Player Matchup

Medusa
Medusa
Silver I
Frijolerro
Medusa
Silver I
Level 170
God Stats
21W - 9L
1,867 SR
Queue Stats
498W - 498L
1,207 MMR
Solo
Nemesis
Nemesis
Silver II
Its Aur0ra13
Nemesis
Silver II
Level 77
God Stats
2W - 3L
1,461 SR
Queue Stats
130W - 140L
1,233 MMR
Solo
Guan Yu
Guan Yu
Silver I
Justhatgoog6567
Guan Yu
Silver I
Level 126
God Stats
7W - 6L
1,513 SR
Queue Stats
105W - 107L
1,256 MMR
Solo
Nu Wa
Nu Wa
Gold V
Magical_Bong420
Nu Wa
Gold V
Level 116
God Stats
75W - 65L
1,496 SR
Queue Stats
207W - 227L
1,272 MMR
Solo
Maui
Maui
Silver III
amtokrazy123
Maui
Silver III
Level 162
God Stats
10W - 9L
1,593 SR
Queue Stats
96W - 128L
1,033 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,586 SR
1,200 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,533 SR
1,230 MMR
Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
Kahrar
Scylla
Silver II
Level 67
God Stats
0W - 2L
1,347 SR
Queue Stats
11W - 19L
1,274 MMR
Party 1
Bastet
Bastet
Silver II
PepitoElLoquito
Bastet
Silver II
Level 84
God Stats
3W - 3L
1,592 SR
Queue Stats
50W - 53L
1,238 MMR
Party 1
Horus
Horus
Silver V
gandalfstickman
Horus
Silver V
Level 129
God Stats
1W - 1L
1,760 SR
Queue Stats
12W - 36L
1,094 MMR
Solo
Cthulhu
Cthulhu
Silver III
vnqel
Cthulhu
Silver III
Level 94
God Stats
16W - 25L
1,467 SR
Queue Stats
21W - 34L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Frijolerro
Medusa
13
0 / 0 / 0
7,431
572
2,725
5,532
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Its Aur0ra13
Nemesis
13
3 / 1 / 1
7,248
558
3,435
9,318
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 1
8,598
661
5,407
10,852
8,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 1 / 2
7,957
612
7,241
5,241
1,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 3
7,041
542
1,830
7,539
5,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AgniAresThanatos

VS

Bans
AthenaCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 0 / 1
6,111
470
3,441
4,584
1,454
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Scylla
Kahrar
Scylla
11
1 / 2 / 0
6,257
481
3,262
6,168
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 2
6,060
466
3,693
9,090
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 0
6,083
468
3,281
10,466
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cthulhu
vnqel
Cthulhu
11
1 / 0 / 0
6,695
515
5,299
6,919
4,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
0
1
0.5
W
Medusa
Frijolerro
Medusa
0
0
0
0
W
Nemesis
Its Aur0ra13
Nemesis
3
1
1
3.5
W
3
1
1
3.5
L
Scylla
Kahrar
Scylla
1
2
0
0.5
W
2
1
2
3
L
0
2
2
0.5
W
0
0
3
1.5
L
1
4
0
0.25
L
Cthulhu
vnqel
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,638
Damage
18,976
38,482
Taken
37,227
20,803
Mitigated
16,629
19,475
Healing
10,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,441
986
0
2,486
4,584
1,454
0
482
4,102
42,837
0
W
Medusa
Frijolerro
Medusa
2,725
753
0
1,951
5,532
1,865
1,993
2,516
3,016
0
57,875
W
Nemesis
Its Aur0ra13
Nemesis
3,435
962
0
5,587
9,318
3,369
774
2,691
6,627
0
42,259
W
5,407
791
0
6,850
10,852
8,193
557
1,217
9,263
631
53,088
L
Scylla
Kahrar
Scylla
3,262
559
0
2,000
6,168
1,683
0
3,587
2,581
45,200
1,010
W
7,241
1,689
0
2,564
5,241
1,717
494
2,528
2,713
62,216
1,023
L
3,693
1,294
0
2,860
9,090
3,210
0
2,013
7,077
0
42,185
W
1,830
408
0
2,523
7,539
5,659
263
2,901
4,638
12,404
0
L
3,281
1,085
40
1,947
10,466
6,147
0
546
9,920
0
25,475
L
Cthulhu
vnqel
Cthulhu
5,299
318
81
965
6,919
4,135
0
2,866
4,053
27,034
405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,275
Gold Earned
31,206
382
Minions Killed
321
0
Camps Cleared
0
1,384,818
Distance Traveled
1,240,692
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,111
470
87
7
0
239,175
1
W
Medusa
7,431
572
93
7
0
272,158
3
W
Nemesis
7,248
558
81
6
0
317,629
0
W
Guan Yu
8,598
661
86
7
0
291,574
2
L
Scylla
6,257
481
91
7
0
225,333
0
W
Nu Wa
7,957
612
101
8
0
244,203
2
L
Bastet
6,060
466
66
5
0
259,485
0
W
Maui
7,041
542
21
2
0
259,254
3
L
Horus
6,083
468
41
3
0
207,002
0
L
Cthulhu
6,695
515
36
3
0
309,697
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role