Player Matchup

Ne Zha
Ne Zha
Gold I
Juanqui19
Ne Zha
Gold I
Level 124
God Stats
6W - 8L
1,762 SR
Queue Stats
146W - 127L
1,521 MMR
Party 1
Achilles
Achilles
Gold II
eLVIOSADO
Achilles
Gold II
Level 80
God Stats
5W - 2L
1,794 SR
Queue Stats
152W - 138L
1,489 MMR
Party 1
Nu Wa
Nu Wa
Gold I
swylus
Nu Wa
Gold I
Level 149
God Stats
2W - 2L
1,527 SR
Queue Stats
174W - 154L
1,593 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,694 SR
1,534 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,471 SR
1,498 MMR
Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
Crucial_Stellar
Agni
Bronze III
Level 112
God Stats
0W - 1L
1,401 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Horus
Horus
Bronze IV
TheHottestHotRyu
Horus
Bronze IV
Level 102
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 2L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Juanqui19
Ne Zha
16
1 / 1 / 4
9,658
805
7,981
11,168
10,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Achilles
eLVIOSADO
Achilles
17
3 / 0 / 2
9,943
829
8,936
13,344
17,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
swylus
Nu Wa
15
1 / 1 / 3
9,285
774
11,762
5,010
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuThothKuzenboOdinMedusa

VS

Bans
PoseidonSkadiHadesFafnirMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 2 / 0
9,319
777
7,944
16,698
18,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
0 / 2 / 2
8,622
719
8,954
7,492
2,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 1 / 2
8,314
693
3,982
10,806
9,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
2
2
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
0
1
L
0
2
2
0.5
W
Ne Zha
Juanqui19
Ne Zha
1
1
4
3
L
0
1
2
1
W
Achilles
eLVIOSADO
Achilles
3
0
2
4
W
Nu Wa
swylus
Nu Wa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,679
Damage
20,880
29,522
Taken
34,996
29,485
Mitigated
30,942
9,625
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,944
632
0
3,924
16,698
18,723
0
5,316
10,797
0
39,692
L
8,954
652
0
244
7,492
2,260
0
2,196
5,045
41,889
0
W
Ne Zha
Juanqui19
Ne Zha
7,981
1,475
0
4,757
11,168
10,099
59
3,314
7,854
0
45,936
L
3,982
1,800
2,114
4,071
10,806
9,959
0
2,980
7,237
0
15,521
W
Achilles
eLVIOSADO
Achilles
8,936
1,015
0
3,478
13,344
17,555
34
3,888
9,456
0
17,796
W
Nu Wa
swylus
Nu Wa
11,762
3,372
0
1,390
5,010
1,831
16
1,820
3,190
41,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
26,255
168
Minions Killed
155
0
Camps Cleared
0
735,197
Distance Traveled
736,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,319
777
61
5
0
250,560
0
L
Agni
8,622
719
64
5
0
230,469
0
W
Ne Zha
9,658
805
57
5
0
236,813
0
L
Horus
8,314
693
30
3
0
254,972
0
W
Achilles
9,943
829
28
2
0
271,498
0
W
Nu Wa
9,285
774
83
7
0
226,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role