Player Matchup

Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold II
Fate_DNG
Bellona
Gold II
Level 133
God Stats
12W - 10L
1,580 SR
Queue Stats
669W - 684L
1,539 MMR
Solo
Ymir
Ymir
Gold II
Smakel15
Ymir
Gold II
Level 175
God Stats
8W - 1L
1,842 SR
Queue Stats
204W - 196L
1,572 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,584 SR
1,522 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,582 SR
1,542 MMR
Apollo
Apollo
Gold I
AwesomeGuy906
Apollo
Gold I
Level 83
God Stats
0W - 2L
1,783 SR
Queue Stats
64W - 59L
1,563 MMR
Solo
Charybdis
Charybdis
Platinum III
TheRealRetroBran
Charybdis
Platinum III
Level 157
God Stats
0W - 6L
1,117 SR
Queue Stats
144W - 146L
1,758 MMR
Party 1
Loki
Loki
Gold I
iamSens
Loki
Gold I
Level 69
God Stats
66W - 51L
1,644 SR
Queue Stats
138W - 140L
1,553 MMR
Solo
Scylla
Scylla
Gold III
slicerin12
Scylla
Gold III
Level 136
God Stats
5W - 4L
1,634 SR
Queue Stats
229W - 229L
1,527 MMR
Solo
Geb
Geb
Gold IV
xLamier
Geb
Gold IV
Level 144
God Stats
19W - 10L
1,733 SR
Queue Stats
119W - 119L
1,309 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
0 / 1 / 2
4,537
756
2,681
2,587
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
 
Da Ji
7
2 / 0 / 0
4,200
700
1,612
3,631
886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kuzenbo
 
Kuzenbo
6
0 / 1 / 0
3,447
575
2,658
3,065
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Fate_DNG
Bellona
7
0 / 0 / 0
3,556
593
291
2,705
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
0 / 0 / 0
4,373
729
1,022
5,483
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
King ArthurErlang ShenSun Wukong

VS

Bans
FreyaCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,527
755
3,060
2,908
994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
8
1 / 0 / 0
4,190
698
2,102
3,502
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Loki
iamSens
Loki
4
0 / 1 / 1
3,318
553
458
2,458
482
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
slicerin12
Scylla
7
0 / 0 / 0
3,853
642
435
2,416
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Geb
6
0 / 1 / 1
4,103
684
1,151
3,786
1,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
1
2
1
W
Da Ji
 
Da Ji
2
0
0
2
W
Kuzenbo
 
Kuzenbo
0
1
0
0
L
1
0
0
1
W
Bellona
Fate_DNG
Bellona
0
0
0
0
W
Ymir
0
0
0
0
L
Charybdis
1
0
0
1
L
Loki
iamSens
Loki
0
1
1
0.5
L
Scylla
slicerin12
Scylla
0
0
0
0
L
Geb
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,264
Damage
7,206
17,471
Taken
15,070
8,039
Mitigated
4,865
6,233
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,681
83
0
728
2,587
625
0
650
1,865
23,356
0
W
Da Ji
 
Da Ji
1,612
627
0
2,167
3,631
886
0
125
3,506
0
20,107
W
Kuzenbo
 
Kuzenbo
2,658
709
0
500
3,065
2,111
0
423
2,642
13,769
0
L
3,060
944
0
1,678
2,908
994
0
1,068
1,646
0
24,434
W
Bellona
Fate_DNG
Bellona
291
34
0
592
2,705
1,268
0
508
2,197
0
14,284
W
Ymir
1,022
141
0
2,246
5,483
3,149
0
0
5,074
22,135
1,694
L
Charybdis
2,102
1,313
0
2,149
3,502
880
0
1,560
1,676
0
30,918
L
Loki
iamSens
Loki
458
162
0
1,521
2,458
482
0
250
2,200
0
8,900
L
Scylla
slicerin12
Scylla
435
43
0
803
2,416
521
0
1,112
1,074
16,548
232
L
Geb
1,151
223
0
1,247
3,786
1,988
0
1,441
2,113
8,757
1,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,113
Gold Earned
19,991
195
Minions Killed
180
0
Camps Cleared
0
686,550
Distance Traveled
627,768
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,537
756
50
8
0
135,817
1
W
Da Ji
4,200
700
34
6
0
158,302
0
W
Kuzenbo
3,447
575
28
5
0
141,581
0
L
Apollo
4,527
755
44
7
0
133,828
2
W
Bellona
3,556
593
30
5
0
137,986
0
W
Ymir
4,373
729
53
9
0
112,864
2
L
Charybdis
4,190
698
68
11
0
119,540
0
L
Loki
3,318
553
23
4
0
112,458
0
L
Scylla
3,853
642
30
5
0
136,112
4
L
Geb
4,103
684
15
3
0
125,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role