Player Matchup

Lancelot
Lancelot
AlexXGambino
Lancelot
Level 94
God Stats
0W - 1L
1,238 SR
Queue Stats
103W - 90L
1,481 Elo+
Solo
Heimdallr
Heimdallr
NeroVanetti
Heimdallr
Level 149
God Stats
2W - 6L
1,548 SR
Queue Stats
99W - 86L
1,565 Elo+
Solo
Bacchus
Bacchus
TastyFeet48
Bacchus
Level 65
God Stats
6W - 3L
1,866 SR
Queue Stats
132W - 107L
1,583 Elo+
Solo
Chang'e
Chang'e
malwurm
Chang'e
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,407 Elo+
Solo
Thoth
Thoth
skittlezFyM
Thoth
Level 90
God Stats
12W - 32L
1,274 SR
Queue Stats
438W - 429L
1,515 Elo+
Solo
Team Averages
Level 108
1,485 SR
1,510 Elo+

VS

Team Averages
Level 105
1,657 SR
1,491 Elo+
Xing Tian
Xing Tian
HaRdxCLUCH
Xing Tian
Level 147
God Stats
5W - 0L
1,930 SR
Queue Stats
110W - 127L
1,465 Elo+
Party 1
Ishtar
Ishtar
SlayOfTheLand
Ishtar
Level 155
God Stats
6W - 0L
1,958 SR
Queue Stats
134W - 139L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
cantaim73
Cthulhu
Level 66
God Stats
12W - 18L
1,563 SR
Queue Stats
245W - 322L
1,435 Elo+
Solo
Chiron
Chiron
emmetjones1964
Chiron
Level 81
God Stats
4W - 4L
1,535 SR
Queue Stats
354W - 339L
1,543 Elo+
Party 2
Hera
Hera
xXratthewXx
Hera
Level 75
God Stats
19W - 21L
1,298 SR
Queue Stats
496W - 486L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlexXGambino
Lancelot
13
2 / 4 / 3
7,347
525
6,230
12,406
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
NeroVanetti
Heimdallr
12
1 / 8 / 2
6,783
485
7,971
13,680
4,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
TastyFeet48
Bacchus
11
2 / 4 / 0
6,914
494
5,676
10,379
9,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
malwurm
Chang'e
12
0 / 2 / 0
7,121
509
3,951
12,164
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 3 / 1
6,936
495
4,196
6,117
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HaRdxCLUCH
Xing Tian
11
1 / 0 / 9
7,621
544
5,182
14,034
7,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 1 / 3
8,211
587
9,676
11,025
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
cantaim73
Cthulhu
13
1 / 0 / 1
7,790
556
7,857
7,472
5,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
8 / 4 / 3
9,126
652
12,715
12,108
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 2 / 2
7,637
546
5,059
8,233
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
7
Kills
21
21
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AlexXGambino
Lancelot
2
4
3
0.88
W
Xing Tian
HaRdxCLUCH
Xing Tian
1
0
9
5.5
L
Heimdallr
NeroVanetti
Heimdallr
1
8
2
0.25
W
7
1
3
8.5
L
Bacchus
TastyFeet48
Bacchus
2
4
0
0.5
W
Cthulhu
cantaim73
Cthulhu
1
0
1
1.5
W
8
4
3
2.38
L
Chang'e
malwurm
Chang'e
0
2
0
0
L
2
3
1
0.83
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,024
Damage
40,489
54,746
Taken
52,872
24,015
Mitigated
23,212
14,484
Healing
18,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AlexXGambino
Lancelot
6,230
831
0
1,327
12,406
5,053
0
3,992
8,226
0
47,675
W
Xing Tian
HaRdxCLUCH
Xing Tian
5,182
209
3,027
4,284
14,034
7,355
0
3,917
9,869
20,893
1,981
L
Heimdallr
NeroVanetti
Heimdallr
7,971
4,611
0
3,366
13,680
4,486
0
915
12,743
0
44,727
W
9,676
4,870
0
6,365
11,025
3,561
80
1,410
9,436
0
55,628
L
Bacchus
TastyFeet48
Bacchus
5,676
783
0
1,653
10,379
9,118
0
2,404
7,824
16,039
2,179
W
Cthulhu
cantaim73
Cthulhu
7,857
176
0
0
7,472
5,826
0
3,861
3,611
41,801
1,122
W
12,715
5,877
131
2,598
12,108
3,978
698
1,007
11,101
0
72,040
L
Chang'e
malwurm
Chang'e
3,951
252
10
6,768
12,164
3,705
0
6,673
4,487
39,621
735
L
4,196
333
0
1,360
6,117
1,653
0
2,091
3,859
43,687
389
W
5,059
1,329
0
1,990
8,233
2,492
0
2,474
5,505
47,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,101
Gold Earned
40,385
329
Minions Killed
392
0
Camps Cleared
0
1,373,425
Distance Traveled
1,413,612
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,347
525
68
5
0
339,031
0
W
Xing Tian
7,621
544
30
2
0
299,475
0
L
Heimdallr
6,783
485
54
4
0
239,157
0
W
Ishtar
8,211
587
93
7
0
286,006
1
L
Bacchus
6,914
494
26
2
0
275,636
0
W
Cthulhu
7,790
556
80
6
0
256,455
0
W
Chiron
9,126
652
105
8
0
287,347
6
L
Chang'e
7,121
509
83
6
0
234,619
4
L
Thoth
6,936
495
98
7
0
284,982
0
W
Hera
7,637
546
84
6
0
284,329
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role