Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MidLaner
Ymir
Level 171
God Stats
2W - 1L
1,522 SR
Queue Stats
95W - 67L
1,657 Elo+
Party 1
Janus
Janus
Mαmmoth
Janus
Level 158
God Stats
5W - 0L
2,001 SR
Queue Stats
96W - 75L
1,540 Elo+
Party 1
Medusa
Medusa
TheNovaShark
Medusa
Level 149
God Stats
4W - 2L
1,667 SR
Queue Stats
157W - 167L
1,584 Elo+
Party 1
Horus
Horus
ZTantalus
Horus
Level 179
God Stats
1W - 2L
1,618 SR
Queue Stats
75W - 104L
1,460 Elo+
Party 1
Team Averages
Level 168
1,662 SR
1,548 Elo+

VS

Team Averages
Level 178
1,680 SR
1,569 Elo+
Chronos
Chronos
KingPunk97
Chronos
Level 205
God Stats
0W - 3L
1,609 SR
Queue Stats
110W - 105L
1,488 Elo+
Solo
Lancelot
Lancelot
KrαtΩs
Lancelot
Level 145
God Stats
9W - 8L
1,593 SR
Queue Stats
457W - 354L
1,622 Elo+
Party 2
Charon
Charon
slashface19
Charon
Level 229
God Stats
4W - 5L
1,583 SR
Queue Stats
201W - 174L
1,587 Elo+
Party 2
Fenrir
Fenrir
xxxxThanatosxxxx
Fenrir
Level 155
God Stats
52W - 40L
1,662 SR
Queue Stats
392W - 341L
1,573 Elo+
Solo
Apollo
Apollo
Αxlebane
Apollo
Level 155
God Stats
4W - 2L
1,950 SR
Queue Stats
191W - 188L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
2 / 1 / 1
3,775
629
2,057
3,884
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ymir
8
2 / 0 / 0
4,364
727
3,495
4,646
3,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Mαmmoth
Janus
7
0 / 0 / 1
3,876
646
1,415
1,176
273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
8
1 / 0 / 0
4,424
737
1,824
1,559
389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Horus
ZTantalus
Horus
7
0 / 0 / 1
4,065
678
1,277
2,578
1,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
KingPunk97
Chronos
8
1 / 0 / 0
4,180
697
1,209
2,828
626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
KrαtΩs
Lancelot
6
0 / 2 / 0
3,421
570
1,900
4,481
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
8
0 / 0 / 0
3,823
637
681
2,947
1,396
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

6
0 / 2 / 0
3,726
621
1,825
4,776
1,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Αxlebane
Apollo
2
0 / 1 / 0
2,726
454
281
1,349
179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
5
Kills
1
1
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
1
2.5
L
Chronos
KingPunk97
Chronos
1
0
0
1
L
Lancelot
KrαtΩs
Lancelot
0
2
0
0
W
Ymir
2
0
0
2
W
Janus
Mαmmoth
Janus
0
0
1
0.5
W
Medusa
1
0
0
1
W
Horus
ZTantalus
Horus
0
0
1
0.5
L
Charon
0
0
0
0
L
0
2
0
0
L
Apollo
Αxlebane
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,068
Damage
5,896
13,843
Taken
16,381
7,194
Mitigated
5,120
7,072
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,057
618
0
1,604
3,884
1,966
18
554
3,330
13,974
0
L
Chronos
KingPunk97
Chronos
1,209
575
0
1,530
2,828
626
0
1,464
1,205
20,476
1,518
L
Lancelot
KrαtΩs
Lancelot
1,900
628
0
2,125
4,481
1,245
0
2,596
1,723
0
16,554
W
Ymir
3,495
861
0
2,292
4,646
3,527
0
0
4,388
20,206
0
W
Janus
Mαmmoth
Janus
1,415
207
0
602
1,176
273
0
417
759
18,754
0
W
Medusa
1,824
943
0
662
1,559
389
1
245
1,314
0
30,135
W
Horus
ZTantalus
Horus
1,277
384
235
1,677
2,578
1,039
0
639
1,939
0
12,742
L
Charon
681
116
0
1,680
2,947
1,396
0
0
2,947
14,124
1,060
L
1,825
788
0
2,644
4,776
1,674
0
2,278
2,190
0
13,123
L
Apollo
Αxlebane
Apollo
281
99
0
308
1,349
179
0
0
1,349
0
3,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,504
Gold Earned
17,876
188
Minions Killed
138
0
Camps Cleared
0
645,874
Distance Traveled
530,770
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
3,775
629
27
5
0
141,112
0
L
Chronos
4,180
697
46
8
0
114,240
0
L
Lancelot
3,421
570
39
7
0
138,819
0
W
Ymir
4,364
727
38
6
0
110,507
0
W
Janus
3,876
646
43
7
0
128,417
0
W
Medusa
4,424
737
50
8
0
118,698
0
W
Horus
4,065
678
30
5
0
147,140
0
L
Charon
3,823
637
21
4
0
118,552
1
L
Fenrir
3,726
621
24
4
0
121,541
2
L
Apollo
2,726
454
8
1
0
37,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role