Player Matchup

Cthulhu
Cthulhu
Silver I
ChiBaby93
Cthulhu
Silver I
Level 125
God Stats
2W - 0L
1,813 SR
Queue Stats
27W - 40L
1,289 MMR
Party 2
Ravana
Ravana
Silver II
ChiTownHero1989
Ravana
Silver II
Level 127
God Stats
3W - 2L
1,518 SR
Queue Stats
71W - 87L
1,140 MMR
Party 2
Chronos
Chronos
Silver I
H0llywoodSleep
Chronos
Silver I
Level 158
God Stats
6W - 1L
1,738 SR
Queue Stats
221W - 227L
1,248 MMR
Solo
Bacchus
Bacchus
Silver I
ninohundojuando
Bacchus
Silver I
Level 88
God Stats
3W - 6L
1,367 SR
Queue Stats
98W - 113L
1,245 MMR
Solo
Medusa
Medusa
Gold V
slaying123
Medusa
Gold V
Level 108
God Stats
4W - 1L
1,534 SR
Queue Stats
189W - 193L
1,245 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,594 SR
1,233 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,500 SR
1,261 MMR
Hercules
Hercules
Silver I
BCrayZ
Hercules
Silver I
Level 126
God Stats
0W - 2L
1,290 SR
Queue Stats
184W - 187L
1,248 MMR
Solo
Arachne
Arachne
Gold II
ButtahLIVE
Arachne
Gold II
Level 118
God Stats
24W - 9L
1,768 SR
Queue Stats
312W - 327L
1,346 MMR
Party 1
Scylla
Scylla
Silver II
Clewd
Scylla
Silver II
Level 72
God Stats
14W - 15L
1,535 SR
Queue Stats
39W - 57L
1,263 MMR
Solo
Lancelot
Lancelot
Silver II
MonokumaLIVE
Lancelot
Silver II
Level 121
God Stats
6W - 6L
1,587 SR
Queue Stats
313W - 328L
1,229 MMR
Party 1
Zeus
Zeus
Silver I
theblackgreek23
Zeus
Silver I
Level 125
God Stats
0W - 1L
1,319 SR
Queue Stats
25W - 35L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChiBaby93
Cthulhu
15
3 / 1 / 3
9,619
566
8,774
13,715
9,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

16
4 / 2 / 6
9,525
560
9,836
10,136
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
4 / 2 / 3
10,069
592
10,568
10,892
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
4 / 0 / 10
9,633
567
7,149
8,700
9,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
slaying123
Medusa
17
7 / 2 / 3
11,039
649
8,397
9,400
4,117
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Chang'eDanzaburouThanatosKing Arthur

VS

Bans
ThorAgniPeleAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BCrayZ
Hercules
12
0 / 4 / 4
7,712
454
6,975
16,425
14,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
ButtahLIVE
Arachne
14
5 / 4 / 1
8,938
526
5,711
15,927
5,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Scylla
Clewd
Scylla
13
1 / 6 / 2
7,748
456
7,281
9,625
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
MonokumaLIVE
Lancelot
14
1 / 0 / 2
8,573
504
9,655
13,421
11,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 8 / 2
7,275
428
3,951
8,712
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
22
Kills
7
7
Deaths
22
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
BCrayZ
Hercules
0
4
4
0.5
L
Arachne
ButtahLIVE
Arachne
5
4
1
1.38
W
Cthulhu
ChiBaby93
Cthulhu
3
1
3
4.5
W
4
2
6
3.5
L
Scylla
Clewd
Scylla
1
6
2
0.33
W
4
2
3
2.75
L
Lancelot
MonokumaLIVE
Lancelot
1
0
2
2
W
4
0
10
9
W
Medusa
slaying123
Medusa
7
2
3
4.25
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,724
Damage
33,573
52,843
Taken
64,110
33,048
Mitigated
37,250
15,068
Healing
18,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BCrayZ
Hercules
6,975
2,331
0
5,067
16,425
14,756
0
6,123
10,126
0
20,434
L
Arachne
ButtahLIVE
Arachne
5,711
3,899
0
7,839
15,927
5,515
0
6,394
9,313
0
42,906
W
Cthulhu
ChiBaby93
Cthulhu
8,774
923
0
6,423
13,715
9,962
70
1,438
11,747
58,321
0
W
9,836
2,530
0
3,287
10,136
4,998
100
1,954
8,105
0
78,189
L
Scylla
Clewd
Scylla
7,281
1,283
0
593
9,625
2,874
0
4,677
4,682
51,357
665
W
10,568
1,391
0
2,644
10,892
4,218
1,037
4,034
6,813
70,177
834
L
Lancelot
MonokumaLIVE
Lancelot
9,655
1,751
0
4,437
13,421
11,908
0
6,720
6,639
267
59,142
W
7,149
708
0
1,534
8,700
9,753
0
2,279
6,304
23,428
0
W
Medusa
slaying123
Medusa
8,397
3,660
0
1,180
9,400
4,117
5,510
2,176
7,134
0
91,816
L
3,951
830
0
845
8,712
2,197
0
1,716
6,966
47,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,885
Gold Earned
40,246
577
Minions Killed
393
0
Camps Cleared
0
1,708,337
Distance Traveled
1,589,086
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,712
454
25
1
0
370,415
2
L
Arachne
8,938
526
82
5
0
330,278
0
W
Cthulhu
9,619
566
103
6
0
331,016
2
W
Ravana
9,525
560
134
8
0
367,368
2
L
Scylla
7,748
456
97
6
0
295,890
5
W
Chronos
10,069
592
144
8
0
328,765
5
L
Lancelot
8,573
504
97
6
0
347,237
2
W
Bacchus
9,633
567
22
1
0
347,429
5
W
Medusa
11,039
649
174
10
0
333,759
0
L
Zeus
7,275
428
92
5
0
245,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role