Player Matchup

Ah Puch
Ah Puch
Blutengel93x
Ah Puch
Level 88
God Stats
16W - 13L
1,562 SR
Queue Stats
284W - 284L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Draco20070410
Cthulhu
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 79L
1,426 Elo+
Solo
Chang'e
Chang'e
JackassJames97
Chang'e
Level 121
God Stats
2W - 0L
1,922 SR
Queue Stats
18W - 31L
1,341 Elo+
Solo
Danzaburou
Danzaburou
JinxTheDemon
Danzaburou
Level 128
God Stats
11W - 6L
1,645 SR
Queue Stats
422W - 413L
1,508 Elo+
Party 1
Chaac
Chaac
KingTheNative
Chaac
Level 98
God Stats
3W - 2L
1,421 SR
Queue Stats
140W - 139L
1,484 Elo+
Party 1
Team Averages
Level 95
1,610 SR
1,436 Elo+

VS

Team Averages
Level 90
1,677 SR
1,423 Elo+
Zhong Kui
Zhong Kui
Hoi1296
Zhong Kui
Level 80
God Stats
1W - 2L
1,521 SR
Queue Stats
66W - 56L
1,476 Elo+
Solo
Sobek
Sobek
Kilaklwn420
Sobek
Level 129
God Stats
2W - 2L
1,640 SR
Queue Stats
376W - 483L
1,413 Elo+
Solo
Sylvanus
Sylvanus
Locke Hollow
Sylvanus
Level 126
God Stats
1W - 1L
1,715 SR
Queue Stats
34W - 48L
1,405 Elo+
Solo
Kukulkan
Kukulkan
Noblepatsy
Kukulkan
Level 89
God Stats
5W - 1L
1,745 SR
Queue Stats
259W - 225L
1,442 Elo+
Solo
Mercury
Mercury
xOxBrainiacxOx
Mercury
Level 27
God Stats
1W - 1L
1,766 SR
Queue Stats
37W - 56L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Blutengel93x
Ah Puch
17
7 / 1 / 18
10,966
844
16,193
8,597
3,192
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
16
6 / 5 / 13
10,614
816
14,754
15,978
7,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 3 / 17
10,167
782
9,993
12,829
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
JinxTheDemon
Danzaburou
19
13 / 2 / 13
12,422
956
16,241
12,935
4,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 3 / 18
9,495
730
7,558
23,536
20,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Hoi1296
Zhong Kui
16
4 / 6 / 6
8,862
682
10,459
12,009
11,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 9 / 5
7,930
610
4,891
15,842
19,619
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Locke Hollow
Sylvanus
17
5 / 4 / 7
9,302
716
8,675
20,909
25,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
Noblepatsy
Kukulkan
16
1 / 5 / 8
8,668
667
17,574
12,159
7,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 7 / 2
8,253
635
7,627
11,597
4,461
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
42
31
Kills
14
14
Deaths
31
79
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Blutengel93x
Ah Puch
7
1
18
16
W
Cthulhu
6
5
13
2.5
L
Zhong Kui
Hoi1296
Zhong Kui
4
6
6
1.17
W
4
3
17
4.17
W
Danzaburou
JinxTheDemon
Danzaburou
13
2
13
9.75
L
1
9
5
0.39
W
1
3
18
3.33
L
Sylvanus
Locke Hollow
Sylvanus
5
4
7
2.13
L
Kukulkan
Noblepatsy
Kukulkan
1
5
8
1
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,739
Damage
49,226
73,875
Taken
72,516
39,913
Mitigated
69,086
37,021
Healing
17,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Blutengel93x
Ah Puch
16,193
681
647
1,765
8,597
3,192
690
5,000
3,597
28,141
0
W
Cthulhu
14,754
681
1,030
2,543
15,978
7,113
0
10,545
5,433
31,140
963
L
Zhong Kui
Hoi1296
Zhong Kui
10,459
713
599
2,183
12,009
11,391
0
7,465
4,544
18,272
0
W
9,993
1,605
6,502
6,421
12,829
4,727
1,070
7,666
5,163
22,474
717
W
Danzaburou
JinxTheDemon
Danzaburou
16,241
4,264
747
4,766
12,935
4,447
4,309
8,953
3,982
0
30,915
L
4,891
790
65
566
15,842
19,619
0
8,753
7,089
7,049
235
W
7,558
1,267
1,491
11,109
23,536
20,434
772
8,581
14,955
0
13,397
L
Sylvanus
Locke Hollow
Sylvanus
8,675
1,415
2,273
6,589
20,909
25,933
66
12,123
8,786
10,359
1,348
L
Kukulkan
Noblepatsy
Kukulkan
17,574
2,454
994
2,103
12,159
7,682
152
5,576
6,583
39,307
0
L
7,627
2,219
1,325
771
11,597
4,461
298
6,063
5,534
0
16,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,664
Gold Earned
43,015
160
Minions Killed
99
0
Camps Cleared
0
1,250,308
Distance Traveled
952,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,966
844
38
3
0
263,245
0
W
Cthulhu
10,614
816
37
3
0
244,415
0
L
Zhong Kui
8,862
682
18
1
0
173,058
0
W
Chang'e
10,167
782
28
2
0
212,663
0
W
Danzaburou
12,422
956
41
3
0
264,374
0
L
Sobek
7,930
610
3
0
0
128,534
0
W
Chaac
9,495
730
16
1
0
265,611
0
L
Sylvanus
9,302
716
5
0
0
232,875
0
L
Kukulkan
8,668
667
50
4
0
200,163
0
L
Mercury
8,253
635
23
2
0
218,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role