Player Matchup

Cthulhu
Cthulhu
BigLiver
Cthulhu
Level 153
God Stats
9W - 13L
1,567 SR
Queue Stats
232W - 233L
1,581 Elo+
Party 1
Amaterasu
Amaterasu
GrumpyMilkshake
Amaterasu
Level 225
God Stats
108W - 65L
1,644 SR
Queue Stats
250W - 218L
1,582 Elo+
Party 3
Ne Zha
Ne Zha
PresidentBobcat
Ne Zha
Level 184
God Stats
22W - 18L
1,618 SR
Queue Stats
201W - 174L
1,623 Elo+
Party 1
Ix Chel
Ix Chel
creake17
Ix Chel
Level 123
God Stats
2W - 3L
1,392 SR
Queue Stats
136W - 128L
1,576 Elo+
Party 1
Sol
Sol
ethanf65
Sol
Level 115
God Stats
63W - 51L
1,579 SR
Queue Stats
511W - 492L
1,525 Elo+
Party 3
Team Averages
Level 160
1,560 SR
1,577 Elo+

VS

Team Averages
Level 147
1,456 SR
1,554 Elo+
King Arthur
King Arthur
LordTepig
King Arthur
Level 159
God Stats
1W - 8L
1,187 SR
Queue Stats
85W - 89L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
Mancini527
Cthulhu
Level 158
God Stats
6W - 6L
1,611 SR
Queue Stats
164W - 148L
1,546 Elo+
Party 4
Ishtar
Ishtar
PineapplePatrol
Ishtar
Level 147
God Stats
6W - 12L
1,505 SR
Queue Stats
302W - 268L
1,573 Elo+
Party 4
Janus
Janus
SergeantRektini
Janus
Level 145
God Stats
3W - 6L
1,487 SR
Queue Stats
145W - 137L
1,563 Elo+
Party 2
Serqet
Serqet
lukepob21
Serqet
Level 126
God Stats
10W - 17L
1,488 SR
Queue Stats
261W - 220L
1,581 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigLiver
Cthulhu
18
5 / 1 / 5
11,531
641
16,502
14,717
17,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Amaterasu
GrumpyMilkshake
Amaterasu
15
4 / 3 / 5
9,505
528
10,157
18,188
18,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

19
9 / 1 / 4
10,990
611
13,273
14,698
8,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
creake17
Ix Chel
15
2 / 4 / 3
9,505
528
8,514
9,446
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
0 / 5 / 4
9,291
516
2,200
10,601
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LordTepig
King Arthur
16
0 / 6 / 2
9,393
522
5,483
20,626
15,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Mancini527
Cthulhu
14
1 / 2 / 6
7,666
426
6,378
12,386
10,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
2 / 4 / 4
9,732
541
8,143
10,586
3,053
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 4 / 2
9,031
502
10,400
9,435
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
lukepob21
Serqet
16
5 / 5 / 3
8,691
483
6,480
16,591
9,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
20
Kills
12
14
Deaths
21
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigLiver
Cthulhu
5
1
5
7.5
W
Amaterasu
GrumpyMilkshake
Amaterasu
4
3
5
2.17
L
King Arthur
LordTepig
King Arthur
0
6
2
0.17
L
Cthulhu
Mancini527
Cthulhu
1
2
6
2
L
2
4
4
1
W
9
1
4
11
L
4
4
2
1.25
W
Ix Chel
creake17
Ix Chel
2
4
3
0.88
W
0
5
4
0.4
L
Serqet
lukepob21
Serqet
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,646
Damage
36,884
67,650
Taken
69,624
49,523
Mitigated
40,949
23,328
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigLiver
Cthulhu
16,502
1,755
170
6,292
14,717
17,184
0
1,495
13,113
83,534
4,946
W
Amaterasu
GrumpyMilkshake
Amaterasu
10,157
1,727
0
8,153
18,188
18,224
0
5,734
11,209
15,093
39,524
L
King Arthur
LordTepig
King Arthur
5,483
969
0
2,688
20,626
15,444
0
12,480
8,146
0
70,481
L
Cthulhu
Mancini527
Cthulhu
6,378
250
251
1,396
12,386
10,222
0
5,089
7,297
33,813
0
L
8,143
4,513
0
3,303
10,586
3,053
68
1,497
9,089
0
78,202
W
13,273
3,747
0
2,830
14,698
8,261
13
3,021
10,902
0
107,852
L
10,400
381
0
750
9,435
2,900
0
4,883
4,552
61,001
0
W
Ix Chel
creake17
Ix Chel
8,514
1,326
1,336
1,499
9,446
3,149
51
3,051
6,054
63,030
0
W
2,200
548
0
3,048
10,601
2,705
964
2,835
7,627
55,792
9,477
L
Serqet
lukepob21
Serqet
6,480
1,653
0
4,750
16,591
9,330
0
5,346
11,245
0
55,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,822
Gold Earned
44,513
560
Minions Killed
574
0
Camps Cleared
0
1,888,100
Distance Traveled
1,844,275
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,531
641
130
7
0
372,286
2
W
Amaterasu
9,505
528
76
4
0
390,148
3
L
King Arthur
9,393
522
141
8
0
326,060
5
L
Cthulhu
7,666
426
46
3
0
393,919
7
L
Ishtar
9,732
541
151
8
0
321,440
4
W
Ne Zha
10,990
611
131
7
0
435,117
2
L
Janus
9,031
502
141
8
0
389,586
2
W
Ix Chel
9,505
528
117
7
0
343,287
0
W
Sol
9,291
516
106
6
0
347,262
6
L
Serqet
8,691
483
95
5
0
413,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role