Player Matchup

Horus
Horus
ChicoMalo42
Horus
Level 129
God Stats
8W - 10L
1,615 SR
Queue Stats
437W - 513L
1,470 Elo+
Party 2
Ymir
Ymir
Chilay
Ymir
Level 117
God Stats
47W - 33L
1,597 SR
Queue Stats
313W - 378L
1,473 Elo+
Party 2
Medusa
Medusa
Chouchenn
Medusa
Level 107
God Stats
11W - 9L
1,629 SR
Queue Stats
136W - 124L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
Helloua
Nu Wa
Level 140
God Stats
212W - 160L
1,643 SR
Queue Stats
465W - 415L
1,527 Elo+
Party 1
Zhong Kui
Zhong Kui
amills9
Zhong Kui
Level 129
God Stats
5W - 3L
1,625 SR
Queue Stats
198W - 183L
1,521 Elo+
Solo
Team Averages
Level 124
1,622 SR
1,502 Elo+

VS

Team Averages
Level 147
1,575 SR
1,539 Elo+
Zeus
Zeus
Au_BlurryFace
Zeus
Level 124
God Stats
20W - 14L
1,570 SR
Queue Stats
311W - 295L
1,545 Elo+
Solo
Cthulhu
Cthulhu
Kracksh0t
Cthulhu
Level 161
God Stats
19W - 6L
1,731 SR
Queue Stats
91W - 88L
1,589 Elo+
Solo
Chernobog
Chernobog
TMasked
Chernobog
Level 83
God Stats
17W - 13L
1,489 SR
Queue Stats
369W - 350L
1,481 Elo+
Solo
Erlang Shen
Erlang Shen
VVGQBozo
Erlang Shen
Level 214
God Stats
3W - 8L
1,512 SR
Queue Stats
131W - 102L
1,588 Elo+
Solo
Fafnir
Fafnir
nainull
Fafnir
Level 155
God Stats
14W - 10L
1,571 SR
Queue Stats
267W - 281L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
7,010
539
5,534
11,533
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
Chilay
Ymir
13
5 / 1 / 1
7,422
571
6,475
11,917
5,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Chouchenn
Medusa
14
3 / 0 / 4
8,406
647
7,460
5,599
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nu Wa
Helloua
Nu Wa
15
5 / 1 / 2
8,312
639
8,812
4,913
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
amills9
Zhong Kui
14
1 / 4 / 2
8,349
642
7,830
10,759
7,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,731
518
4,981
4,891
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Kracksh0t
Cthulhu
13
5 / 4 / 0
8,119
625
8,497
16,431
11,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
TMasked
Chernobog
10
0 / 5 / 1
6,170
475
6,065
7,458
1,921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
VVGQBozo
Erlang Shen
14
2 / 1 / 2
7,153
550
8,116
13,155
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fafnir
nainull
Fafnir
9
0 / 2 / 0
6,203
477
2,918
8,723
7,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
7
7
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
1
8
4
W
Ymir
Chilay
Ymir
5
1
1
5.5
W
Medusa
Chouchenn
Medusa
3
0
4
5
W
Nu Wa
Helloua
Nu Wa
5
1
2
6
L
Cthulhu
Kracksh0t
Cthulhu
5
4
0
1.25
L
Chernobog
TMasked
Chernobog
0
5
1
0.1
L
Erlang Shen
VVGQBozo
Erlang Shen
2
1
2
3
W
Zhong Kui
amills9
Zhong Kui
1
4
2
0.5
L
Fafnir
nainull
Fafnir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,111
Damage
30,577
44,721
Taken
50,658
25,002
Mitigated
28,478
18,324
Healing
15,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,981
255
0
1,382
4,891
747
0
3,210
1,456
49,165
0
W
5,534
2,785
1,811
6,166
11,533
8,273
0
2,989
8,544
0
26,193
W
Ymir
Chilay
Ymir
6,475
1,270
0
4,548
11,917
5,025
0
3,592
8,190
43,889
0
W
Medusa
Chouchenn
Medusa
7,460
2,016
0
1,679
5,599
2,047
486
940
4,659
0
69,235
W
Nu Wa
Helloua
Nu Wa
8,812
2,007
0
672
4,913
1,727
0
2,562
2,257
64,436
0
L
Cthulhu
Kracksh0t
Cthulhu
8,497
566
85
3,034
16,431
11,682
0
10,083
6,219
42,398
2,215
L
Chernobog
TMasked
Chernobog
6,065
3,556
0
841
7,458
1,921
0
784
6,655
0
44,069
L
Erlang Shen
VVGQBozo
Erlang Shen
8,116
4,053
0
7,670
13,155
6,570
0
5,370
7,686
0
61,918
W
Zhong Kui
amills9
Zhong Kui
7,830
2,606
0
3,448
10,759
7,930
803
4,945
5,099
56,245
8,878
L
Fafnir
nainull
Fafnir
2,918
572
0
2,608
8,723
7,558
0
2,502
6,104
12,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,499
Gold Earned
34,376
472
Minions Killed
368
0
Camps Cleared
0
1,354,617
Distance Traveled
1,373,497
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,731
518
94
7
0
240,822
4
W
Horus
7,010
539
31
2
0
277,006
3
W
Ymir
7,422
571
77
6
0
301,999
0
W
Medusa
8,406
647
115
9
0
275,392
1
W
Nu Wa
8,312
639
129
10
0
274,341
0
L
Cthulhu
8,119
625
84
6
0
269,760
0
L
Chernobog
6,170
475
75
6
0
257,766
0
L
Erlang Shen
7,153
550
96
7
0
333,108
0
W
Zhong Kui
8,349
642
120
9
0
225,879
1
L
Fafnir
6,203
477
19
1
0
272,041
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role