Player Matchup

Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
Insidious08
Nut
Level 69
God Stats
4W - 3L
1,271 SR
Queue Stats
216W - 188L
1,591 Elo+
Solo
Charon
Charon
ScribbleBozz
Charon
Level 158
God Stats
8W - 9L
1,532 SR
Queue Stats
345W - 317L
1,579 Elo+
Solo
Zeus
Zeus
TheSpookiNut
Zeus
Level 149
God Stats
3W - 7L
1,378 SR
Queue Stats
498W - 476L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
bigboysteaks
Zhong Kui
Level 75
God Stats
95W - 64L
1,711 SR
Queue Stats
221W - 202L
1,623 Elo+
Party 2
Team Averages
Level 122
1,478 SR
1,568 Elo+

VS

Team Averages
Level 137
1,638 SR
1,599 Elo+
Agni
Agni
DarkSavytar
Agni
Level 164
God Stats
5W - 3L
1,835 SR
Queue Stats
141W - 120L
1,596 Elo+
Solo
Ullr
Ullr
ExquisitePeas
Ullr
Level 158
God Stats
1W - 14L
1,603 SR
Queue Stats
172W - 140L
1,698 Elo+
Party 1
Mercury
Mercury
MargotFrank
Mercury
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,547 Elo+
Party 1
King Arthur
King Arthur
Tromthiccy
King Arthur
Level 85
God Stats
21W - 30L
1,581 SR
Queue Stats
568W - 541L
1,517 Elo+
Solo
Athena
Athena
violasedge
Athena
Level 148
God Stats
9W - 7L
1,670 SR
Queue Stats
539W - 451L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 1 / 0
6,739
674
4,001
8,516
8,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
3 / 1 / 4
6,107
611
9,231
6,405
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charon
11
1 / 1 / 5
6,422
642
3,861
7,127
4,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 1 / 0
7,020
702
6,045
5,122
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
bigboysteaks
Zhong Kui
11
4 / 0 / 2
6,211
621
4,029
7,241
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,157
516
3,599
5,031
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
2 / 3 / 0
5,463
546
4,265
6,477
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
MargotFrank
Mercury
9
0 / 3 / 2
5,002
500
3,090
7,788
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Tromthiccy
King Arthur
10
1 / 0 / 0
5,603
560
3,995
8,642
4,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
violasedge
Athena
7
0 / 2 / 1
4,660
466
2,245
12,317
5,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
13
Kills
4
4
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
0
0
L
1
5
0
0.2
L
2
3
0
0.67
W
3
1
4
5
L
Mercury
MargotFrank
Mercury
0
3
2
0.33
W
Charon
1
1
5
3.5
W
5
1
0
5
L
King Arthur
Tromthiccy
King Arthur
1
0
0
1
W
Zhong Kui
bigboysteaks
Zhong Kui
4
0
2
5
L
Athena
violasedge
Athena
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,167
Damage
17,194
34,411
Taken
40,255
21,472
Mitigated
16,178
14,814
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,001
1,258
0
3,900
8,516
8,245
0
0
8,516
0
50,350
L
3,599
406
0
381
5,031
1,180
0
3,366
1,341
26,540
682
L
4,265
1,539
0
750
6,477
1,803
0
2,652
3,725
0
28,537
W
9,231
6,238
0
3,198
6,405
2,419
1,944
1,044
5,361
0
53,207
L
Mercury
MargotFrank
Mercury
3,090
1,580
0
776
7,788
2,708
0
2,286
5,456
0
32,306
W
Charon
3,861
861
0
1,843
7,127
4,546
260
1,403
5,724
16,715
0
W
6,045
626
0
753
5,122
1,494
0
2,773
2,349
35,491
1,399
L
King Arthur
Tromthiccy
King Arthur
3,995
615
0
3,064
8,642
4,789
0
0
8,642
0
34,252
W
Zhong Kui
bigboysteaks
Zhong Kui
4,029
1,042
0
5,120
7,241
4,768
1,192
439
6,802
32,514
13,123
L
Athena
violasedge
Athena
2,245
782
855
1,462
12,317
5,698
0
4,504
7,713
12,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,499
Gold Earned
25,885
364
Minions Killed
246
0
Camps Cleared
0
946,199
Distance Traveled
961,813
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,739
674
92
9
0
174,775
0
L
Agni
5,157
516
47
5
0
194,217
0
L
Ullr
5,463
546
42
4
0
163,569
0
W
Nut
6,107
611
96
10
0
174,537
0
L
Mercury
5,002
500
61
6
0
219,874
0
W
Charon
6,422
642
17
2
0
189,652
0
W
Zeus
7,020
702
87
9
0
200,108
0
L
King Arthur
5,603
560
69
7
0
188,494
2
W
Zhong Kui
6,211
621
72
7
0
207,127
0
L
Athena
4,660
466
27
3
0
195,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role