Player Matchup

Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Mouth2Mouth
Artio
Level 172
God Stats
0W - 1L
1,593 SR
Queue Stats
120W - 101L
1,573 Elo+
Party 1
Mulan
Mulan
NoobLet63
Mulan
Level 95
God Stats
3W - 1L
1,933 SR
Queue Stats
49W - 45L
1,567 Elo+
Party 1
Team Averages
Level 138
1,676 SR
1,547 Elo+

VS

Team Averages
Level 113
1,474 SR
1,571 Elo+
Sylvanus
Sylvanus
JellySyrup0
Sylvanus
Level 111
God Stats
35W - 28L
1,695 SR
Queue Stats
213W - 227L
1,564 Elo+
Solo
Vulcan
Vulcan
KINGKALARE52
Vulcan
Level 119
God Stats
10W - 6L
1,602 SR
Queue Stats
112W - 108L
1,604 Elo+
Solo
Cu Chulainn
Cu Chulainn
berserkX3680
Cu Chulainn
Level 109
God Stats
3W - 4L
1,127 SR
Queue Stats
120W - 116L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
3 / 4 / 1
8,628
863
9,793
7,247
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 1
7,951
795
4,808
13,172
8,687
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
NoobLet63
Mulan
12
0 / 3 / 2
7,082
708
4,346
11,904
8,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JellySyrup0
Sylvanus
15
4 / 2 / 4
8,837
884
10,419
11,116
9,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
14
3 / 2 / 6
8,741
874
8,570
5,551
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
berserkX3680
Cu Chulainn
14
2 / 1 / 6
8,211
821
8,089
9,855
6,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
9
9
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
4
1
0.88
W
Sylvanus
JellySyrup0
Sylvanus
4
2
4
3
W
Vulcan
3
2
6
3
L
2
2
1
1.25
L
Mulan
NoobLet63
Mulan
0
3
2
0.33
W
Cu Chulainn
berserkX3680
Cu Chulainn
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,947
Damage
27,078
32,323
Taken
26,522
19,842
Mitigated
18,462
6,221
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,793
403
0
1,070
7,247
2,378
600
3,659
3,423
43,241
0
W
Sylvanus
JellySyrup0
Sylvanus
10,419
1,705
2,910
4,501
11,116
9,641
463
5,704
4,717
22,672
1,894
W
Vulcan
8,570
313
0
449
5,551
1,970
287
3,192
2,173
28,451
0
L
4,808
291
958
3,502
13,172
8,687
30
7,466
5,443
17,295
414
L
Mulan
NoobLet63
Mulan
4,346
228
54
637
11,904
8,777
100
6,618
5,006
0
11,375
W
Cu Chulainn
berserkX3680
Cu Chulainn
8,089
2,155
0
1,115
9,855
6,851
262
4,600
4,652
0
29,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,661
Gold Earned
25,789
134
Minions Killed
131
0
Camps Cleared
0
551,411
Distance Traveled
532,087
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,628
863
65
7
0
164,264
3
W
Sylvanus
8,837
884
35
4
0
156,697
0
W
Vulcan
8,741
874
56
6
0
193,904
2
L
Artio
7,951
795
42
4
0
197,907
2
L
Mulan
7,082
708
27
3
0
189,240
1
W
Cu Chulainn
8,211
821
40
4
0
181,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role