Player Matchup

Mulan
Mulan
Eltecla98
Mulan
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
193W - 198L
1,416 Elo+
Solo
Medusa
Medusa
KrrlaUwU
Medusa
Level 63
God Stats
3W - 2L
1,747 SR
Queue Stats
13W - 23L
1,087 Elo+
Solo
Bakasura
Bakasura
TSRoi
Bakasura
Level 62
God Stats
13W - 24L
1,404 SR
Queue Stats
261W - 272L
1,368 Elo+
Solo
Cthulhu
Cthulhu
cantaim73
Cthulhu
Level 66
God Stats
12W - 18L
1,547 SR
Queue Stats
231W - 302L
1,426 Elo+
Solo
Olorun
Olorun
ceccogumello
Olorun
Level 77
God Stats
2W - 2L
1,594 SR
Queue Stats
134W - 144L
1,470 Elo+
Solo
Team Averages
Level 71
1,558 SR
1,353 Elo+

VS

Team Averages
Level 57
1,469 SR
1,352 Elo+
Chaac
Chaac
PoloRich95
Chaac
Level 41
God Stats
21W - 19L
1,253 SR
Queue Stats
43W - 57L
1,318 Elo+
Party 1
Vulcan
Vulcan
RobertoCruzFedz
Vulcan
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 45L
1,316 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WafflyFall95829
Ah Muzen Cab
Level 36
God Stats
123W - 113L
1,496 SR
Queue Stats
815W - 834L
1,340 Elo+
Solo
Surtr
Surtr
jollyrancherboi8
Surtr
Level 88
God Stats
28W - 30L
1,611 SR
Queue Stats
156W - 159L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
xParallel_Jamesx
Nu Wa
Level 59
God Stats
28W - 35L
1,487 SR
Queue Stats
120W - 146L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Eltecla98
Mulan
15
5 / 2 / 5
10,219
511
8,714
18,340
18,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
KrrlaUwU
Medusa
16
4 / 0 / 5
10,451
523
7,442
9,071
2,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
TSRoi
Bakasura
15
1 / 7 / 5
9,128
456
2,508
17,732
7,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
cantaim73
Cthulhu
18
4 / 1 / 4
11,276
564
19,918
18,378
19,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Olorun
17
3 / 7 / 3
9,756
488
7,004
15,392
5,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
0 / 1 / 1
8,853
443
4,815
13,661
7,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 4 / 5
10,151
508
11,637
9,211
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
WafflyFall95829
Ah Muzen Cab
13
0 / 4 / 7
7,990
400
9,536
13,119
4,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 2
9,257
463
9,455
15,438
9,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 5 / 6
10,768
538
16,384
16,569
5,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
38
17
Kills
17
17
Deaths
18
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mulan
Eltecla98
Mulan
5
2
5
3.75
W
Medusa
KrrlaUwU
Medusa
4
0
5
6.5
L
Chaac
0
1
1
0.5
L
8
4
5
2.63
W
Bakasura
TSRoi
Bakasura
1
7
5
0.5
L
Ah Muzen Cab
WafflyFall95829
Ah Muzen Cab
0
4
7
0.88
W
Cthulhu
cantaim73
Cthulhu
4
1
4
6
W
Olorun
3
7
3
0.64
L
3
4
2
1
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,586
Damage
51,827
78,913
Taken
67,998
53,791
Mitigated
31,248
22,302
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Eltecla98
Mulan
8,714
1,631
0
6,126
18,340
18,721
0
5,235
12,708
0
32,962
W
Medusa
KrrlaUwU
Medusa
7,442
2,636
0
4,282
9,071
2,881
1,701
2,490
6,480
0
69,113
L
Chaac
4,815
709
166
7,590
13,661
7,549
484
7,675
5,132
0
51,233
L
11,637
982
0
2,328
9,211
3,582
767
2,493
6,622
50,712
931
W
Bakasura
TSRoi
Bakasura
2,508
1,422
0
2,601
17,732
7,477
1,034
5,095
12,521
0
34,731
L
Ah Muzen Cab
WafflyFall95829
Ah Muzen Cab
9,536
3,882
0
870
13,119
4,571
241
4,135
8,718
0
49,307
W
Cthulhu
cantaim73
Cthulhu
19,918
754
28
3,889
18,378
19,296
441
6,341
11,221
81,511
2,082
W
Olorun
7,004
2,753
70
5,306
15,392
5,416
682
9,203
6,103
86,152
0
L
9,455
3,089
0
3,911
15,438
9,709
458
4,173
10,835
2,052
50,745
L
16,384
4,657
0
5,583
16,569
5,837
2,957
6,979
9,318
83,560
2,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,830
Gold Earned
47,019
524
Minions Killed
432
0
Camps Cleared
0
1,779,951
Distance Traveled
1,886,050
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,219
511
39
2
0
344,826
0
W
Medusa
10,451
523
124
6
0
372,795
5
L
Chaac
8,853
443
74
4
0
389,796
0
L
Vulcan
10,151
508
74
4
0
386,377
0
W
Bakasura
9,128
456
77
4
0
373,226
0
L
Ah Muzen Cab
7,990
400
63
3
0
431,476
0
W
Cthulhu
11,276
564
145
7
0
360,894
0
W
Olorun
9,756
488
139
7
0
328,210
0
L
Surtr
9,257
463
86
4
0
341,295
0
L
Nu Wa
10,768
538
135
7
0
337,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role