Player Matchup

Chaac
Chaac
BySkrax
Chaac
Level 34
God Stats
4W - 4L
1,343 SR
Queue Stats
4W - 7L
1,056 Elo+
Party 2
Thor
Thor
Faze-Argos7
Thor
Level 97
God Stats
11W - 8L
1,593 SR
Queue Stats
398W - 388L
1,420 Elo+
Party 2
Serqet
Serqet
Laliuskis
Serqet
Level 49
God Stats
16W - 6L
1,697 SR
Queue Stats
118W - 95L
1,495 Elo+
Party 2
Discordia
Discordia
dAMBY117
Discordia
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 91L
1,511 Elo+
Solo
Izanami
Izanami
jutgh61
Izanami
Level 128
God Stats
14W - 12L
1,535 SR
Queue Stats
329W - 316L
1,471 Elo+
Solo
Team Averages
Level 85
1,534 SR
1,390 Elo+

VS

Team Averages
Level 111
1,508 SR
1,450 Elo+
Hera
Hera
CaseraBlanca
Hera
Level 159
God Stats
2W - 5L
1,479 SR
Queue Stats
814W - 848L
1,458 Elo+
Party 1
Horus
Horus
D3KOSAAH
Horus
Level 147
God Stats
4W - 4L
1,578 SR
Queue Stats
451W - 453L
1,470 Elo+
Solo
Susano
Susano
Longinggamer1
Susano
Level 127
God Stats
3W - 5L
1,536 SR
Queue Stats
349W - 338L
1,417 Elo+
Solo
Janus
Janus
SloppyTopps6215
Janus
Level 59
God Stats
11W - 13L
1,429 SR
Queue Stats
227W - 242L
1,418 Elo+
Solo
Cthulhu
Cthulhu
wallabo12
Cthulhu
Level 64
God Stats
37W - 32L
1,516 SR
Queue Stats
184W - 200L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BySkrax
Chaac
12
4 / 0 / 4
6,637
511
5,162
9,892
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
2 / 0 / 1
7,187
553
5,960
10,592
6,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
Laliuskis
Serqet
13
6 / 1 / 2
7,359
566
5,418
8,874
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
dAMBY117
Discordia
12
3 / 2 / 1
6,916
532
4,639
4,930
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
jutgh61
Izanami
12
2 / 1 / 4
6,976
537
3,032
5,992
1,611
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,202
554
4,406
6,002
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
D3KOSAAH
Horus
7
1 / 4 / 1
5,740
442
2,841
8,683
5,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 2 / 0
6,423
494
3,944
9,366
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 7 / 0
5,452
419
5,463
7,183
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
wallabo12
Cthulhu
11
0 / 1 / 0
6,525
502
4,807
7,265
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
4
4
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
BySkrax
Chaac
4
0
4
6
L
1
3
0
0.33
L
Horus
D3KOSAAH
Horus
1
4
1
0.38
W
2
0
1
2.5
W
Serqet
Laliuskis
Serqet
6
1
2
7
L
1
2
0
0.5
L
1
7
0
0.14
W
Discordia
dAMBY117
Discordia
3
2
1
1.75
W
Izanami
jutgh61
Izanami
2
1
4
4
L
Cthulhu
wallabo12
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,211
Damage
21,461
40,280
Taken
38,499
17,532
Mitigated
17,081
12,814
Healing
9,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BySkrax
Chaac
5,162
1,016
0
3,160
9,892
5,518
544
4,010
5,448
0
30,474
L
4,406
1,618
0
1,085
6,002
1,798
215
2,309
3,098
48,165
860
L
Horus
D3KOSAAH
Horus
2,841
1,325
135
2,408
8,683
5,482
0
382
8,221
0
12,366
W
5,960
186
0
3,154
10,592
6,008
0
3,311
6,471
0
45,115
W
Serqet
Laliuskis
Serqet
5,418
1,535
0
4,243
8,874
2,982
0
1,239
7,593
0
45,185
L
3,944
1,026
0
4,366
9,366
2,833
0
195
8,491
0
47,057
L
5,463
123
0
920
7,183
1,824
0
1,101
5,727
28,081
0
W
Discordia
dAMBY117
Discordia
4,639
54
0
433
4,930
1,413
50
2,018
2,872
37,820
0
W
Izanami
jutgh61
Izanami
3,032
1,989
0
1,824
5,992
1,611
819
2,263
3,495
0
52,638
L
Cthulhu
wallabo12
Cthulhu
4,807
165
0
750
7,265
5,144
0
0
7,265
35,038
2,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,075
Gold Earned
31,342
379
Minions Killed
309
0
Camps Cleared
0
1,288,894
Distance Traveled
1,247,493
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,637
511
41
3
0
240,792
5
L
Hera
7,202
554
99
8
0
252,074
5
L
Horus
5,740
442
17
1
0
202,379
0
W
Thor
7,187
553
79
6
0
222,688
0
W
Serqet
7,359
566
86
7
0
314,274
0
L
Susano
6,423
494
79
6
0
286,459
0
L
Janus
5,452
419
41
3
0
249,425
0
W
Discordia
6,916
532
68
5
0
256,263
2
W
Izanami
6,976
537
105
8
0
254,877
3
L
Cthulhu
6,525
502
73
6
0
257,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role