Player Matchup

Chaac
Chaac
Gold II
DarkAntonio014
Chaac
Gold II
Level 122
God Stats
1W - 2L
1,368 SR
Queue Stats
230W - 243L
1,601 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
RetainKobe
Erlang Shen
Gold II
Level 198
God Stats
7W - 7L
1,606 SR
Queue Stats
102W - 104L
1,661 MMR
Solo
Raijin
Raijin
Platinum V
SanguineTygr
Raijin
Platinum V
Level 103
God Stats
68W - 67L
1,603 SR
Queue Stats
539W - 538L
1,659 MMR
Solo
Nut
Nut
Gold III
Senpai6104
Nut
Gold III
Level 126
God Stats
7W - 8L
1,500 SR
Queue Stats
684W - 704L
1,606 MMR
Solo
Bacchus
Bacchus
Platinum IV
azmal_ad
Bacchus
Platinum IV
Level 129
God Stats
5W - 8L
1,458 SR
Queue Stats
353W - 361L
1,606 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,507 SR
1,627 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,681 SR
1,633 MMR
Xing Tian
Xing Tian
Gold II
CloudedShadow
Xing Tian
Gold II
Level 259
God Stats
4W - 2L
1,562 SR
Queue Stats
127W - 124L
1,623 MMR
Solo
Agni
Agni
Gold III
Limit0ff
Agni
Gold III
Level 149
God Stats
6W - 5L
1,715 SR
Queue Stats
35W - 32L
1,661 MMR
Solo
King Arthur
King Arthur
Platinum III
TacuChi
King Arthur
Platinum III
Level 158
God Stats
5W - 2L
1,634 SR
Queue Stats
103W - 91L
1,661 MMR
Solo
Serqet
Serqet
Bronze III
XXBRUNONELSONXX
Serqet
Bronze III
Level 64
God Stats
8W - 4L
1,880 SR
Queue Stats
230W - 176L
1,600 MMR
Solo
Skadi
Skadi
Gold I
blcccc
Skadi
Gold I
Level 111
God Stats
87W - 72L
1,616 SR
Queue Stats
124W - 125L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,763
476
2,523
8,703
5,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
RetainKobe
Erlang Shen
8
0 / 6 / 1
4,630
463
1,657
8,542
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Raijin
10
1 / 5 / 0
5,634
563
2,537
6,249
1,506
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
5,187
519
1,733
4,280
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
azmal_ad
Bacchus
6
1 / 2 / 0
4,695
470
894
5,295
3,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ix ChelFreyaThothCthulhu

VS

Bans
ArtioArtemisOsirisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CloudedShadow
Xing Tian
9
1 / 0 / 4
6,040
604
2,414
4,734
2,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
12
3 / 0 / 2
6,796
680
3,791
4,015
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TacuChi
King Arthur
12
4 / 0 / 0
7,240
724
5,387
6,948
4,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 1 / 8
6,900
690
6,747
6,982
2,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Skadi
blcccc
Skadi
11
4 / 1 / 0
6,441
644
2,596
1,792
463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
17
17
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CloudedShadow
Xing Tian
1
0
4
3
L
0
2
0
0
W
Agni
3
0
2
4
L
Erlang Shen
RetainKobe
Erlang Shen
0
6
1
0.08
L
Raijin
1
5
0
0.2
L
0
2
1
0.25
W
King Arthur
TacuChi
King Arthur
4
0
0
4
W
5
1
8
9
L
Bacchus
azmal_ad
Bacchus
1
2
0
0.5
W
Skadi
blcccc
Skadi
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,344
Damage
20,935
33,069
Taken
24,471
13,483
Mitigated
10,888
7,458
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CloudedShadow
Xing Tian
2,414
443
0
1,931
4,734
2,699
0
1,148
3,586
15,295
4,281
L
2,523
404
0
2,199
8,703
5,061
0
936
7,757
0
26,360
W
Agni
3,791
209
0
897
4,015
1,132
0
1,090
2,925
45,296
1,205
L
Erlang Shen
RetainKobe
Erlang Shen
1,657
1,100
0
1,611
8,542
2,595
0
1,083
7,385
0
23,078
L
Raijin
2,537
253
0
683
6,249
1,506
0
2,669
3,134
34,518
0
L
1,733
812
0
1,734
4,280
1,073
0
117
4,163
0
35,064
W
King Arthur
TacuChi
King Arthur
5,387
1,007
0
1,380
6,948
4,113
0
118
6,830
1,221
46,160
W
6,747
1,623
0
507
6,982
2,481
0
1,329
5,653
0
49,332
L
Bacchus
azmal_ad
Bacchus
894
208
0
1,231
5,295
3,248
0
895
4,374
11,383
0
W
Skadi
blcccc
Skadi
2,596
1,121
0
3
1,792
463
0
194
1,598
0
45,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,909
Gold Earned
33,417
255
Minions Killed
368
0
Camps Cleared
0
917,616
Distance Traveled
1,115,344
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,040
604
28
3
0
212,737
0
L
Chaac
4,763
476
50
5
0
162,145
0
W
Agni
6,796
680
95
10
0
226,271
5
L
Erlang Shen
4,630
463
47
5
0
215,451
0
L
Raijin
5,634
563
77
8
0
188,094
1
L
Nut
5,187
519
66
7
0
193,977
0
W
King Arthur
7,240
724
93
9
0
213,204
4
W
Serqet
6,900
690
67
7
0
259,316
0
L
Bacchus
4,695
470
15
2
0
157,949
0
W
Skadi
6,441
644
85
9
0
203,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role