Player Matchup

Sobek
Sobek
Eclìpse
Sobek
Level 124
God Stats
4W - 3L
1,576 SR
Queue Stats
72W - 50L
1,688 Elo+
Party 2
Aphrodite
Aphrodite
Emotionals
Aphrodite
Level 158
God Stats
20W - 10L
1,741 SR
Queue Stats
29W - 24L
1,663 Elo+
Party 2
Charybdis
Charybdis
Hemdroid
Charybdis
Level 108
God Stats
0W - 2L
1,624 SR
Queue Stats
2W - 5L
1,334 Elo+
Party 2
Team Averages
Level 130
1,647 SR
1,562 Elo+

VS

Team Averages
Level 133
1,765 SR
1,705 Elo+
Medusa
Medusa
Mallampati4Gamer
Medusa
Level 151
God Stats
2W - 1L
1,734 SR
Queue Stats
153W - 82L
1,759 Elo+
Party 1
Scylla
Scylla
MortisIndoctus
Scylla
Level 108
God Stats
6W - 7L
1,631 SR
Queue Stats
196W - 191L
1,604 Elo+
Solo
Geb
Geb
tckiller4
Geb
Level 139
God Stats
4W - 0L
1,929 SR
Queue Stats
180W - 101L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Eclìpse
Sobek
12
2 / 4 / 0
7,768
706
7,328
16,229
19,369
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Aphrodite
Emotionals
Aphrodite
12
0 / 5 / 2
7,632
694
4,535
10,709
5,451
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Hemdroid
Charybdis
13
0 / 6 / 1
8,108
737
2,691
8,487
2,133
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
10,596
963
14,246
6,835
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 12
9,309
846
9,991
5,354
1,971
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 1 / 7
10,111
919
6,140
12,563
14,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
14
15
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sobek
Eclìpse
Sobek
2
4
0
0.5
L
Aphrodite
Emotionals
Aphrodite
0
5
2
0.2
L
Charybdis
Hemdroid
Charybdis
0
6
1
0.08
W
5
1
8
9
W
2
1
12
8
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,554
Damage
30,377
35,425
Taken
24,752
26,953
Mitigated
19,050
6,840
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Eclìpse
Sobek
7,328
888
0
2,835
16,229
19,369
0
7,822
8,288
13,953
0
L
Aphrodite
Emotionals
Aphrodite
4,535
626
1,435
2,193
10,709
5,451
0
4,209
6,394
22,692
0
L
Charybdis
Hemdroid
Charybdis
2,691
1,497
0
377
8,487
2,133
71
4,077
4,387
0
28,610
W
14,246
4,755
0
2,049
6,835
2,749
1,761
3,986
2,849
0
61,955
W
9,991
1,976
0
1,414
5,354
1,971
383
3,229
2,125
30,440
266
W
6,140
924
0
4,465
12,563
14,330
384
4,675
7,888
19,478
3,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,508
Gold Earned
30,016
103
Minions Killed
162
0
Camps Cleared
0
518,117
Distance Traveled
642,774
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,768
706
7
1
0
174,102
0
L
Aphrodite
7,632
694
44
4
0
168,304
2
L
Charybdis
8,108
737
52
5
0
175,711
0
W
Medusa
10,596
963
94
9
0
212,334
0
W
Scylla
9,309
846
43
4
0
202,953
4
W
Geb
10,111
919
25
2
0
227,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role