Player Matchup

Achilles
Achilles
Astro-HellFire
Achilles
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 41L
1,544 Elo+
Party 2
Ra
Ra
Young Lakai
Ra
Level 104
God Stats
0W - 1L
1,426 SR
Queue Stats
1W - 1L
1,742 Elo+
Solo
Merlin
Merlin
dragonhorn0716
Merlin
Level 146
God Stats
1W - 3L
1,196 SR
Queue Stats
186W - 195L
1,418 Elo+
Solo
Da Ji
Da Ji
lJoshuL
Da Ji
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 75L
1,526 Elo+
Party 2
Skadi
Skadi
xPx37
Skadi
Level 148
God Stats
3W - 2L
1,870 SR
Queue Stats
69W - 63L
1,574 Elo+
Solo
Team Averages
Level 113
1,498 SR
1,561 Elo+

VS

Team Averages
Level 114
1,525 SR
1,501 Elo+
Cerberus
Cerberus
HD_Rose_Dragon
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,520 Elo+
Party 1
Neith
Neith
SAVÀGE
Neith
Level 149
God Stats
2W - 1L
1,499 SR
Queue Stats
73W - 60L
1,548 Elo+
Solo
Surtr
Surtr
TitanLottus
Surtr
Level 49
God Stats
23W - 24L
1,436 SR
Queue Stats
55W - 65L
1,397 Elo+
Party 1
Poseidon
Poseidon
Unmotivated
Poseidon
Level 183
God Stats
19W - 8L
1,710 SR
Queue Stats
680W - 627L
1,572 Elo+
Solo
Ullr
Ullr
WeepyCarpet27
Ullr
Level 122
God Stats
3W - 5L
1,481 SR
Queue Stats
94W - 112L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
1 / 2 / 1
7,740
553
2,969
8,816
6,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 10 / 1
6,167
441
1,672
10,292
2,476
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 1
6,842
489
3,651
8,165
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
lJoshuL
Da Ji
14
2 / 5 / 0
7,700
550
4,584
13,139
4,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Skadi
xPx37
Skadi
12
2 / 3 / 1
7,374
527
10,834
8,433
2,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 2 / 4
7,735
553
1,761
8,893
7,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
SAVÀGE
Neith
16
8 / 0 / 7
10,438
746
12,546
8,162
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

15
2 / 2 / 2
8,867
633
6,338
9,770
6,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
Unmotivated
Poseidon
16
9 / 1 / 7
9,275
663
7,679
9,632
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 1 / 6
7,922
566
6,395
8,668
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
6
Kills
25
26
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
1
0.75
W
Cerberus
2
2
4
2
W
Neith
SAVÀGE
Neith
8
0
7
11.5
W
2
2
2
1.5
W
Poseidon
Unmotivated
Poseidon
9
1
7
12.5
W
4
1
6
7
L
1
10
1
0.15
L
0
6
1
0.08
L
Da Ji
lJoshuL
Da Ji
2
5
0
0.4
L
Skadi
xPx37
Skadi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,710
Damage
34,719
48,845
Taken
45,125
17,471
Mitigated
24,742
8,681
Healing
12,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
2,969
404
0
2,671
8,816
6,062
168
1,403
7,015
0
53,837
W
Cerberus
1,761
36
0
1,199
8,893
7,743
205
1,138
7,755
21,702
0
W
Neith
SAVÀGE
Neith
12,546
4,395
0
2,993
8,162
2,747
393
2,966
5,196
0
93,391
W
6,338
2,326
0
2,619
9,770
6,314
791
0
9,360
1,631
56,393
W
Poseidon
Unmotivated
Poseidon
7,679
1,638
0
1,596
9,632
5,036
171
1,410
8,186
72,195
0
W
6,395
1,841
0
4,113
8,668
2,902
0
173
8,495
0
52,799
L
1,672
638
468
1,179
10,292
2,476
217
3,362
6,930
20,774
0
L
3,651
0
0
700
8,165
2,025
0
1,456
6,709
44,339
0
L
Da Ji
lJoshuL
Da Ji
4,584
1,120
0
2,656
13,139
4,374
0
2,561
10,435
0
51,206
L
Skadi
xPx37
Skadi
10,834
4,351
0
1,007
8,433
2,534
0
1,123
7,310
0
54,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
44,237
406
Minions Killed
479
0
Camps Cleared
0
1,312,475
Distance Traveled
1,518,513
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,740
553
94
7
0
228,285
2
W
Cerberus
7,735
553
43
3
0
270,653
0
W
Neith
10,438
746
159
11
0
287,409
0
W
Surtr
8,867
633
99
7
0
298,183
0
W
Poseidon
9,275
663
102
7
0
372,444
2
W
Ullr
7,922
566
76
5
0
289,824
6
L
Ra
6,167
441
25
2
0
258,763
0
L
Merlin
6,842
489
106
8
0
255,380
0
L
Da Ji
7,700
550
78
6
0
315,283
0
L
Skadi
7,374
527
103
7
0
254,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role