Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
ChippyConnor26
Heimdallr
Level 68
God Stats
0W - 4L
1,165 SR
Queue Stats
34W - 29L
1,500 Elo+
Party 1
Ares
Ares
DeucesWild20040
Ares
Level 89
God Stats
1W - 1L
1,737 SR
Queue Stats
93W - 106L
1,443 Elo+
Party 1
Da Ji
Da Ji
XxCerezaxX5618
Da Ji
Level 146
God Stats
7W - 3L
1,915 SR
Queue Stats
74W - 80L
1,456 Elo+
Party 3
Aphrodite
Aphrodite
maxbookpr0
Aphrodite
Level 81
God Stats
2W - 1L
1,726 SR
Queue Stats
67W - 87L
1,413 Elo+
Party 1
Team Averages
Level 107
1,609 SR
1,462 Elo+

VS

Team Averages
Level 126
1,588 SR
1,477 Elo+
Artio
Artio
HydraIsBakc
Artio
Level 123
God Stats
1W - 0L
1,352 SR
Queue Stats
16W - 19L
1,458 Elo+
Solo
Ah Puch
Ah Puch
LYB LEVIATHAN
Ah Puch
Level 96
God Stats
9W - 6L
1,576 SR
Queue Stats
236W - 224L
1,524 Elo+
Party 4
Tsukuyomi
Tsukuyomi
The Show005
Tsukuyomi
Level 114
God Stats
3W - 2L
1,763 SR
Queue Stats
191W - 189L
1,502 Elo+
Party 4
Sobek
Sobek
armoredcrow89
Sobek
Level 152
God Stats
3W - 1L
1,604 SR
Queue Stats
103W - 96L
1,443 Elo+
Party 2
Danzaburou
Danzaburou
xCem1c
Danzaburou
Level 145
God Stats
18W - 12L
1,647 SR
Queue Stats
100W - 88L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
8 / 4 / 6
10,080
593
10,491
10,145
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
ChippyConnor26
Heimdallr
12
2 / 6 / 9
7,658
450
11,649
11,891
4,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 6
7,425
437
5,207
18,494
14,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
8 / 3 / 2
9,392
552
10,574
14,777
6,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
maxbookpr0
Aphrodite
13
0 / 4 / 1
8,019
472
7,735
18,137
11,233
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
10,415
613
11,930
20,737
17,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
16
6 / 3 / 3
10,445
614
12,295
7,762
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tsukuyomi
The Show005
Tsukuyomi
17
4 / 5 / 6
10,524
619
10,591
14,460
6,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 9
8,953
527
5,516
14,208
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
xCem1c
Danzaburou
16
8 / 6 / 2
11,092
652
10,161
14,566
5,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
46
18
Kills
21
21
Deaths
18
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
8
4
6
2.75
L
Heimdallr
ChippyConnor26
Heimdallr
2
6
9
1.08
L
0
4
6
0.75
W
2
1
5
4.5
W
Ah Puch
6
3
3
2.5
W
Tsukuyomi
The Show005
Tsukuyomi
4
5
6
1.4
L
8
3
2
3
W
1
3
9
1.83
L
Aphrodite
maxbookpr0
Aphrodite
0
4
1
0.13
W
Danzaburou
xCem1c
Danzaburou
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,656
Damage
50,493
73,444
Taken
71,733
40,214
Mitigated
44,005
14,923
Healing
24,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,491
390
0
427
10,145
2,959
0
5,452
4,253
55,521
139
L
Heimdallr
ChippyConnor26
Heimdallr
11,649
4,962
0
1,802
11,891
4,318
773
4,080
7,745
0
36,551
L
5,207
517
0
1,444
18,494
14,769
342
4,741
13,621
25,956
1,199
W
11,930
1,760
1,400
9,573
20,737
17,790
0
6,742
13,955
72,093
0
W
Ah Puch
12,295
44
0
1,637
7,762
2,639
1,254
2,798
4,704
50,259
2,664
W
Tsukuyomi
The Show005
Tsukuyomi
10,591
1,188
0
3,641
14,460
6,521
1,147
3,763
10,531
0
77,425
L
10,574
2,467
0
1,985
14,777
6,935
0
3,770
10,863
0
80,908
W
5,516
192
0
3,655
14,208
11,831
410
5,904
8,012
16,867
0
L
Aphrodite
maxbookpr0
Aphrodite
7,735
1,616
354
8,911
18,137
11,233
0
10,461
7,558
52,499
2,548
W
Danzaburou
xCem1c
Danzaburou
10,161
4,917
0
4,296
14,566
5,224
3,552
3,587
10,942
0
78,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,574
Gold Earned
51,429
422
Minions Killed
453
0
Camps Cleared
0
1,663,548
Distance Traveled
1,756,533
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,080
593
125
7
0
357,642
0
L
Heimdallr
7,658
450
47
3
0
337,934
0
L
Ares
7,425
437
33
2
0
328,794
0
W
Artio
10,415
613
116
7
0
308,069
4
W
Ah Puch
10,445
614
98
6
0
378,992
0
W
Tsukuyomi
10,524
619
109
6
0
401,029
0
L
Da Ji
9,392
552
109
6
0
380,489
0
W
Sobek
8,953
527
13
1
0
343,030
4
L
Aphrodite
8,019
472
108
6
0
258,689
0
W
Danzaburou
11,092
652
117
7
0
325,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role