
4,719
0
3,944
9,687
3,777
337
1,314
8,256
0
85,927
W
Cerberus
TyrannicalTre
Cerberus
4,151
24
0
4,793
11,105
7,609
0
2,222
8,730
24,542
1,379
W
5,407
405
0
4,022
5,867
1,558
372
1,179
4,475
86,033
0
W
Cu Chulainn
ttv-GatsbyGaming
Cu Chulainn
6,997
1,197
0
3,825
11,742
7,000
0
4,499
7,049
0
55,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,613
Gold Earned
44,974
341
Minions Killed
515
0
Camps Cleared
0
1,363,174
Distance Traveled
1,516,301
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,502
607
107
8
0
306,788
1
L
Nu Wa
6,879
491
104
7
0
274,325
0
L
Cupid
5,372
384
46
3
0
154,989
1
L
Horus
6,577
470
14
1
0
302,482
2
L
Cthulhu
6,954
497
84
6
0
293,385
4
L
Nemesis
6,831
488
93
7
0
337,993
0
W
Danzaburou
10,038
717
124
9
0
255,447
3
W
Cerberus
8,113
580
49
4
0
326,716
7
W
Scylla
9,053
647
143
10
0
329,454
1
W
Cu Chulainn
9,268
662
92
7
0
297,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role