Player Matchup

Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Jahlajafi
Sun Wukong
Level 101
God Stats
59W - 35L
1,717 SR
Queue Stats
165W - 155L
1,559 Elo+
Party 3
Agni
Agni
Xorgxter
Agni
Level 181
God Stats
4W - 4L
1,451 SR
Queue Stats
557W - 508L
1,557 Elo+
Party 3
Anubis
Anubis
Xxsnipekiller95
Anubis
Level 116
God Stats
161W - 109L
1,590 SR
Queue Stats
228W - 246L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
big freakin lee
Cthulhu
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,464 Elo+
Solo
Team Averages
Level 125
1,551 SR
1,515 Elo+

VS

Team Averages
Level 92
1,619 SR
1,558 Elo+
Arachne
Arachne
Ausantix
Arachne
Level 85
God Stats
1W - 1L
1,755 SR
Queue Stats
49W - 29L
1,563 Elo+
Party 2
Vulcan
Vulcan
Craftingpro
Vulcan
Level 125
God Stats
10W - 16L
1,435 SR
Queue Stats
107W - 104L
1,534 Elo+
Solo
Ravana
Ravana
DanHack
Ravana
Level 109
God Stats
107W - 69L
1,663 SR
Queue Stats
268W - 239L
1,590 Elo+
Solo
Erlang Shen
Erlang Shen
Lilhotboyz
Erlang Shen
Level 83
God Stats
53W - 38L
1,673 SR
Queue Stats
376W - 364L
1,601 Elo+
Solo
Freya
Freya
slipperyChase
Freya
Level 60
God Stats
4W - 2L
1,569 SR
Queue Stats
56W - 51L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
4 / 2 / 7
6,407
641
8,301
7,516
3,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Jahlajafi
Sun Wukong
12
10 / 2 / 3
6,940
694
6,848
9,203
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
12
5 / 2 / 6
6,989
699
6,502
7,415
2,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 4 / 3
5,944
594
5,004
6,001
2,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 1
6,704
670
5,161
6,894
4,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ausantix
Arachne
9
1 / 4 / 0
4,985
499
3,403
8,248
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vulcan
8
1 / 5 / 0
5,222
522
2,501
4,713
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
DanHack
Ravana
10
2 / 4 / 0
5,858
586
5,633
10,491
5,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Erlang Shen
Lilhotboyz
Erlang Shen
10
4 / 4 / 4
6,769
677
5,707
11,218
8,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
2 / 6 / 4
5,589
559
4,267
7,137
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
23
Kills
10
10
Deaths
23
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
2
7
3.75
L
Arachne
Ausantix
Arachne
1
4
0
0.25
L
Vulcan
1
5
0
0.2
L
Ravana
DanHack
Ravana
2
4
0
0.5
W
Sun Wukong
Jahlajafi
Sun Wukong
10
2
3
5.75
L
Erlang Shen
Lilhotboyz
Erlang Shen
4
4
4
1.5
W
Agni
5
2
6
4
W
3
4
3
1.13
W
1
0
1
1.5
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,816
Damage
21,511
37,029
Taken
41,807
17,197
Mitigated
19,978
15,734
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,301
1,905
0
1,544
7,516
3,976
0
1,733
5,426
74
41,237
L
Arachne
Ausantix
Arachne
3,403
2,500
0
1,424
8,248
3,173
0
2,537
5,675
0
26,054
L
Vulcan
2,501
129
0
376
4,713
1,424
0
2,886
1,827
22,135
0
L
Ravana
DanHack
Ravana
5,633
1,126
0
3,934
10,491
5,649
0
5,197
5,261
0
36,466
W
Sun Wukong
Jahlajafi
Sun Wukong
6,848
1,990
0
4,858
9,203
4,211
0
713
8,387
0
39,570
L
Erlang Shen
Lilhotboyz
Erlang Shen
5,707
2,587
0
3,260
11,218
8,207
0
3,131
7,717
0
17,965
W
Agni
6,502
528
0
3,262
7,415
2,166
80
1,788
5,542
49,018
384
W
5,004
237
0
2,314
6,001
2,309
0
1,810
3,865
30,413
0
W
5,161
927
0
3,756
6,894
4,535
0
0
6,481
43,902
1,914
L
4,267
1,329
0
1,023
7,137
1,525
0
2,908
4,052
23,787
1,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,984
Gold Earned
28,423
371
Minions Killed
229
0
Camps Cleared
0
1,119,418
Distance Traveled
949,780
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,407
641
69
7
0
232,637
0
L
Arachne
4,985
499
43
4
0
238,783
2
L
Vulcan
5,222
522
39
4
0
129,300
0
L
Ravana
5,858
586
66
7
0
198,992
0
W
Sun Wukong
6,940
694
61
6
0
241,052
0
L
Erlang Shen
6,769
677
29
3
0
199,644
0
W
Agni
6,989
699
88
9
0
242,006
0
W
Anubis
5,944
594
49
5
0
206,617
0
W
Cthulhu
6,704
670
104
10
0
197,106
0
L
Freya
5,589
559
52
5
0
183,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role