Player Matchup

Kali
Kali
Gold IV
 
Kali
Gold IV
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Bronze IV
CaptainBuds2452
Xing Tian
Bronze IV
Level 113
God Stats
1W - 1L
1,587 SR
Queue Stats
1W - 5L
1,316 MMR
Solo
Ishtar
Ishtar
Gold IV
CollinTurnGOAT
Ishtar
Gold IV
Level 128
God Stats
12W - 13L
1,510 SR
Queue Stats
142W - 143L
1,390 MMR
Party 1
Janus
Janus
Gold V
JmoneyTheGoat25
Janus
Gold V
Level 122
God Stats
77W - 66L
1,569 SR
Queue Stats
137W - 141L
1,336 MMR
Party 1
Chaac
Chaac
Gold III
Kanon404
Chaac
Gold III
Level 137
God Stats
1W - 2L
1,161 SR
Queue Stats
142W - 142L
1,445 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,465 SR
1,397 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,498 SR
1,399 MMR
Cabrakan
Cabrakan
Gold V
BlackDeathReign
Cabrakan
Gold V
Level 62
God Stats
1W - 2L
1,654 SR
Queue Stats
173W - 175L
1,384 MMR
Solo
Arachne
Arachne
Silver III
CamGotItEasy
Arachne
Silver III
Level 111
God Stats
6W - 5L
1,382 SR
Queue Stats
28W - 45L
1,390 MMR
Solo
Skadi
Skadi
Silver I
XXGooneySlayer
Skadi
Silver I
Level 129
God Stats
6W - 11L
1,375 SR
Queue Stats
104W - 113L
1,362 MMR
Solo
Achilles
Achilles
Bronze III
o Pr0fitt
Achilles
Bronze III
Level 105
God Stats
0W - 2L
1,564 SR
Queue Stats
7W - 14L
1,432 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze V
willhefner
Tsukuyomi
Bronze V
Level 66
God Stats
0W - 3L
1,515 SR
Queue Stats
2W - 7L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
6 / 0 / 3
6,538
654
4,466
7,445
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Xing Tian
CaptainBuds2452
Xing Tian
9
3 / 0 / 3
5,253
525
2,901
4,279
3,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 2 / 1
5,625
563
3,859
6,752
2,131
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 6
6,785
679
7,452
3,228
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Kanon404
Chaac
11
2 / 1 / 2
6,469
647
6,442
7,520
4,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
ThothThanatosErlang ShenMedusaKing Arthur

VS

Bans
CharonMulanMaman BrigitteSusanoHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
2 / 1 / 0
5,085
509
2,545
5,682
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
CamGotItEasy
Arachne
8
1 / 7 / 1
4,775
478
3,696
9,587
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 3 / 1
4,828
483
2,871
6,171
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
o Pr0fitt
Achilles
9
1 / 2 / 0
5,063
506
3,215
8,239
5,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
willhefner
Tsukuyomi
8
0 / 4 / 0
4,673
467
2,168
7,549
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
17
Kills
4
4
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
0
3
7.5
L
Cabrakan
2
1
0
2
L
Arachne
CamGotItEasy
Arachne
1
7
1
0.21
W
Xing Tian
CaptainBuds2452
Xing Tian
3
0
3
4.5
W
2
2
1
1.25
W
4
1
6
7
W
Chaac
Kanon404
Chaac
2
1
2
3
L
0
3
1
0.17
L
Achilles
o Pr0fitt
Achilles
1
2
0
0.5
L
Tsukuyomi
willhefner
Tsukuyomi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,120
Damage
14,495
29,224
Taken
37,228
13,451
Mitigated
15,001
7,800
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,466
2,119
0
1,645
7,445
3,032
0
246
7,199
0
35,348
L
Cabrakan
2,545
139
0
3,003
5,682
2,974
0
1,536
3,917
24,563
474
L
Arachne
CamGotItEasy
Arachne
3,696
2,798
0
1,681
9,587
2,757
0
5,028
3,980
0
17,994
W
Xing Tian
CaptainBuds2452
Xing Tian
2,901
154
0
938
4,279
3,260
26
799
3,480
15,553
2,054
W
3,859
2,641
0
2,062
6,752
2,131
350
1,180
5,572
0
34,665
W
7,452
501
0
500
3,228
976
241
501
2,727
46,773
588
W
Chaac
Kanon404
Chaac
6,442
1,073
0
2,655
7,520
4,052
0
668
6,852
0
40,266
L
2,871
1,136
0
995
6,171
1,609
0
714
5,305
0
28,048
L
Achilles
o Pr0fitt
Achilles
3,215
722
0
2,925
8,239
5,688
0
155
8,045
5,566
21,397
L
Tsukuyomi
willhefner
Tsukuyomi
2,168
665
0
1,424
7,549
1,973
0
1,502
5,864
0
22,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
24,424
326
Minions Killed
221
0
Camps Cleared
0
1,019,847
Distance Traveled
922,613
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,538
654
63
6
0
238,753
0
L
Cabrakan
5,085
509
39
4
0
183,917
1
L
Arachne
4,775
478
24
2
0
190,572
0
W
Xing Tian
5,253
525
25
3
0
210,313
0
W
Ishtar
5,625
563
64
6
0
181,733
2
W
Janus
6,785
679
102
10
0
193,120
4
W
Chaac
6,469
647
72
7
0
195,928
5
L
Skadi
4,828
483
54
5
0
163,526
0
L
Achilles
5,063
506
54
5
0
177,404
1
L
Tsukuyomi
4,673
467
50
5
0
207,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role