Player Matchup

King Arthur
King Arthur
Gold III
Comerab0s8194
King Arthur
Gold III
Level 127
God Stats
10W - 5L
1,619 SR
Queue Stats
168W - 166L
1,575 MMR
Party 1
Achilles
Achilles
Gold II
GibdoVegas
Achilles
Gold II
Level 172
God Stats
3W - 2L
1,777 SR
Queue Stats
128W - 141L
1,619 MMR
Party 3
Eset
Eset
Gold V
SaucyProtato
Eset
Gold V
Level 196
God Stats
1W - 2L
1,246 SR
Queue Stats
165W - 180L
1,274 MMR
Party 3
Ymir
Ymir
Bronze III
Shekels7339
Ymir
Bronze III
Level 81
God Stats
1W - 0L
1,438 SR
Queue Stats
10W - 15L
1,446 MMR
Solo
Skadi
Skadi
Gold V
magredanomar
Skadi
Gold V
Level 105
God Stats
4W - 4L
1,642 SR
Queue Stats
97W - 102L
1,343 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,545 SR
1,451 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,530 SR
1,458 MMR
Anubis
Anubis
Silver II
 
Anubis
Silver II
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Razivious
Danzaburou
Bronze III
Level 89
God Stats
4W - 2L
1,574 SR
Queue Stats
4W - 3L
1,462 MMR
Party 2
Medusa
Medusa
Gold III
StonePrism62
Medusa
Gold III
Level 106
God Stats
1W - 4L
1,423 SR
Queue Stats
171W - 179L
1,460 MMR
Solo
Mulan
Mulan
Gold IV
TmuBoom
Mulan
Gold IV
Level 143
God Stats
6W - 7L
1,560 SR
Queue Stats
176W - 192L
1,444 MMR
Solo
Sylvanus
Sylvanus
Silver IV
blixwastaken
Sylvanus
Silver IV
Level 82
God Stats
0W - 1L
1,593 SR
Queue Stats
11W - 11L
1,427 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Comerab0s8194
King Arthur
12
4 / 0 / 2
6,471
647
6,516
7,985
6,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
GibdoVegas
Achilles
11
5 / 1 / 1
6,117
612
3,482
5,438
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 2
6,157
616
4,005
4,453
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
1 / 1 / 2
5,570
557
2,131
7,858
4,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
5,160
516
4,116
4,505
1,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
ThanatosAthenaFreyaIx Chel

VS

Bans
AwilixSurtrHeraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 2 / 1
4,830
483
1,331
3,203
1,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Razivious
Danzaburou
10
2 / 1 / 3
5,676
568
5,437
4,823
1,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
9
1 / 3 / 2
5,222
522
3,132
8,379
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mulan
TmuBoom
Mulan
8
0 / 5 / 0
4,748
475
4,275
8,240
3,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sylvanus
blixwastaken
Sylvanus
8
2 / 2 / 3
5,420
542
3,589
7,323
5,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
13
Kills
5
5
Deaths
13
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
1
0.25
W
King Arthur
Comerab0s8194
King Arthur
4
0
2
5
W
Achilles
GibdoVegas
Achilles
5
1
1
5.5
L
Danzaburou
Razivious
Danzaburou
2
1
3
3.5
W
3
0
2
4
W
1
1
2
2
L
Medusa
1
3
2
0.67
L
Mulan
TmuBoom
Mulan
0
5
0
0
L
Sylvanus
blixwastaken
Sylvanus
2
2
3
1.75
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,250
Damage
17,764
30,239
Taken
31,968
15,198
Mitigated
13,744
5,356
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,331
106
0
1,052
3,203
1,287
0
1,564
1,639
25,077
533
W
King Arthur
Comerab0s8194
King Arthur
6,516
652
0
750
7,985
6,632
0
0
7,985
0
40,608
W
Achilles
GibdoVegas
Achilles
3,482
1,291
0
1,051
5,438
2,147
0
547
4,891
0
34,734
L
Danzaburou
Razivious
Danzaburou
5,437
2,325
0
2,185
4,823
1,713
0
1,283
3,540
0
40,286
W
4,005
301
0
948
4,453
935
0
1,334
3,119
33,051
2,153
W
2,131
372
0
2,058
7,858
4,358
0
1,755
6,103
10,168
0
L
Medusa
3,132
757
0
4,255
8,379
2,403
0
1,356
7,023
0
35,614
L
Mulan
TmuBoom
Mulan
4,275
596
0
1,093
8,240
3,197
0
0
8,240
0
23,034
L
Sylvanus
blixwastaken
Sylvanus
3,589
1,055
366
2,063
7,323
5,144
0
1,832
5,491
15,004
344
W
4,116
1,604
0
549
4,505
1,126
0
1,231
3,274
0
45,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
25,896
301
Minions Killed
256
0
Camps Cleared
0
1,047,542
Distance Traveled
948,468
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,830
483
50
5
0
180,966
1
W
King Arthur
6,471
647
67
7
0
219,115
0
W
Achilles
6,117
612
57
6
0
239,684
4
L
Danzaburou
5,676
568
81
8
0
201,913
0
W
Eset
6,157
616
62
6
0
185,391
3
W
Ymir
5,570
557
12
1
0
200,713
1
L
Medusa
5,222
522
67
7
0
202,885
0
L
Mulan
4,748
475
33
3
0
177,427
2
L
Sylvanus
5,420
542
25
3
0
185,277
0
W
Skadi
5,160
516
103
10
0
202,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role