Player Matchup

Neith
Neith
AngelicLou
Neith
Level 26
God Stats
5W - 9L
1,486 SR
Queue Stats
6W - 16L
1,335 Elo+
Party 1
Chaac
Chaac
AnubisRart
Chaac
Level 29
God Stats
1W - 2L
1,498 SR
Queue Stats
6W - 11L
1,362 Elo+
Party 1
Merlin
Merlin
DireBubbles3395
Merlin
Level 118
God Stats
6W - 3L
1,619 SR
Queue Stats
83W - 66L
1,549 Elo+
Party 1
Atlas
Atlas
TheRealKronk744
Atlas
Level 28
God Stats
4W - 6L
1,510 SR
Queue Stats
28W - 36L
1,461 Elo+
Party 1
Nemesis
Nemesis
xbonkayx
Nemesis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,483 Elo+
Solo
Team Averages
Level 57
1,523 SR
1,438 Elo+

VS

Team Averages
Level 98
1,550 SR
1,396 Elo+
Izanami
Izanami
ExtraColDZerO
Izanami
Level 120
God Stats
76W - 60L
1,605 SR
Queue Stats
401W - 421L
1,489 Elo+
Solo
Kukulkan
Kukulkan
KARMA602
Kukulkan
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,348 Elo+
Party 2
Ra
Ra
TheOGBeanjuice
Ra
Level 148
God Stats
24W - 18L
1,592 SR
Queue Stats
240W - 238L
1,432 Elo+
Solo
Janus
Janus
They want Ghost
Janus
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,238 Elo+
Party 2
Gilgamesh
Gilgamesh
xDementedx420
Gilgamesh
Level 128
God Stats
5W - 3L
1,554 SR
Queue Stats
475W - 464L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 7 / 2
7,226
516
2,635
9,665
2,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
11
0 / 7 / 0
6,412
458
4,105
10,129
2,669
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
5 / 4 / 1
7,888
563
6,871
7,505
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 0
6,626
473
4,025
13,190
7,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Nemesis
xbonkayx
Nemesis
7
0 / 9 / 0
5,246
375
1,100
9,708
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
9 / 3 / 4
9,849
704
12,889
10,985
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
KARMA602
Kukulkan
14
0 / 3 / 2
8,222
587
1,339
6,526
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 0 / 6
9,589
685
5,212
9,941
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
12 / 2 / 4
9,058
647
11,221
8,923
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
xDementedx420
Gilgamesh
14
6 / 0 / 5
8,383
599
4,738
9,195
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
7
Kills
31
32
Deaths
8
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
1
7
2
0.29
L
Chaac
0
7
0
0
L
5
4
1
1.38
W
Izanami
9
3
4
3.67
W
Kukulkan
KARMA602
Kukulkan
0
3
2
0.33
W
4
0
6
7
L
1
5
0
0.2
W
12
2
4
7
W
Gilgamesh
xDementedx420
Gilgamesh
6
0
5
8.5
L
Nemesis
xbonkayx
Nemesis
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,736
Damage
35,399
50,197
Taken
45,570
16,400
Mitigated
16,789
5,385
Healing
21,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,635
531
0
755
9,665
2,011
0
2,126
7,539
0
35,637
L
Chaac
4,105
526
0
2,145
10,129
2,669
0
3,210
6,919
0
39,190
L
6,871
139
0
625
7,505
1,766
0
2,931
4,574
34,641
0
W
Izanami
12,889
8,800
0
5,334
10,985
4,001
2,102
4,130
6,622
0
74,275
W
Kukulkan
KARMA602
Kukulkan
1,339
246
0
1,120
6,526
2,142
61
1,917
4,299
52,052
3,492
W
5,212
684
718
7,885
9,941
3,883
575
693
9,197
64,390
1,829
L
4,025
1,938
0
1,496
13,190
7,631
0
5,474
7,636
14,775
0
W
11,221
1,437
0
2,585
8,923
2,755
9
3,436
5,243
55,715
699
W
Gilgamesh
xDementedx420
Gilgamesh
4,738
1,457
0
4,272
9,195
4,008
0
158
8,925
0
55,791
L
Nemesis
xbonkayx
Nemesis
1,100
289
0
364
9,708
2,323
0
3,769
5,939
0
19,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,398
Gold Earned
45,101
282
Minions Killed
526
0
Camps Cleared
0
1,350,733
Distance Traveled
1,499,717
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,226
516
80
6
0
259,915
0
L
Chaac
6,412
458
70
5
0
268,759
0
L
Merlin
7,888
563
83
6
0
257,591
0
W
Izanami
9,849
704
128
9
0
246,989
0
W
Kukulkan
8,222
587
109
8
0
266,090
3
W
Ra
9,589
685
111
8
0
304,020
0
L
Atlas
6,626
473
15
1
0
276,122
0
W
Janus
9,058
647
87
6
0
326,584
4
W
Gilgamesh
8,383
599
91
7
0
356,034
0
L
Nemesis
5,246
375
34
2
0
288,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role