Player Matchup

Ganesha
Ganesha
KevSs7L
Ganesha
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 52L
1,421 Elo+
Solo
Hun Batz
Hun Batz
TheSprinlyux
Hun Batz
Level 86
God Stats
9W - 7L
1,500 SR
Queue Stats
330W - 380L
1,405 Elo+
Party 2
Ullr
Ullr
YOU_SOLED_BY_RN
Ullr
Level 61
God Stats
2W - 3L
1,459 SR
Queue Stats
188W - 181L
1,495 Elo+
Party 1
Bellona
Bellona
ZoowMeet
Bellona
Level 25
God Stats
12W - 17L
1,433 SR
Queue Stats
109W - 124L
1,299 Elo+
Party 2
Janus
Janus
fnx_jotasac12
Janus
Level 47
God Stats
1W - 2L
1,689 SR
Queue Stats
30W - 39L
1,419 Elo+
Party 1
Team Averages
Level 57
1,516 SR
1,408 Elo+

VS

Team Averages
Level 69
1,524 SR
1,430 Elo+
Chang'e
Chang'e
BlueKent55
Chang'e
Level 63
God Stats
12W - 16L
1,447 SR
Queue Stats
38W - 40L
1,455 Elo+
Solo
Surtr
Surtr
NETmin HD12
Surtr
Level 57
God Stats
20W - 20L
1,420 SR
Queue Stats
109W - 112L
1,357 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SlySasori1987
Ah Muzen Cab
Level 105
God Stats
3W - 5L
1,530 SR
Queue Stats
391W - 378L
1,450 Elo+
Solo
Bacchus
Bacchus
not_clj
Bacchus
Level 62
God Stats
4W - 2L
1,627 SR
Queue Stats
95W - 107L
1,429 Elo+
Solo
Fenrir
Fenrir
pureprox
Fenrir
Level 59
God Stats
16W - 13L
1,595 SR
Queue Stats
61W - 69L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KevSs7L
Ganesha
11
0 / 1 / 5
7,096
444
6,488
12,696
12,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
TheSprinlyux
Hun Batz
12
3 / 5 / 1
7,028
439
4,009
13,093
5,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 2
6,582
411
9,613
9,063
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ZoowMeet
Bellona
10
1 / 4 / 1
6,344
397
4,664
9,670
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 7 / 0
6,472
405
4,046
9,283
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlueKent55
Chang'e
16
8 / 0 / 4
9,977
624
6,422
6,261
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 2 / 4
8,795
550
6,132
10,313
6,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Muzen Cab
SlySasori1987
Ah Muzen Cab
13
2 / 0 / 7
7,923
495
11,128
8,569
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
not_clj
Bacchus
10
0 / 3 / 8
7,356
460
4,618
13,257
13,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
pureprox
Fenrir
14
7 / 1 / 4
8,842
553
5,468
12,007
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
6
Kills
20
20
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BlueKent55
Chang'e
8
0
4
10
L
Ganesha
KevSs7L
Ganesha
0
1
5
2.5
W
3
2
4
2.5
W
Ah Muzen Cab
SlySasori1987
Ah Muzen Cab
2
0
7
5.5
L
Hun Batz
TheSprinlyux
Hun Batz
3
5
1
0.7
L
1
3
2
0.67
L
Bellona
ZoowMeet
Bellona
1
4
1
0.38
L
1
7
0
0.14
W
Bacchus
not_clj
Bacchus
0
3
8
1.33
W
Fenrir
pureprox
Fenrir
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,820
Damage
33,768
53,805
Taken
50,407
28,832
Mitigated
31,488
7,076
Healing
20,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BlueKent55
Chang'e
6,422
306
1,310
3,643
6,261
1,823
1,184
3,016
2,821
52,879
1,429
L
Ganesha
KevSs7L
Ganesha
6,488
453
0
2,507
12,696
12,315
0
2,399
10,084
23,472
0
W
6,132
1,773
0
3,555
10,313
6,699
173
791
9,482
461
48,418
W
Ah Muzen Cab
SlySasori1987
Ah Muzen Cab
11,128
4,427
0
3,546
8,569
2,786
433
2,361
6,168
0
59,757
L
Hun Batz
TheSprinlyux
Hun Batz
4,009
1,301
0
988
13,093
5,387
0
1,089
11,746
0
47,971
L
9,613
4,330
0
1,107
9,063
3,131
0
2,334
6,689
0
55,549
L
Bellona
ZoowMeet
Bellona
4,664
1,421
0
2,474
9,670
4,960
0
626
8,753
0
29,105
L
4,046
95
0
0
9,283
3,039
0
4,076
4,839
27,470
0
W
Bacchus
not_clj
Bacchus
4,618
461
274
3,330
13,257
13,828
62
2,946
10,311
13,184
0
W
Fenrir
pureprox
Fenrir
5,468
1,477
0
4,704
12,007
6,352
236
1,388
10,579
0
57,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,522
Gold Earned
42,893
302
Minions Killed
396
0
Camps Cleared
0
1,502,830
Distance Traveled
1,514,376
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,977
624
109
7
0
297,054
3
L
Ganesha
7,096
444
11
1
0
309,887
6
W
Surtr
8,795
550
85
5
0
323,713
1
W
Ah Muzen Cab
7,923
495
96
6
0
289,656
0
L
Hun Batz
7,028
439
73
5
0
326,565
1
L
Ullr
6,582
411
97
6
0
292,177
0
L
Bellona
6,344
397
68
4
0
307,151
2
L
Janus
6,472
405
53
3
0
267,050
0
W
Bacchus
7,356
460
15
1
0
278,329
0
W
Fenrir
8,842
553
91
6
0
325,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role