Player Matchup

Hercules
Hercules
Alm0stevil
Hercules
Level 48
God Stats
1W - 2L
1,519 SR
Queue Stats
31W - 38L
1,530 Elo+
Solo
Scylla
Scylla
RODRIGORAAD
Scylla
Level 106
God Stats
1W - 2L
1,407 SR
Queue Stats
72W - 71L
1,461 Elo+
Party 1
Nike
Nike
Rigs207
Nike
Level 95
God Stats
0W - 2L
1,303 SR
Queue Stats
272W - 277L
1,455 Elo+
Solo
Arachne
Arachne
XDthiagoA
Arachne
Level 98
God Stats
1W - 1L
1,788 SR
Queue Stats
48W - 47L
1,462 Elo+
Party 1
Skadi
Skadi
Yussenno
Skadi
Level 126
God Stats
2W - 2L
1,562 SR
Queue Stats
84W - 89L
1,420 Elo+
Party 1
Team Averages
Level 95
1,516 SR
1,466 Elo+

VS

Team Averages
Level 77
1,484 SR
1,481 Elo+
Mulan
Mulan
Capt_Death_Fly
Mulan
Level 85
God Stats
11W - 7L
1,593 SR
Queue Stats
439W - 428L
1,480 Elo+
Party 2
Kali
Kali
FentyTrapper
Kali
Level 66
God Stats
13W - 13L
1,458 SR
Queue Stats
330W - 328L
1,546 Elo+
Party 2
Zeus
Zeus
Inhaleshadow
Zeus
Level 84
God Stats
3W - 1L
1,562 SR
Queue Stats
418W - 435L
1,479 Elo+
Party 2
Hades
Hades
Yahzek
Hades
Level 84
God Stats
8W - 2L
1,303 SR
Queue Stats
82W - 74L
1,418 Elo+
Solo
Charybdis
Charybdis
scup_1
Charybdis
Level 67
God Stats
7W - 9L
1,503 SR
Queue Stats
112W - 107L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alm0stevil
Hercules
9
1 / 4 / 0
5,180
518
2,268
10,036
5,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Scylla
10
1 / 2 / 0
5,582
558
1,725
5,579
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nike
Rigs207
Nike
8
1 / 2 / 0
5,056
506
3,386
6,730
4,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
XDthiagoA
Arachne
9
0 / 4 / 2
4,926
493
2,599
7,570
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Yussenno
Skadi
9
1 / 3 / 1
4,940
494
2,260
6,019
1,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,937
694
5,301
7,070
4,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 2 / 2
6,387
639
3,274
8,794
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
3 / 0 / 1
7,416
742
4,679
4,030
1,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hades
Yahzek
Hades
12
3 / 1 / 1
7,232
723
3,780
9,145
3,085
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
scup_1
Charybdis
12
2 / 0 / 4
6,394
639
6,635
3,897
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
15
15
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alm0stevil
Hercules
1
4
0
0.25
W
4
1
4
6
W
3
2
2
2
W
3
0
1
3.5
L
Scylla
1
2
0
0.5
L
Nike
Rigs207
Nike
1
2
0
0.5
L
Arachne
XDthiagoA
Arachne
0
4
2
0.25
W
Hades
Yahzek
Hades
3
1
1
3.5
L
Skadi
Yussenno
Skadi
1
3
1
0.5
W
Charybdis
scup_1
Charybdis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,238
Damage
23,669
35,934
Taken
32,936
13,827
Mitigated
12,361
7,588
Healing
18,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alm0stevil
Hercules
2,268
775
0
1,639
10,036
5,190
0
0
10,036
0
12,443
W
5,301
468
0
1,324
7,070
4,107
174
0
7,070
0
31,138
W
3,274
1,360
0
4,534
8,794
2,920
0
567
8,161
0
40,257
W
4,679
585
0
2,199
4,030
1,031
0
1,158
2,872
41,822
8,425
L
Scylla
1,725
266
0
490
5,579
1,316
0
4,118
1,461
36,088
0
L
Nike
Rigs207
Nike
3,386
292
0
978
6,730
4,091
0
2,673
4,057
0
23,305
L
Arachne
XDthiagoA
Arachne
2,599
1,037
0
2,997
7,570
2,015
0
1,345
6,225
0
31,259
W
Hades
Yahzek
Hades
3,780
628
80
7,268
9,145
3,085
20
0
8,780
44,098
1,339
L
Skadi
Yussenno
Skadi
2,260
578
0
1,484
6,019
1,215
0
0
6,019
0
31,900
W
Charybdis
scup_1
Charybdis
6,635
3,057
0
3,007
3,897
1,218
802
0
3,897
0
40,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,684
Gold Earned
34,366
249
Minions Killed
392
0
Camps Cleared
0
963,970
Distance Traveled
1,015,606
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,180
518
22
2
0
198,775
0
W
Mulan
6,937
694
49
5
0
212,042
0
W
Kali
6,387
639
74
7
0
241,473
0
W
Zeus
7,416
742
100
10
0
198,699
0
L
Scylla
5,582
558
72
7
0
181,224
0
L
Nike
5,056
506
47
5
0
158,748
0
L
Arachne
4,926
493
53
5
0
222,772
0
W
Hades
7,232
723
92
9
0
165,573
0
L
Skadi
4,940
494
55
6
0
202,451
0
W
Charybdis
6,394
639
77
8
0
197,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role