Player Matchup

Chernobog
Chernobog
Casually-A-F2P
Chernobog
Level 75
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 19L
1,530 Elo+
Solo
Hel
Hel
Mr__whom__74
Hel
Level 124
God Stats
1W - 0L
1,451 SR
Queue Stats
16W - 15L
1,403 Elo+
Solo
Osiris
Osiris
SamflyGamG
Osiris
Level 157
God Stats
16W - 10L
1,659 SR
Queue Stats
86W - 90L
1,464 Elo+
Solo
Susano
Susano
ToxicNurseMain
Susano
Level 118
God Stats
7W - 6L
1,296 SR
Queue Stats
279W - 241L
1,542 Elo+
Solo
Maui
Maui
smokinthekush420
Maui
Level 159
God Stats
32W - 34L
1,529 SR
Queue Stats
480W - 473L
1,489 Elo+
Solo
Team Averages
Level 127
1,487 SR
1,485 Elo+

VS

Team Averages
Level 155
1,532 SR
1,502 Elo+
Mulan
Mulan
 
Mulan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
BichyBoo
Maman Brigitte
Level 180
God Stats
20W - 15L
1,677 SR
Queue Stats
96W - 108L
1,485 Elo+
Party 1
Ares
Ares
Dullahan1051
Ares
Level 156
God Stats
0W - 1L
1,519 SR
Queue Stats
8W - 8L
1,494 Elo+
Solo
Nemesis
Nemesis
Gyeoulbyul
Nemesis
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 84L
1,504 Elo+
Party 1
Artemis
Artemis
ethereal lilith
Artemis
Level 159
God Stats
4W - 7L
1,465 SR
Queue Stats
95W - 93L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Casually-A-F2P
Chernobog
11
1 / 0 / 2
6,015
463
2,629
5,381
1,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 2 / 3
7,274
560
4,204
4,819
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Osiris
SamflyGamG
Osiris
14
5 / 0 / 2
8,659
666
6,753
7,793
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 1 / 3
7,315
563
6,374
11,816
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 2 / 1
5,735
441
2,378
7,344
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 3 / 0
5,686
437
1,452
7,702
4,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Maman Brigitte
BichyBoo
Maman Brigitte
12
2 / 2 / 1
6,835
526
3,814
7,778
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 1
6,176
475
5,147
8,168
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
Gyeoulbyul
Nemesis
11
1 / 3 / 0
6,058
466
4,566
10,042
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

11
1 / 1 / 1
6,015
463
4,715
5,252
1,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
5
5
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
3
0
0
L
Maman Brigitte
BichyBoo
Maman Brigitte
2
2
1
1.25
W
Chernobog
Casually-A-F2P
Chernobog
1
0
2
2
L
1
1
1
1.5
L
Nemesis
Gyeoulbyul
Nemesis
1
3
0
0.33
W
0
2
3
0.75
W
Osiris
SamflyGamG
Osiris
5
0
2
6
W
4
1
3
5.5
L
1
1
1
1.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,338
Damage
19,694
37,153
Taken
38,942
14,766
Mitigated
18,997
16,524
Healing
10,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
1,452
271
0
1,330
7,702
4,315
0
0
7,702
0
27,100
L
Maman Brigitte
BichyBoo
Maman Brigitte
3,814
314
0
2,219
7,778
1,843
0
3,327
4,451
42,262
0
W
Chernobog
Casually-A-F2P
Chernobog
2,629
1,368
0
1,594
5,381
1,604
0
1,808
3,573
0
29,952
L
5,147
287
0
1,588
8,168
7,420
0
756
7,412
15,933
1,487
L
Nemesis
Gyeoulbyul
Nemesis
4,566
2,122
0
3,625
10,042
3,599
0
918
9,124
0
49,615
W
4,204
45
480
1,857
4,819
1,442
0
2,539
2,280
44,894
361
W
Osiris
SamflyGamG
Osiris
6,753
2,599
0
4,339
7,793
4,258
0
1,255
6,538
0
58,049
W
6,374
2,088
0
6,442
11,816
3,817
0
2,282
9,534
0
60,061
L
4,715
1,155
0
1,431
5,252
1,820
0
1,402
3,850
0
45,337
W
2,378
795
0
1,812
7,344
3,645
0
891
6,453
18,379
4,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,998
Gold Earned
30,770
389
Minions Killed
340
0
Camps Cleared
0
1,193,437
Distance Traveled
1,193,245
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,686
437
54
4
0
169,132
2
L
Maman Brigitte
6,835
526
87
7
0
272,372
0
W
Chernobog
6,015
463
70
5
0
231,021
1
L
Ares
6,176
475
28
2
0
262,317
3
L
Nemesis
6,058
466
86
7
0
271,299
0
W
Hel
7,274
560
92
7
0
257,451
0
W
Osiris
8,659
666
102
8
0
234,533
1
W
Susano
7,315
563
90
7
0
316,150
1
L
Artemis
6,015
463
85
7
0
218,125
0
W
Maui
5,735
441
35
3
0
154,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role