Player Matchup

Atlas
Atlas
Bronze V
Cuadratelli
Atlas
Bronze V
Level 84
God Stats
0W - 3L
1,478 SR
Queue Stats
0W - 8L
1,242 MMR
Party 2
Neith
Neith
Bronze V
FishardoGAMe
Neith
Bronze V
Level 92
God Stats
1W - 8L
1,299 SR
Queue Stats
8W - 53L
454 MMR
Party 2
Kukulkan
Kukulkan
Bronze I
TEVEOTEMATO
Kukulkan
Bronze I
Level 68
God Stats
3W - 8L
1,361 SR
Queue Stats
15W - 43L
756 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 81
1,379 SR
817 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,498 SR
1,436 MMR
Serqet
Serqet
Silver III
 
Serqet
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
MOSSTEEN
Baron Samedi
Silver II
Level 115
God Stats
11W - 5L
1,661 SR
Queue Stats
15W - 19L
1,405 MMR
Party 1
Fafnir
Fafnir
Silver II
TokeNsmok3zs
Fafnir
Silver II
Level 125
God Stats
6W - 5L
1,333 SR
Queue Stats
15W - 19L
1,405 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
9,182
835
4,656
18,373
13,626
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 7 / 2
9,419
856
4,483
12,274
3,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
TEVEOTEMATO
Kukulkan
12
0 / 9 / 4
7,884
717
2,801
11,601
3,730
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
AresDanzaburouAnubisBastetFenrir

VS

Bans
ThothMedusaNoxLokiDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
13 / 5 / 8
11,621
1,056
17,159
11,643
7,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
MOSSTEEN
Baron Samedi
16
7 / 1 / 10
10,758
978
10,655
6,915
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
16
3 / 2 / 18
10,598
963
7,305
11,657
11,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
5
Kills
23
23
Deaths
8
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
13
5
8
3.4
L
2
7
2
0.43
L
3
7
2
0.57
W
Baron Samedi
MOSSTEEN
Baron Samedi
7
1
10
12
L
Kukulkan
TEVEOTEMATO
Kukulkan
0
9
4
0.22
W
Fafnir
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,940
Damage
35,119
42,248
Taken
30,215
21,177
Mitigated
23,308
4,986
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
17,159
4,900
0
841
11,643
7,414
0
3,035
8,608
200
33,289
L
4,656
1,685
0
2,370
18,373
13,626
0
7,594
9,629
16,289
249
L
4,483
1,276
0
1,766
12,274
3,821
0
4,036
7,395
0
19,770
W
Baron Samedi
MOSSTEEN
Baron Samedi
10,655
614
741
2,577
6,915
4,443
1,985
2,522
4,393
45,847
0
L
Kukulkan
TEVEOTEMATO
Kukulkan
2,801
228
0
850
11,601
3,730
0
6,240
5,038
14,267
0
W
Fafnir
7,305
2,726
268
3,132
11,657
11,451
1,482
1,840
9,817
29,674
1,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,485
Gold Earned
32,977
76
Minions Killed
143
0
Camps Cleared
0
512,041
Distance Traveled
626,985
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,621
1,056
28
3
0
218,451
5
L
Atlas
9,182
835
23
2
0
164,435
0
L
Neith
9,419
856
28
3
0
173,654
0
W
Baron Samedi
10,758
978
66
6
0
201,440
0
L
Kukulkan
7,884
717
25
2
0
173,952
0
W
Fafnir
10,598
963
49
4
0
207,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role