Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
EyeSteelKillsLOL
Terra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 260L
1,395 Elo+
Solo
Agni
Agni
JMDohko
Agni
Level 107
God Stats
3W - 5L
1,466 SR
Queue Stats
35W - 43L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
KARMA TGF
Gilgamesh
Level 129
God Stats
1W - 3L
1,430 SR
Queue Stats
201W - 195L
1,450 Elo+
Solo
Hou Yi
Hou Yi
KUSHGODROB
Hou Yi
Level 109
God Stats
0W - 5L
1,683 SR
Queue Stats
21W - 33L
1,266 Elo+
Solo
Team Averages
Level 109
1,516 SR
1,410 Elo+

VS

Team Averages
Level 116
1,412 SR
1,397 Elo+
Charybdis
Charybdis
Failureman
Charybdis
Level 120
God Stats
16W - 12L
1,525 SR
Queue Stats
293W - 287L
1,447 Elo+
Solo
Ix Chel
Ix Chel
ISKIRTT
Ix Chel
Level 144
God Stats
1W - 2L
1,276 SR
Queue Stats
753W - 739L
1,481 Elo+
Solo
Fenrir
Fenrir
JackkcaJ12
Fenrir
Level 107
God Stats
1W - 0L
1,333 SR
Queue Stats
13W - 22L
1,319 Elo+
Solo
Cthulhu
Cthulhu
P1ONEER_NUT
Cthulhu
Level 79
God Stats
33W - 29L
1,529 SR
Queue Stats
69W - 66L
1,369 Elo+
Party 1
Surtr
Surtr
Wickison
Surtr
Level 129
God Stats
1W - 0L
1,395 SR
Queue Stats
110W - 93L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 0 / 0
3,587
598
244
2,974
725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 0 / 0
3,330
555
854
3,814
1,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
JMDohko
Agni
6
0 / 1 / 0
3,449
575
1,221
2,132
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
KARMA TGF
Gilgamesh
8
1 / 0 / 0
4,219
703
1,811
3,593
2,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
KUSHGODROB
Hou Yi
6
1 / 1 / 0
3,477
580
2,422
2,709
681
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Failureman
Charybdis
5
1 / 1 / 0
3,368
561
2,181
2,739
572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
ISKIRTT
Ix Chel
8
0 / 0 / 1
4,154
692
1,345
1,897
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
JackkcaJ12
Fenrir
7
1 / 0 / 0
4,049
675
752
4,646
1,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
P1ONEER_NUT
Cthulhu
6
0 / 0 / 1
3,525
588
1,658
4,366
1,342
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Surtr
Wickison
Surtr
5
0 / 2 / 0
3,235
539
1,184
3,354
2,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
2
2
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
L
0
0
0
0
W
Charybdis
Failureman
Charybdis
1
1
0
1
W
Ix Chel
ISKIRTT
Ix Chel
0
0
1
0.5
L
Agni
JMDohko
Agni
0
1
0
0
W
Fenrir
JackkcaJ12
Fenrir
1
0
0
1
L
Gilgamesh
KARMA TGF
Gilgamesh
1
0
0
1
L
Hou Yi
KUSHGODROB
Hou Yi
1
1
0
1
W
Cthulhu
P1ONEER_NUT
Cthulhu
0
0
1
0.5
W
Surtr
Wickison
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,552
Damage
7,120
15,222
Taken
17,002
5,188
Mitigated
6,004
5,240
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
244
127
0
937
2,974
725
0
203
2,725
0
18,061
L
854
68
987
1,591
3,814
1,217
0
936
2,878
5,486
0
W
Charybdis
Failureman
Charybdis
2,181
1,487
0
809
2,739
572
0
272
2,467
0
12,689
W
Ix Chel
ISKIRTT
Ix Chel
1,345
119
285
1,111
1,897
508
0
918
979
18,324
1,156
L
Agni
JMDohko
Agni
1,221
148
0
750
2,132
475
0
964
1,036
12,741
294
W
Fenrir
JackkcaJ12
Fenrir
752
283
0
2,942
4,646
1,311
0
303
4,310
0
18,978
L
Gilgamesh
KARMA TGF
Gilgamesh
1,811
410
0
804
3,593
2,090
0
0
3,593
0
19,272
L
Hou Yi
KUSHGODROB
Hou Yi
2,422
1,101
0
171
2,709
681
0
722
1,987
0
14,626
W
Cthulhu
P1ONEER_NUT
Cthulhu
1,658
63
162
1,725
4,366
1,342
0
582
3,784
14,793
0
W
Surtr
Wickison
Surtr
1,184
612
0
450
3,354
2,271
0
0
3,224
32
9,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,062
Gold Earned
18,331
136
Minions Killed
143
0
Camps Cleared
0
514,157
Distance Traveled
541,964
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,587
598
43
7
0
114,986
0
L
Terra
3,330
555
9
2
0
84,948
0
W
Charybdis
3,368
561
16
3
0
99,169
4
W
Ix Chel
4,154
692
42
7
0
108,189
0
L
Agni
3,449
575
25
4
0
99,426
0
W
Fenrir
4,049
675
47
8
0
135,358
0
L
Gilgamesh
4,219
703
34
6
0
104,448
2
L
Hou Yi
3,477
580
25
4
0
110,349
2
W
Cthulhu
3,525
588
21
4
0
122,816
0
W
Surtr
3,235
539
17
3
0
76,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role