Player Matchup

He Bo
He Bo
Diamond I
 
He Bo
Diamond I
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Masters
OnlyMythical
Apollo
Masters
Level 184
God Stats
4W - 2L
1,519 SR
Queue Stats
169W - 104L
2,502 MMR
Solo
Sylvanus
Sylvanus
Diamond III
Radnòr
Sylvanus
Diamond III
Level 141
God Stats
4W - 2L
1,782 SR
Queue Stats
529W - 517L
2,235 MMR
Solo
Nemesis
Nemesis
Diamond III
Timrific
Nemesis
Diamond III
Level 152
God Stats
2W - 6L
1,240 SR
Queue Stats
162W - 128L
2,182 MMR
Party 1
King Arthur
King Arthur
Diamond III
TryJairo
King Arthur
Diamond III
Level 159
God Stats
4W - 2L
1,618 SR
Queue Stats
83W - 66L
2,103 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 170
1,532 SR
2,105 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,527 SR
2,275 MMR
Set
Set
Diamond I
Ancientchinese16
Set
Diamond I
Level 159
God Stats
1W - 4L
1,413 SR
Queue Stats
166W - 117L
2,347 MMR
Party 2
Janus
Janus
Diamond III
ClamStack
Janus
Diamond III
Level 157
God Stats
14W - 24L
1,444 SR
Queue Stats
308W - 288L
2,096 MMR
Solo
Fafnir
Fafnir
Diamond III
KereTheShadow
Fafnir
Diamond III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 158L
2,200 MMR
Solo
Odin
Odin
Diamond I
NotDeadrevenge
Odin
Diamond I
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 117L
2,347 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Watertrickster
Ah Muzen Cab
Diamond I
Level 106
God Stats
1W - 1L
1,779 SR
Queue Stats
174W - 137L
2,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
4 / 0 / 4
9,090
649
7,658
6,075
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
15
9 / 1 / 6
9,371
669
13,914
12,381
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
Radnòr
Sylvanus
13
2 / 4 / 10
8,035
574
6,599
15,668
11,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Timrific
Nemesis
15
4 / 0 / 7
8,425
602
7,223
9,147
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
TryJairo
King Arthur
15
1 / 2 / 1
8,996
643
9,879
14,384
12,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SusanoThorPoseidonChang'e

VS

Bans
Ix ChelMulanHerculesErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
6,726
480
6,719
11,461
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
ClamStack
Janus
13
0 / 3 / 2
6,967
498
5,608
6,892
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 5
7,011
501
5,235
14,216
14,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 2
7,452
532
6,978
14,912
11,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Watertrickster
Ah Muzen Cab
12
2 / 8 / 2
7,017
501
8,914
12,049
3,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
20
Kills
7
7
Deaths
20
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
4
6
L
4
4
2
1.25
L
Janus
ClamStack
Janus
0
3
2
0.33
L
1
4
5
0.88
L
0
1
2
1
W
Apollo
9
1
6
12
W
Sylvanus
Radnòr
Sylvanus
2
4
10
1.75
W
Nemesis
Timrific
Nemesis
4
0
7
7.5
W
King Arthur
TryJairo
King Arthur
1
2
1
0.75
L
Ah Muzen Cab
Watertrickster
Ah Muzen Cab
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,273
Damage
33,454
57,655
Taken
59,530
35,248
Mitigated
35,945
19,505
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,658
498
0
436
6,075
2,006
68
1,456
4,619
86,673
1,272
L
6,719
3,191
0
2,491
11,461
5,333
0
2,739
8,722
0
43,926
L
Janus
ClamStack
Janus
5,608
762
0
1,013
6,892
2,012
0
2,893
3,999
60,253
0
L
5,235
990
0
3,027
14,216
14,175
0
5,182
9,034
14,457
859
L
6,978
1,634
0
3,845
14,912
11,401
0
1,015
13,897
0
57,822
W
Apollo
13,914
10,052
0
5,720
12,381
5,351
41
2,914
9,467
0
74,418
W
Sylvanus
Radnòr
Sylvanus
6,599
1,043
4,074
5,029
15,668
11,452
0
4,693
10,975
22,361
0
W
Nemesis
Timrific
Nemesis
7,223
2,588
0
1,310
9,147
4,064
34
1,489
7,658
0
70,431
W
King Arthur
TryJairo
King Arthur
9,879
1,828
0
2,936
14,384
12,375
0
770
13,614
75
74,736
L
Ah Muzen Cab
Watertrickster
Ah Muzen Cab
8,914
4,111
0
1,188
12,049
3,024
0
2,503
9,546
0
57,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,917
Gold Earned
35,173
553
Minions Killed
427
0
Camps Cleared
0
1,422,302
Distance Traveled
1,382,991
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,090
649
157
11
0
309,265
2
L
Set
6,726
480
68
5
0
320,495
2
L
Janus
6,967
498
135
10
0
268,388
0
L
Fafnir
7,011
501
9
1
0
271,860
0
L
Odin
7,452
532
125
9
0
272,764
0
W
Apollo
9,371
669
125
9
0
243,906
0
W
Sylvanus
8,035
574
27
2
0
257,025
1
W
Nemesis
8,425
602
111
8
0
350,247
2
W
King Arthur
8,996
643
133
10
0
261,859
4
L
Ah Muzen Cab
7,017
501
90
6
0
249,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role