Player Matchup

Cthulhu
Cthulhu
Danilo6944
Cthulhu
Level 161
God Stats
29W - 22L
1,599 SR
Queue Stats
116W - 119L
1,465 Elo+
Party 2
Kali
Kali
Gilb3rtAngel
Kali
Level 37
God Stats
1W - 2L
1,498 SR
Queue Stats
15W - 37L
1,365 Elo+
Solo
Arachne
Arachne
Kanuiy
Arachne
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,771 Elo+
Solo
Jing Wei
Jing Wei
Luan_Santtos
Jing Wei
Level 72
God Stats
2W - 3L
1,491 SR
Queue Stats
261W - 259L
1,533 Elo+
Solo
Janus
Janus
iReeed
Janus
Level 129
God Stats
2W - 3L
1,483 SR
Queue Stats
86W - 95L
1,439 Elo+
Party 2
Team Averages
Level 109
1,514 SR
1,515 Elo+

VS

Team Averages
Level 109
1,431 SR
1,479 Elo+
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Ceerdudu
Charon
Level 67
God Stats
3W - 0L
1,579 SR
Queue Stats
10W - 13L
1,425 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rooster1 FX
Tsukuyomi
Level 120
God Stats
1W - 2L
1,227 SR
Queue Stats
27W - 27L
1,584 Elo+
Solo
Hou Yi
Hou Yi
peashrek
Hou Yi
Level 45
God Stats
3W - 4L
1,348 SR
Queue Stats
117W - 159L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danilo6944
Cthulhu
12
0 / 2 / 1
6,942
434
5,407
11,642
6,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 0
6,795
425
5,586
15,255
9,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Kanuiy
Arachne
14
6 / 4 / 2
8,537
534
6,744
13,746
5,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
Luan_Santtos
Jing Wei
14
1 / 4 / 2
8,048
503
5,327
10,751
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
iReeed
Janus
15
2 / 2 / 3
8,709
544
6,209
6,423
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
4 / 3 / 6
9,655
603
12,846
9,794
2,769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tyr
 
Tyr
15
1 / 1 / 4
9,342
584
6,444
13,492
11,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
Ceerdudu
Charon
14
2 / 0 / 7
8,943
559
5,304
7,239
5,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Rooster1 FX
Tsukuyomi
15
6 / 4 / 4
9,033
565
7,885
10,866
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
peashrek
Hou Yi
14
3 / 1 / 3
8,680
543
7,826
8,124
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
16
16
Deaths
9
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
3
6
2.33
W
Tyr
 
Tyr
1
1
4
3
W
Charon
Ceerdudu
Charon
2
0
7
5.5
L
Cthulhu
Danilo6944
Cthulhu
0
2
1
0.25
L
0
4
0
0
L
Arachne
Kanuiy
Arachne
6
4
2
1.75
L
Jing Wei
Luan_Santtos
Jing Wei
1
4
2
0.5
W
Tsukuyomi
Rooster1 FX
Tsukuyomi
6
4
4
2
L
Janus
iReeed
Janus
2
2
3
1.75
W
Hou Yi
peashrek
Hou Yi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,273
Damage
40,305
57,817
Taken
49,515
27,370
Mitigated
26,514
13,213
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
12,846
3,873
0
3,662
9,794
2,769
0
3,848
5,628
85,247
1,952
W
Tyr
 
Tyr
6,444
224
0
4,119
13,492
11,795
11
1,735
11,647
8,892
58,911
W
Charon
Ceerdudu
Charon
5,304
1,186
0
1,757
7,239
5,778
36
2,841
4,378
21,792
541
L
Cthulhu
Danilo6944
Cthulhu
5,407
112
2,345
2,252
11,642
6,849
0
6,099
5,543
25,549
766
L
5,586
2,266
0
3,278
15,255
9,761
0
4,298
10,957
0
42,641
L
Arachne
Kanuiy
Arachne
6,744
4,544
0
1,428
13,746
5,323
0
3,156
10,590
0
66,763
L
Jing Wei
Luan_Santtos
Jing Wei
5,327
4,033
0
2,953
10,751
3,555
0
3,193
7,558
0
71,560
W
Tsukuyomi
Rooster1 FX
Tsukuyomi
7,885
2,044
0
3,324
10,866
3,710
22
1,179
9,645
0
62,518
L
Janus
iReeed
Janus
6,209
38
0
957
6,423
1,882
0
3,187
3,236
61,524
0
W
Hou Yi
peashrek
Hou Yi
7,826
5,492
0
3,905
8,124
2,462
483
1,716
6,368
0
66,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,031
Gold Earned
45,653
466
Minions Killed
520
0
Camps Cleared
0
1,615,609
Distance Traveled
1,670,892
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,655
603
158
10
0
339,065
2
W
Tyr
9,342
584
119
7
0
321,004
3
W
Charon
8,943
559
27
2
0
343,016
3
L
Cthulhu
6,942
434
46
3
0
345,271
4
L
Kali
6,795
425
78
5
0
309,067
4
L
Arachne
8,537
534
90
6
0
324,181
2
L
Jing Wei
8,048
503
130
8
0
306,605
4
W
Tsukuyomi
9,033
565
97
6
0
364,302
8
L
Janus
8,709
544
122
8
0
330,485
3
W
Hou Yi
8,680
543
119
7
0
303,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role