Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Shirte
Zhong Kui
Level 103
God Stats
0W - 1L
1,720 SR
Queue Stats
29W - 19L
1,560 Elo+
Party 2
Bacchus
Bacchus
TheBalrogSlayer
Bacchus
Level 108
God Stats
12W - 6L
1,640 SR
Queue Stats
29W - 20L
1,553 Elo+
Party 2
Artemis
Artemis
devilslime11
Artemis
Level 29
God Stats
0W - 1L
1,827 SR
Queue Stats
25W - 14L
1,595 Elo+
Party 2
Nike
Nike
jubbothy
Nike
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,480 Elo+
Party 2
Team Averages
Level 84
1,637 SR
1,538 Elo+

VS

Team Averages
Level 99
1,522 SR
1,343 Elo+
Cabrakan
Cabrakan
AssasinRabbit69
Cabrakan
Level 129
God Stats
1W - 1L
1,448 SR
Queue Stats
49W - 85L
1,284 Elo+
Party 1
Rama
Rama
DonValenta
Rama
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 73L
1,366 Elo+
Party 1
Yu Huang
Yu Huang
LaureMuscia
Yu Huang
Level 142
God Stats
2W - 0L
1,449 SR
Queue Stats
25W - 48L
1,212 Elo+
Party 1
Bacchus
Bacchus
facualcaraz1
Bacchus
Level 16
God Stats
4W - 2L
1,651 SR
Queue Stats
4W - 7L
1,337 Elo+
Party 1
Bastet
Bastet
mountainjoe13
Bastet
Level 141
God Stats
15W - 5L
1,563 SR
Queue Stats
367W - 317L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 4
5,979
544
5,257
6,470
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Shirte
Zhong Kui
11
1 / 1 / 0
6,112
556
3,149
7,045
5,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
0 / 2 / 6
5,453
496
3,099
8,388
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
devilslime11
Artemis
9
4 / 3 / 1
5,943
540
5,760
6,174
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
10
1 / 4 / 0
5,710
519
5,724
9,337
7,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
5 / 1 / 2
6,774
616
5,509
8,830
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 1
5,986
544
3,559
6,373
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
LaureMuscia
Yu Huang
12
1 / 2 / 2
5,969
543
1,768
3,809
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
facualcaraz1
Bacchus
9
0 / 2 / 4
5,790
526
2,603
6,056
5,137
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 1
7,449
677
5,651
9,133
3,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
9
Kills
12
12
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
4
2.5
W
Cabrakan
5
1
2
6
W
2
3
1
0.83
W
Yu Huang
LaureMuscia
Yu Huang
1
2
2
1
L
Zhong Kui
Shirte
Zhong Kui
1
1
0
1
L
0
2
6
1.5
L
Artemis
devilslime11
Artemis
4
3
1
1.5
W
Bacchus
facualcaraz1
Bacchus
0
2
4
1
L
Nike
1
4
0
0.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,989
Damage
19,090
37,414
Taken
34,201
23,457
Mitigated
16,644
11,995
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,257
470
0
2,874
6,470
2,204
0
1,532
4,938
0
35,174
W
Cabrakan
5,509
617
0
3,601
8,830
5,242
0
2,532
6,224
40,050
732
W
3,559
2,944
0
1,665
6,373
1,627
887
620
5,753
0
34,326
W
Yu Huang
LaureMuscia
Yu Huang
1,768
193
0
487
3,809
1,231
0
1,229
2,580
34,163
0
L
Zhong Kui
Shirte
Zhong Kui
3,149
578
0
4,320
7,045
5,187
204
3,382
3,663
50,579
2,646
L
3,099
677
0
1,819
8,388
6,856
0
2,494
5,894
16,210
1,901
L
Artemis
devilslime11
Artemis
5,760
2,932
0
1,785
6,174
1,826
0
1,606
4,568
0
31,267
W
Bacchus
facualcaraz1
Bacchus
2,603
415
0
1,378
6,056
5,137
110
1,401
4,655
12,091
1,646
L
Nike
5,724
524
0
1,197
9,337
7,384
0
630
8,707
0
32,822
W
5,651
1,725
0
1,745
9,133
3,407
503
0
8,558
0
45,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,197
Gold Earned
31,968
296
Minions Killed
309
0
Camps Cleared
0
1,042,855
Distance Traveled
1,042,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,979
544
55
5
0
240,356
0
W
Cabrakan
6,774
616
65
6
0
226,042
0
W
Rama
5,986
544
64
6
0
192,813
0
W
Yu Huang
5,969
543
65
6
0
192,000
0
L
Zhong Kui
6,112
556
87
8
0
199,082
0
L
Bacchus
5,453
496
29
3
0
217,067
0
L
Artemis
5,943
540
64
6
0
199,422
0
W
Bacchus
5,790
526
25
2
0
206,172
0
L
Nike
5,710
519
61
6
0
186,928
0
W
Bastet
7,449
677
90
8
0
225,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role