Player Matchup

Horus
Horus
Silver I
EVIL KG 75
Horus
Silver I
Level 140
God Stats
3W - 5L
1,482 SR
Queue Stats
51W - 66L
1,305 MMR
Solo
Terra
Terra
Gold V
KillacCive05
Terra
Gold V
Level 144
God Stats
12W - 13L
1,647 SR
Queue Stats
131W - 140L
1,318 MMR
Solo
Rama
Rama
Silver III
ROYALTHANATOS
Rama
Silver III
Level 76
God Stats
7W - 7L
1,348 SR
Queue Stats
33W - 40L
1,341 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
char1957
Ao Kuang
Gold V
Level 159
God Stats
1W - 4L
1,432 SR
Queue Stats
359W - 373L
1,338 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
iiTZKJ_
Zhong Kui
Bronze III
Level 86
God Stats
0W - 3L
1,265 SR
Queue Stats
2W - 9L
1,314 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,435 SR
1,323 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,515 SR
1,348 MMR
Freya
Freya
Gold V
 
Freya
Gold V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver I
JahjoBlahdahbo
Nike
Silver I
Level 115
God Stats
17W - 16L
1,534 SR
Queue Stats
605W - 612L
1,340 MMR
Solo
Mulan
Mulan
Gold V
Papidiazz
Mulan
Gold V
Level 105
God Stats
14W - 24L
1,283 SR
Queue Stats
339W - 331L
1,286 MMR
Solo
Chronos
Chronos
Silver I
pavo007
Chronos
Silver I
Level 122
God Stats
11W - 4L
1,615 SR
Queue Stats
146W - 163L
1,333 MMR
Solo
Bastet
Bastet
Silver I
wrathilepsy
Bastet
Silver I
Level 158
God Stats
56W - 42L
1,643 SR
Queue Stats
292W - 331L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 2 / 1
6,878
459
2,739
9,656
7,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
6,492
433
3,494
9,109
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 3 / 1
7,749
517
4,206
8,782
2,721
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
char1957
Ao Kuang
12
1 / 7 / 3
6,869
458
9,320
13,768
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
iiTZKJ_
Zhong Kui
11
0 / 4 / 0
6,551
437
4,446
10,726
7,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Chang'eMedusaArtioArachne

VS

Bans
AwilixCthulhuThorJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
4 / 2 / 3
8,640
576
6,293
7,546
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
2 / 0 / 3
10,676
712
7,028
10,219
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mulan
Papidiazz
Mulan
13
2 / 0 / 5
8,559
571
6,925
13,240
9,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Chronos
pavo007
Chronos
16
7 / 0 / 2
10,426
695
8,578
9,185
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
14
3 / 2 / 6
8,444
563
5,488
11,388
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
18
18
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
2
3
2.75
L
Horus
1
2
1
0.75
W
2
0
3
3.5
L
0
2
0
0
W
Mulan
Papidiazz
Mulan
2
0
5
4.5
L
2
3
1
0.83
L
Ao Kuang
char1957
Ao Kuang
1
7
3
0.36
L
Zhong Kui
iiTZKJ_
Zhong Kui
0
4
0
0
W
Chronos
pavo007
Chronos
7
0
2
8
W
Bastet
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,205
Damage
34,312
52,041
Taken
51,578
24,459
Mitigated
23,874
16,240
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,293
1,509
0
3,217
7,546
2,360
709
2,404
5,142
59,156
409
L
Horus
2,739
909
300
2,612
9,656
7,170
0
2,994
6,622
0
15,987
W
7,028
772
0
2,993
10,219
5,192
925
3,948
6,271
0
86,948
L
3,494
82
0
3,168
9,109
2,993
0
0
9,109
33,219
0
W
Mulan
Papidiazz
Mulan
6,925
588
0
5,746
13,240
9,274
354
2,483
10,757
0
38,322
L
4,206
3,557
0
2,272
8,782
2,721
227
3,730
4,998
0
55,000
L
Ao Kuang
char1957
Ao Kuang
9,320
2,990
0
4,480
13,768
4,074
0
3,145
10,465
44,301
15,354
L
Zhong Kui
iiTZKJ_
Zhong Kui
4,446
341
0
3,408
10,726
7,501
0
4,276
5,952
38,555
0
W
Chronos
pavo007
Chronos
8,578
1,742
180
3,552
9,185
2,898
1,286
6,093
3,092
59,221
2,024
W
Bastet
5,488
986
0
2,676
11,388
4,150
584
2,941
8,447
0
64,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
46,745
364
Minions Killed
523
0
Camps Cleared
0
1,351,754
Distance Traveled
1,549,716
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,640
576
91
6
0
279,104
0
L
Horus
6,878
459
13
1
0
300,869
3
W
Nike
10,676
712
155
10
0
300,016
2
L
Terra
6,492
433
64
4
0
219,165
0
W
Mulan
8,559
571
51
3
0
318,504
0
L
Rama
7,749
517
120
8
0
264,303
3
L
Ao Kuang
6,869
458
91
6
0
297,599
2
L
Zhong Kui
6,551
437
76
5
0
269,818
2
W
Chronos
10,426
695
138
9
0
330,908
0
W
Bastet
8,444
563
88
6
0
321,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role