Player Matchup

Hercules
Hercules
Adrianex7000
Hercules
Level 156
God Stats
27W - 25L
1,563 SR
Queue Stats
475W - 461L
1,489 Elo+
Party 1
Kuzenbo
Kuzenbo
Gelitinn
Kuzenbo
Level 140
God Stats
2W - 2L
1,632 SR
Queue Stats
89W - 70L
1,599 Elo+
Solo
Anhur
Anhur
Lennov0
Anhur
Level 113
God Stats
13W - 13L
1,528 SR
Queue Stats
204W - 189L
1,498 Elo+
Solo
Ao Kuang
Ao Kuang
Princess_Amy_unu
Ao Kuang
Level 56
God Stats
3W - 3L
1,414 SR
Queue Stats
238W - 225L
1,571 Elo+
Party 1
Ix Chel
Ix Chel
Trentling
Ix Chel
Level 138
God Stats
1W - 3L
1,545 SR
Queue Stats
23W - 20L
1,617 Elo+
Solo
Team Averages
Level 121
1,536 SR
1,555 Elo+

VS

Team Averages
Level 116
1,639 SR
1,539 Elo+
Serqet
Serqet
Aternity
Serqet
Level 117
God Stats
16W - 19L
1,588 SR
Queue Stats
166W - 161L
1,494 Elo+
Solo
Xbalanque
Xbalanque
BuGaTTi828
Xbalanque
Level 67
God Stats
4W - 2L
1,546 SR
Queue Stats
17W - 19L
1,529 Elo+
Solo
Vulcan
Vulcan
Eades
Vulcan
Level 127
God Stats
3W - 3L
1,655 SR
Queue Stats
161W - 147L
1,549 Elo+
Party 2
Mulan
Mulan
MIB777
Mulan
Level 89
God Stats
51W - 45L
1,679 SR
Queue Stats
150W - 131L
1,589 Elo+
Party 2
Merlin
Merlin
Magvoj
Merlin
Level 182
God Stats
5W - 3L
1,728 SR
Queue Stats
338W - 333L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Adrianex7000
Hercules
12
0 / 3 / 0
7,723
772
2,825
9,753
6,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Gelitinn
Kuzenbo
14
0 / 2 / 5
8,403
840
7,252
8,955
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Lennov0
Anhur
15
3 / 3 / 0
9,241
924
5,208
12,832
3,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 1 / 3
9,226
923
6,112
10,774
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Trentling
Ix Chel
15
3 / 4 / 3
9,157
916
5,981
8,869
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aternity
Serqet
15
4 / 5 / 5
9,530
953
8,022
10,033
4,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
BuGaTTi828
Xbalanque
14
1 / 1 / 7
8,886
889
11,085
6,973
1,665
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Vulcan
Eades
Vulcan
16
4 / 3 / 5
9,590
959
9,630
6,323
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
MIB777
Mulan
15
2 / 0 / 10
9,017
902
8,228
8,024
7,735
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Merlin
Magvoj
Merlin
16
2 / 0 / 7
9,474
947
6,567
5,228
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
13
13
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
Adrianex7000
Hercules
0
3
0
0
W
Serqet
Aternity
Serqet
4
5
5
1.3
W
Xbalanque
BuGaTTi828
Xbalanque
1
1
7
4.5
W
Vulcan
Eades
Vulcan
4
3
5
2.17
L
Kuzenbo
Gelitinn
Kuzenbo
0
2
5
1.25
L
Anhur
Lennov0
Anhur
3
3
0
1
W
Mulan
MIB777
Mulan
2
0
10
7
W
Merlin
Magvoj
Merlin
2
0
7
5.5
L
3
1
3
4.5
L
Ix Chel
Trentling
Ix Chel
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,378
Damage
43,532
51,183
Taken
36,581
29,736
Mitigated
17,372
7,290
Healing
5,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Adrianex7000
Hercules
2,825
580
0
1,629
9,753
6,546
0
3,582
5,635
0
12,406
W
Serqet
Aternity
Serqet
8,022
1,442
0
836
10,033
4,324
0
4,423
5,204
0
20,057
W
Xbalanque
BuGaTTi828
Xbalanque
11,085
2,018
0
1,630
6,973
1,665
975
2,194
4,355
0
27,616
W
Vulcan
Eades
Vulcan
9,630
338
245
1,341
6,323
1,957
0
4,310
1,889
29,110
247
L
Kuzenbo
Gelitinn
Kuzenbo
7,252
2,085
0
1,242
8,955
11,019
0
2,145
6,251
18,780
0
L
Anhur
Lennov0
Anhur
5,208
1,618
0
134
12,832
3,693
966
3,120
9,017
0
28,689
W
Mulan
MIB777
Mulan
8,228
793
0
1,108
8,024
7,735
221
3,537
3,901
0
19,119
W
Merlin
Magvoj
Merlin
6,567
272
0
358
5,228
1,691
845
3,147
1,738
30,982
0
L
6,112
603
0
2,849
10,774
5,316
0
2,704
7,797
24,752
487
L
Ix Chel
Trentling
Ix Chel
5,981
298
171
1,265
8,869
3,162
0
2,889
5,562
35,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,750
Gold Earned
46,497
216
Minions Killed
236
0
Camps Cleared
0
964,951
Distance Traveled
1,102,052
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,723
772
27
3
0
150,871
2
W
Serqet
9,530
953
34
3
0
207,518
2
W
Xbalanque
8,886
889
54
5
0
230,124
0
W
Vulcan
9,590
959
54
5
0
231,588
0
L
Kuzenbo
8,403
840
27
3
0
191,134
0
L
Anhur
9,241
924
64
6
0
188,545
0
W
Mulan
9,017
902
21
2
0
236,905
0
W
Merlin
9,474
947
73
7
0
195,917
0
L
Ao Kuang
9,226
923
40
4
0
228,461
0
L
Ix Chel
9,157
916
58
6
0
205,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role