Player Matchup

Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum V
 
Hera
Platinum V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
Benjitas
Sylvanus
Gold II
Level 128
God Stats
2W - 3L
1,514 SR
Queue Stats
397W - 396L
1,684 MMR
Solo
Mercury
Mercury
Platinum II
DESTROYINOOBS
Mercury
Platinum II
Level 159
God Stats
1W - 4L
1,352 SR
Queue Stats
184W - 176L
1,711 MMR
Solo
Medusa
Medusa
Gold I
TramboneKing
Medusa
Gold I
Level 157
God Stats
9W - 5L
1,703 SR
Queue Stats
261W - 242L
1,675 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,514 SR
1,614 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 162
1,596 SR
1,687 MMR
Janus
Janus
Platinum III
DaLama
Janus
Platinum III
Level 254
God Stats
5W - 5L
1,750 SR
Queue Stats
267W - 247L
1,713 MMR
Solo
Lancelot
Lancelot
Gold I
HITSS
Lancelot
Gold I
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 72L
1,685 MMR
Solo
Bellona
Bellona
Gold III
Merigaz
Bellona
Gold III
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,649 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Mr_disrespecty
Danzaburou
Platinum V
Level 156
God Stats
14W - 14L
1,571 SR
Queue Stats
85W - 84L
1,714 MMR
Solo
Horus
Horus
Gold I
YargenBlargen
Horus
Gold I
Level 158
God Stats
3W - 2L
1,657 SR
Queue Stats
235W - 223L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 2 / 0
6,392
710
3,871
7,193
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hera
 
Hera
10
1 / 2 / 2
5,827
647
2,723
3,387
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Benjitas
Sylvanus
9
4 / 1 / 1
6,010
668
3,694
6,601
4,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
8
1 / 1 / 1
4,489
499
1,063
4,127
1,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
10
2 / 2 / 3
5,670
630
5,619
4,452
1,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
LokiKaliKing ArthurAo Kuang

VS

Bans
AnhurChang'eFreyaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DaLama
Janus
9
3 / 1 / 0
5,209
579
2,720
3,544
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
HITSS
Lancelot
11
4 / 2 / 2
5,714
635
5,613
7,756
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Merigaz
Bellona
10
1 / 1 / 2
5,395
599
2,452
6,518
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Mr_disrespecty
Danzaburou
8
0 / 2 / 1
4,627
514
1,740
4,730
1,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 2
4,678
520
2,020
6,377
3,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
8
8
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
0
0.5
L
Hera
 
Hera
1
2
2
1
L
Sylvanus
Benjitas
Sylvanus
4
1
1
4.5
L
Mercury
1
1
1
1.5
W
Janus
DaLama
Janus
3
1
0
3
W
Lancelot
HITSS
Lancelot
4
2
2
2.5
W
Bellona
Merigaz
Bellona
1
1
2
2
W
Danzaburou
Mr_disrespecty
Danzaburou
0
2
1
0.25
L
Medusa
2
2
3
1.75
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,970
Damage
14,545
25,760
Taken
28,925
10,954
Mitigated
12,807
7,943
Healing
7,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,871
122
0
2,972
7,193
2,791
0
0
7,193
0
50,485
L
Hera
 
Hera
2,723
724
0
436
3,387
906
0
678
2,709
39,922
451
L
Sylvanus
Benjitas
Sylvanus
3,694
1,344
439
3,066
6,601
4,313
0
1,237
5,364
19,778
1,183
L
Mercury
1,063
526
0
432
4,127
1,334
0
43
4,084
0
22,464
W
Janus
DaLama
Janus
2,720
415
0
700
3,544
854
0
2,089
1,339
33,012
0
W
Lancelot
HITSS
Lancelot
5,613
2,298
0
1,354
7,756
2,856
0
1,848
5,806
0
31,244
W
Bellona
Merigaz
Bellona
2,452
287
0
2,026
6,518
4,680
0
0
6,518
0
29,629
W
Danzaburou
Mr_disrespecty
Danzaburou
1,740
985
0
1,403
4,730
1,300
0
827
3,903
0
34,473
L
Medusa
5,619
1,812
0
598
4,452
1,610
0
762
3,690
0
42,260
W
2,020
914
520
1,518
6,377
3,117
0
1,375
5,002
0
11,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,388
Gold Earned
25,623
339
Minions Killed
263
0
Camps Cleared
0
806,729
Distance Traveled
981,068
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,392
710
101
11
0
158,895
0
L
Hera
5,827
647
88
10
0
170,496
2
L
Sylvanus
6,010
668
41
5
0
148,906
0
L
Mercury
4,489
499
43
5
0
169,101
0
W
Janus
5,209
579
62
7
0
190,436
0
W
Lancelot
5,714
635
56
6
0
224,055
0
W
Bellona
5,395
599
67
7
0
186,480
0
W
Danzaburou
4,627
514
55
6
0
180,377
0
L
Medusa
5,670
630
66
7
0
159,331
2
W
Horus
4,678
520
23
3
0
199,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role