Player Matchup

Hachiman
Hachiman
GottiGiovanni7
Hachiman
Level 146
God Stats
31W - 37L
1,489 SR
Queue Stats
462W - 477L
1,464 Elo+
Solo
Anubis
Anubis
HellZDeSceNDanT
Anubis
Level 113
God Stats
12W - 10L
1,585 SR
Queue Stats
162W - 179L
1,449 Elo+
Solo
Da Ji
Da Ji
Rubyharlot
Da Ji
Level 149
God Stats
2W - 2L
1,460 SR
Queue Stats
14W - 17L
1,569 Elo+
Party 2
Nike
Nike
SoloLesserky3
Nike
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 15L
1,462 Elo+
Solo
Chang'e
Chang'e
nocturnalwaves
Chang'e
Level 68
God Stats
18W - 18L
1,534 SR
Queue Stats
89W - 102L
1,457 Elo+
Party 2
Team Averages
Level 119
1,514 SR
1,480 Elo+

VS

Team Averages
Level 96
1,506 SR
1,423 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ArtemisWildHunt
Chang'e
Level 134
God Stats
11W - 8L
1,656 SR
Queue Stats
15W - 24L
1,384 Elo+
Party 1
Artio
Artio
Mayor Dingus
Artio
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,384 Elo+
Party 1
Yu Huang
Yu Huang
MelancholyEra
Yu Huang
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,403 Elo+
Solo
Serqet
Serqet
ViaOsmosis
Serqet
Level 135
God Stats
12W - 18L
1,374 SR
Queue Stats
414W - 477L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
2 / 0 / 10
9,542
1,060
6,026
2,888
1,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 0 / 8
10,153
1,128
10,421
4,759
2,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
16
2 / 1 / 10
9,704
1,078
12,263
7,706
4,480
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
0 / 1 / 11
8,969
997
6,679
9,429
7,571
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
5 / 0 / 7
10,018
1,113
11,074
5,010
1,710
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

315

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
0 / 6 / 2
8,847
983
6,813
17,895
7,280
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 0
9,498
1,055
12,738
13,689
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 3 / 2
9,856
1,095
3,152
15,957
15,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
MelancholyEra
Yu Huang
12
0 / 0 / 0
6,226
692
0
0
0
Serqet
ViaOsmosis
Serqet
13
0 / 0 / 2
8,455
939
3,147
7,150
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
14
Kills
2
2
Deaths
14
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
6
2
0.17
L
2
5
0
0.4
W
Hachiman
2
0
10
7
W
5
0
8
9
L
0
3
2
0.33
L
Yu Huang
MelancholyEra
Yu Huang
0
0
0
0
W
Da Ji
2
1
10
7
W
0
1
11
5.5
L
Serqet
ViaOsmosis
Serqet
0
0
2
1
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,463
Damage
25,850
29,792
Taken
54,691
17,294
Mitigated
29,851
10,887
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,813
3,107
0
2,489
17,895
7,280
0
7,578
10,317
1,153
23,428
L
12,738
46
1,353
3,285
13,689
3,541
0
6,392
7,297
50,212
0
W
Hachiman
6,026
2,674
0
0
2,888
1,154
0
1,544
1,344
0
21,814
W
10,421
658
166
1,335
4,759
2,379
0
2,972
1,787
24,051
0
L
3,152
541
1,242
1,719
15,957
15,640
0
7,897
8,060
12,697
338
L
Yu Huang
MelancholyEra
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
12,263
3,257
0
362
7,706
4,480
0
3,497
4,209
0
22,528
W
6,679
615
316
1,227
9,429
7,571
0
4,881
4,422
3,223
16,300
L
Serqet
ViaOsmosis
Serqet
3,147
422
0
0
7,150
3,390
0
1,961
5,189
0
12,392
W
11,074
768
3,969
3,512
5,010
1,710
0
3,115
1,895
37,327
922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,386
Gold Earned
42,882
180
Minions Killed
171
6
Camps Cleared
6
854,441
Distance Traveled
713,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,847
983
25
3
3
162,057
0
L
Chang'e
9,498
1,055
104
12
2
175,538
0
W
Hachiman
9,542
1,060
41
5
0
159,467
0
W
Anubis
10,153
1,128
37
4
1
158,497
0
L
Artio
9,856
1,095
24
3
0
187,799
0
L
Yu Huang
6,226
692
0
0
0
0
0
W
Da Ji
9,704
1,078
29
3
2
185,979
0
W
Nike
8,969
997
21
2
1
174,676
0
L
Serqet
8,455
939
18
2
1
187,664
0
W
Chang'e
10,018
1,113
52
6
2
175,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role