Player Matchup

Ravana
Ravana
ChrisMcMeister
Ravana
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 60L
1,487 Elo+
Party 2
Fafnir
Fafnir
Corkenoob
Fafnir
Level 191
God Stats
4W - 3L
1,785 SR
Queue Stats
141W - 153L
1,544 Elo+
Party 2
Amaterasu
Amaterasu
Rhorima
Amaterasu
Level 129
God Stats
3W - 6L
1,514 SR
Queue Stats
230W - 210L
1,497 Elo+
Solo
Skadi
Skadi
Sh0velyJ0e
Skadi
Level 145
God Stats
0W - 3L
1,274 SR
Queue Stats
57W - 64L
1,494 Elo+
Party 2
Ix Chel
Ix Chel
hughesb0t
Ix Chel
Level 190
God Stats
0W - 3L
1,320 SR
Queue Stats
124W - 145L
1,533 Elo+
Party 2
Team Averages
Level 151
1,478 SR
1,511 Elo+

VS

Team Averages
Level 115
1,483 SR
1,523 Elo+
Cthulhu
Cthulhu
DËËZ
Cthulhu
Level 144
God Stats
1W - 2L
1,328 SR
Queue Stats
144W - 121L
1,524 Elo+
Party 3
Jormungandr
Jormungandr
GolDen GhoSt165
Jormungandr
Level 126
God Stats
2W - 3L
1,243 SR
Queue Stats
323W - 328L
1,514 Elo+
Solo
Skadi
Skadi
Huddaz
Skadi
Level 114
God Stats
14W - 7L
1,641 SR
Queue Stats
199W - 186L
1,474 Elo+
Party 3
Eset
Eset
Katorasa
Eset
Level 89
God Stats
60W - 52L
1,534 SR
Queue Stats
387W - 369L
1,565 Elo+
Party 1
Set
Set
szren
Set
Level 100
God Stats
31W - 24L
1,668 SR
Queue Stats
427W - 391L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
5,948
541
3,456
8,596
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fafnir
Corkenoob
Fafnir
10
0 / 3 / 2
5,737
522
3,988
10,292
8,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Amaterasu
Rhorima
Amaterasu
6
0 / 2 / 0
4,698
427
1,794
5,855
1,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Skadi
11
0 / 5 / 0
5,635
512
2,698
6,746
1,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
hughesb0t
Ix Chel
11
1 / 2 / 1
5,789
526
5,685
8,784
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DËËZ
Cthulhu
13
3 / 0 / 1
7,665
697
5,032
7,492
4,159
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jormungandr
GolDen GhoSt165
Jormungandr
11
2 / 0 / 4
6,861
624
4,882
8,357
6,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
Huddaz
Skadi
12
2 / 0 / 3
6,535
594
5,517
3,915
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Eset
12
1 / 1 / 3
6,619
602
5,705
4,263
922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Set
szren
Set
12
6 / 3 / 1
6,712
610
6,531
7,701
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
14
14
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Fafnir
Corkenoob
Fafnir
0
3
2
0.33
W
Cthulhu
DËËZ
Cthulhu
3
0
1
3.5
W
Jormungandr
GolDen GhoSt165
Jormungandr
2
0
4
4
W
Skadi
Huddaz
Skadi
2
0
3
3.5
W
Eset
1
1
3
2.5
L
Amaterasu
Rhorima
Amaterasu
0
2
0
0
L
Skadi
0
5
0
0
L
Ix Chel
hughesb0t
Ix Chel
1
2
1
0.75
W
Set
szren
Set
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,621
Damage
27,667
40,273
Taken
31,728
17,476
Mitigated
15,606
12,804
Healing
7,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,456
1,013
0
4,270
8,596
2,639
0
3,975
4,621
0
33,536
L
Fafnir
Corkenoob
Fafnir
3,988
871
0
2,417
10,292
8,800
0
3,182
7,110
16,529
920
W
Cthulhu
DËËZ
Cthulhu
5,032
774
71
2,537
7,492
4,159
231
601
6,891
50,275
2,637
W
Jormungandr
GolDen GhoSt165
Jormungandr
4,882
1,362
145
1,434
8,357
6,045
0
3,702
4,399
33,884
0
W
Skadi
Huddaz
Skadi
5,517
2,375
0
412
3,915
1,220
1,026
827
3,088
0
41,928
W
Eset
5,705
411
92
1,500
4,263
922
0
1,790
2,225
47,329
1,449
L
Amaterasu
Rhorima
Amaterasu
1,794
720
0
2,456
5,855
1,903
0
3,448
2,407
0
21,191
L
Skadi
2,698
1,157
0
373
6,746
1,693
0
498
6,248
0
44,266
L
Ix Chel
hughesb0t
Ix Chel
5,685
491
602
2,686
8,784
2,441
0
4,266
4,518
40,060
0
W
Set
szren
Set
6,531
3,410
0
1,003
7,701
3,260
0
2,044
5,592
0
42,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,807
Gold Earned
34,392
307
Minions Killed
381
0
Camps Cleared
0
1,001,652
Distance Traveled
1,101,162
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,948
541
61
6
0
257,971
0
L
Fafnir
5,737
522
23
2
0
215,733
1
W
Cthulhu
7,665
697
99
9
0
196,788
1
W
Jormungandr
6,861
624
42
4
0
223,970
4
W
Skadi
6,535
594
74
7
0
210,984
2
W
Eset
6,619
602
95
9
0
227,976
0
L
Amaterasu
4,698
427
41
4
0
101,924
0
L
Skadi
5,635
512
88
8
0
215,058
0
L
Ix Chel
5,789
526
94
9
0
210,966
1
W
Set
6,712
610
71
6
0
241,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role