Player Matchup

Hercules
Hercules
Its Frylock
Hercules
Level 228
God Stats
6W - 4L
1,601 SR
Queue Stats
462W - 409L
1,568 Elo+
Party 1
Aphrodite
Aphrodite
ReverenceForGod
Aphrodite
Level 159
God Stats
1W - 0L
1,532 SR
Queue Stats
135W - 114L
1,569 Elo+
Solo
Zeus
Zeus
Shawdow267
Zeus
Level 159
God Stats
5W - 2L
1,627 SR
Queue Stats
179W - 204L
1,469 Elo+
Solo
Nut
Nut
Ugh Bruh Bruh
Nut
Level 181
God Stats
10W - 14L
1,625 SR
Queue Stats
458W - 425L
1,562 Elo+
Party 1
Athena
Athena
XilehDrol
Athena
Level 252
God Stats
13W - 11L
1,664 SR
Queue Stats
443W - 420L
1,604 Elo+
Solo
Team Averages
Level 196
1,610 SR
1,554 Elo+

VS

Team Averages
Level 196
1,568 SR
1,595 Elo+
Yemoja
Yemoja
AJkevin123
Yemoja
Level 159
God Stats
1W - 3L
1,299 SR
Queue Stats
332W - 281L
1,612 Elo+
Party 2
Da Ji
Da Ji
AJsanti132
Da Ji
Level 225
God Stats
27W - 29L
1,531 SR
Queue Stats
360W - 319L
1,584 Elo+
Party 2
Cernunnos
Cernunnos
AndyJax
Cernunnos
Level 217
God Stats
2W - 1L
1,895 SR
Queue Stats
183W - 143L
1,643 Elo+
Solo
Ravana
Ravana
BillyTheSigma
Ravana
Level 233
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,544 Elo+
Solo
Maui
Maui
criderslider
Maui
Level 145
God Stats
2W - 2L
1,614 SR
Queue Stats
138W - 121L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Its Frylock
Hercules
15
3 / 0 / 3
8,879
592
6,425
12,503
11,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
ReverenceForGod
Aphrodite
11
1 / 0 / 6
7,420
495
3,372
9,907
6,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
5 / 0 / 2
8,391
559
18,161
7,801
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 2 / 1
9,449
630
8,451
10,722
3,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
XilehDrol
Athena
17
1 / 1 / 4
8,211
547
7,551
16,162
8,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AJkevin123
Yemoja
14
0 / 0 / 1
7,431
495
6,536
8,835
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
13
0 / 3 / 1
6,723
448
9,064
12,996
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cernunnos
AndyJax
Cernunnos
16
2 / 3 / 0
8,673
578
8,267
11,445
3,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 3 / 0
7,795
520
9,747
11,759
8,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

11
1 / 4 / 1
6,990
466
3,289
14,708
10,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
3
3
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AJkevin123
Yemoja
0
0
1
0.5
L
Da Ji
0
3
1
0.17
L
Cernunnos
AndyJax
Cernunnos
2
3
0
0.67
L
0
3
0
0
W
Hercules
Its Frylock
Hercules
3
0
3
4.5
W
Aphrodite
ReverenceForGod
Aphrodite
1
0
6
4
W
5
0
2
6
W
3
2
1
1.75
W
Athena
XilehDrol
Athena
1
1
4
3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,960
Damage
36,903
57,095
Taken
59,743
33,486
Mitigated
30,343
29,501
Healing
16,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AJkevin123
Yemoja
6,536
616
2,839
1,422
8,835
2,821
0
7,130
1,705
52,821
0
L
Da Ji
9,064
2,462
0
440
12,996
4,702
0
7,667
5,329
0
61,767
L
Cernunnos
AndyJax
Cernunnos
8,267
4,594
0
4,536
11,445
3,465
0
697
10,748
0
80,385
L
9,747
1,967
0
4,380
11,759
8,448
0
3,552
8,207
0
59,875
W
Hercules
Its Frylock
Hercules
6,425
2,041
0
5,750
12,503
11,204
0
982
10,705
878
60,126
W
Aphrodite
ReverenceForGod
Aphrodite
3,372
450
6,093
5,411
9,907
6,902
0
2,952
6,511
17,101
1,333
W
18,161
1,787
0
1,053
7,801
2,933
198
2,571
4,746
77,617
1,580
W
8,451
5,450
0
3,612
10,722
3,488
934
645
10,077
0
82,107
W
Athena
XilehDrol
Athena
7,551
1,589
0
7,582
16,162
8,959
0
1,446
14,370
83,254
0
L
3,289
486
0
2,742
14,708
10,907
0
9,926
4,782
19,314
54

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,350
Gold Earned
37,612
557
Minions Killed
484
0
Camps Cleared
0
1,610,463
Distance Traveled
1,602,873
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,431
495
122
8
0
325,116
4
L
Da Ji
6,723
448
91
6
0
352,233
0
L
Cernunnos
8,673
578
146
10
0
293,697
0
L
Ravana
7,795
520
101
7
0
323,037
0
W
Hercules
8,879
592
122
8
0
333,341
1
W
Aphrodite
7,420
495
20
1
0
286,096
2
W
Zeus
8,391
559
144
10
0
329,238
6
W
Nut
9,449
630
148
10
0
271,162
2
W
Athena
8,211
547
123
8
0
390,626
0
L
Maui
6,990
466
24
2
0
308,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role