Player Matchup

Izanami
Izanami
CzarGravy
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,558 Elo+
Party 1
Horus
Horus
LittleImpaler
Horus
Level 121
God Stats
1W - 1L
1,754 SR
Queue Stats
65W - 41L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
Mr Realo Man
Nu Wa
Level 158
God Stats
21W - 25L
1,497 SR
Queue Stats
341W - 359L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
lsolated
Gilgamesh
Level 96
God Stats
1W - 4L
1,649 SR
Queue Stats
147W - 85L
1,701 Elo+
Solo
Ne Zha
Ne Zha
ŖεαLΠεgrö
Ne Zha
Level 149
God Stats
1W - 2L
1,805 SR
Queue Stats
73W - 82L
1,564 Elo+
Solo
Team Averages
Level 118
1,641 SR
1,585 Elo+

VS

Team Averages
Level 140
1,638 SR
1,556 Elo+
Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Artorm
Horus
Level 157
God Stats
3W - 0L
1,801 SR
Queue Stats
31W - 18L
1,631 Elo+
Solo
Ah Puch
Ah Puch
Bairz
Ah Puch
Level 128
God Stats
1W - 1L
1,744 SR
Queue Stats
74W - 45L
1,591 Elo+
Solo
Hercules
Hercules
Jiblomee
Hercules
Level 173
God Stats
6W - 2L
1,643 SR
Queue Stats
147W - 121L
1,523 Elo+
Solo
Jormungandr
Jormungandr
KeyWielder
Jormungandr
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 133L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CzarGravy
Izanami
15
0 / 3 / 1
8,500
500
1,925
6,835
2,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
0 / 3 / 0
7,166
422
8,346
19,274
18,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
1 / 1 / 5
9,182
540
14,676
9,016
5,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
lsolated
Gilgamesh
17
8 / 2 / 2
10,894
641
19,290
22,258
24,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 2 / 1
7,651
450
7,637
15,439
8,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
2 / 1 / 3
9,555
562
9,319
8,535
3,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Horus
Artorm
Horus
13
0 / 1 / 8
8,413
495
6,943
18,053
13,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Puch
Bairz
Ah Puch
15
2 / 2 / 2
9,088
535
11,073
7,199
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Jiblomee
Hercules
15
7 / 1 / 3
9,157
539
12,616
24,697
17,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
KeyWielder
Jormungandr
14
0 / 5 / 3
8,866
522
10,130
20,380
12,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
11
11
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
3
3.5
W
Horus
Artorm
Horus
0
1
8
4
W
Ah Puch
Bairz
Ah Puch
2
2
2
1.5
L
Izanami
CzarGravy
Izanami
0
3
1
0.17
W
Hercules
Jiblomee
Hercules
7
1
3
8.5
W
Jormungandr
KeyWielder
Jormungandr
0
5
3
0.3
L
0
3
0
0
L
1
1
5
3.5
L
Gilgamesh
lsolated
Gilgamesh
8
2
2
4.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,874
Damage
50,081
72,822
Taken
78,864
58,792
Mitigated
47,528
20,938
Healing
35,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,319
3,412
0
835
8,535
3,128
494
1,041
7,189
0
77,399
W
Horus
Artorm
Horus
6,943
3,104
5,431
7,316
18,053
13,040
0
4,552
12,912
0
31,937
W
Ah Puch
Bairz
Ah Puch
11,073
555
75
1,770
7,199
2,303
461
2,746
4,053
75,894
0
L
Izanami
CzarGravy
Izanami
1,925
1,421
0
2,159
6,835
2,089
0
0
6,835
0
68,753
W
Hercules
Jiblomee
Hercules
12,616
5,628
0
12,980
24,697
17,006
230
3,656
20,381
0
70,820
W
Jormungandr
KeyWielder
Jormungandr
10,130
3,698
0
7,489
20,380
12,051
318
1,980
17,488
70,261
1,088
L
8,346
2,589
1,273
5,331
19,274
18,454
0
4,534
14,740
3,070
22,170
L
14,676
3,733
0
659
9,016
5,355
0
4,445
4,571
85,507
1,015
L
Gilgamesh
lsolated
Gilgamesh
19,290
7,537
0
4,798
22,258
24,200
0
10,885
11,373
0
87,559
L
7,637
2,235
0
6,718
15,439
8,694
0
1,279
14,160
0
59,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,393
Gold Earned
45,079
589
Minions Killed
526
0
Camps Cleared
0
1,707,631
Distance Traveled
1,713,196
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,555
562
136
8
0
318,500
6
W
Horus
8,413
495
30
2
0
361,472
2
W
Ah Puch
9,088
535
123
7
0
329,614
2
L
Izanami
8,500
500
155
9
0
322,366
5
W
Hercules
9,157
539
107
6
0
398,301
0
W
Jormungandr
8,866
522
130
8
0
305,309
2
L
Horus
7,166
422
32
2
0
379,677
2
L
Nu Wa
9,182
540
178
10
0
318,835
2
L
Gilgamesh
10,894
641
137
8
0
321,262
0
L
Ne Zha
7,651
450
87
5
0
365,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role