Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BawlzZynYaMouf
Danzaburou
Level 32
God Stats
0W - 3L
1,255 SR
Queue Stats
2W - 7L
1,198 Elo+
Solo
Ratatoskr
Ratatoskr
irritaable
Ratatoskr
Level 109
God Stats
0W - 4L
1,151 SR
Queue Stats
368W - 348L
1,464 Elo+
Party 1
Ymir
Ymir
jmyoung2
Ymir
Level 75
God Stats
4W - 5L
1,627 SR
Queue Stats
211W - 194L
1,510 Elo+
Solo
Sol
Sol
toleraable
Sol
Level 79
God Stats
7W - 6L
1,722 SR
Queue Stats
407W - 406L
1,432 Elo+
Party 1
Team Averages
Level 83
1,451 SR
1,421 Elo+

VS

Team Averages
Level 125
1,537 SR
1,475 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Mxmlcl
Arachne
Level 142
God Stats
94W - 90L
1,515 SR
Queue Stats
271W - 271L
1,512 Elo+
Solo
Discordia
Discordia
Sinuish
Discordia
Level 105
God Stats
2W - 5L
1,729 SR
Queue Stats
117W - 141L
1,447 Elo+
Party 2
Sobek
Sobek
TRN toaster
Sobek
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 108L
1,438 Elo+
Party 2
Ix Chel
Ix Chel
nmc08
Ix Chel
Level 99
God Stats
8W - 10L
1,444 SR
Queue Stats
21W - 20L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
0 / 0 / 1
4,468
447
1,163
4,811
1,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Danzaburou
BawlzZynYaMouf
Danzaburou
9
1 / 2 / 0
5,470
547
3,940
5,392
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
irritaable
Ratatoskr
10
2 / 4 / 0
5,575
558
3,399
8,643
2,389
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
8
0 / 2 / 1
5,187
519
2,664
9,050
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 4 / 0
5,030
503
1,806
5,132
1,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
2 / 2 / 1
6,333
633
3,638
6,937
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Mxmlcl
Arachne
12
6 / 0 / 1
6,644
664
5,461
8,075
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Sinuish
Discordia
11
1 / 0 / 3
6,081
608
3,139
2,585
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 4
5,442
544
2,083
7,853
4,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
nmc08
Ix Chel
11
3 / 0 / 0
5,810
581
6,019
3,531
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
12
12
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
0
1
0.5
W
Xing Tian
 
Xing Tian
2
2
1
1.25
L
Danzaburou
BawlzZynYaMouf
Danzaburou
1
2
0
0.5
W
Arachne
Mxmlcl
Arachne
6
0
1
6.5
W
Discordia
Sinuish
Discordia
1
0
3
2.5
W
0
1
4
2
L
Ratatoskr
irritaable
Ratatoskr
2
4
0
0.5
L
Ymir
0
2
1
0.25
W
Ix Chel
nmc08
Ix Chel
3
0
0
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,972
Damage
20,340
33,028
Taken
28,981
12,151
Mitigated
11,717
9,288
Healing
11,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,163
758
0
1,427
4,811
1,413
0
1,196
3,474
0
14,151
W
Xing Tian
 
Xing Tian
3,638
524
0
852
6,937
2,725
0
0
6,703
30,502
2,882
L
Danzaburou
BawlzZynYaMouf
Danzaburou
3,940
2,076
0
2,484
5,392
1,548
0
2,198
3,143
0
43,248
W
Arachne
Mxmlcl
Arachne
5,461
4,534
0
5,845
8,075
2,686
0
961
7,094
0
53,335
W
Discordia
Sinuish
Discordia
3,139
212
0
537
2,585
713
440
794
1,791
36,835
1,107
W
2,083
489
0
2,678
7,853
4,569
81
1,261
6,592
17,117
0
L
Ratatoskr
irritaable
Ratatoskr
3,399
856
0
1,487
8,643
2,389
0
2,676
5,646
0
32,324
L
Ymir
2,664
645
0
2,510
9,050
5,614
0
6,030
2,278
16,425
1,849
W
Ix Chel
nmc08
Ix Chel
6,019
830
150
1,568
3,531
1,024
416
1,297
2,214
38,867
0
L
1,806
0
0
1,380
5,132
1,187
0
1,133
3,741
27,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,730
Gold Earned
30,310
277
Minions Killed
334
0
Camps Cleared
0
906,887
Distance Traveled
995,565
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,468
447
48
5
0
221,969
0
W
Xing Tian
6,333
633
67
7
0
158,320
2
L
Danzaburou
5,470
547
80
8
0
173,214
2
W
Arachne
6,644
664
92
9
0
242,550
0
W
Discordia
6,081
608
74
7
0
179,934
0
W
Sobek
5,442
544
23
2
0
207,165
0
L
Ratatoskr
5,575
558
70
7
0
172,592
0
L
Ymir
5,187
519
26
3
0
163,336
1
W
Ix Chel
5,810
581
78
8
0
207,596
0
L
Sol
5,030
503
53
5
0
175,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role