Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Kim8MyDog
Ah Muzen Cab
Level 102
God Stats
2W - 3L
1,152 SR
Queue Stats
104W - 121L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
Luringdust117
Cthulhu
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 47L
1,450 Elo+
Party 1
Ix Chel
Ix Chel
MUDNO
Ix Chel
Level 152
God Stats
13W - 12L
1,536 SR
Queue Stats
69W - 92L
1,497 Elo+
Party 1
Sylvanus
Sylvanus
Nuxno
Sylvanus
Level 146
God Stats
2W - 2L
1,503 SR
Queue Stats
45W - 51L
1,509 Elo+
Party 1
Bakasura
Bakasura
T0astMe
Bakasura
Level 149
God Stats
1W - 3L
1,311 SR
Queue Stats
41W - 57L
1,467 Elo+
Party 1
Team Averages
Level 146
1,400 SR
1,487 Elo+

VS

Team Averages
Level 152
1,547 SR
1,494 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
 
Awilix
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BAZOOKAQQ8
Mercury
Level 109
God Stats
3W - 3L
1,594 SR
Queue Stats
160W - 151L
1,461 Elo+
Party 2
Sobek
Sobek
visio200nario
Sobek
Level 47
God Stats
12W - 13L
1,642 SR
Queue Stats
295W - 281L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kim8MyDog
Ah Muzen Cab
10
3 / 3 / 0
6,555
656
5,487
9,495
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
12
6 / 1 / 2
7,508
751
4,125
3,875
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
MUDNO
Ix Chel
12
2 / 2 / 2
6,893
689
3,740
6,442
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Nuxno
Sylvanus
9
0 / 4 / 6
5,891
589
3,195
7,068
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
T0astMe
Bakasura
12
5 / 3 / 3
6,699
670
5,808
9,031
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
6 / 4 / 4
6,513
651
6,272
6,288
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
 
Awilix
10
2 / 4 / 4
5,215
522
5,083
8,445
1,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
 
Izanami
2
0 / 1 / 0
3,737
374
309
1,246
224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
BAZOOKAQQ8
Mercury
10
4 / 5 / 5
5,933
593
7,328
10,895
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 2 / 0
3,915
392
966
2,439
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
16
Kills
12
13
Deaths
16
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
6
4
4
2
L
Awilix
 
Awilix
2
4
4
1
L
Izanami
 
Izanami
0
1
0
0
L
Mercury
BAZOOKAQQ8
Mercury
4
5
5
1.3
W
Ah Muzen Cab
Kim8MyDog
Ah Muzen Cab
3
3
0
1
W
Cthulhu
6
1
2
7
W
Ix Chel
MUDNO
Ix Chel
2
2
2
1.5
W
Sylvanus
Nuxno
Sylvanus
0
4
6
0.75
W
Bakasura
T0astMe
Bakasura
5
3
3
2.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,355
Damage
19,958
35,911
Taken
29,313
12,054
Mitigated
8,063
13,096
Healing
6,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
6,272
947
0
1,190
6,288
1,605
0
2,304
3,026
37,330
0
L
Awilix
 
Awilix
5,083
1,825
0
2,676
8,445
1,942
0
2,824
5,102
394
17,694
L
Izanami
 
Izanami
309
242
0
485
1,246
224
0
335
911
0
3,040
L
Mercury
BAZOOKAQQ8
Mercury
7,328
3,582
0
1,865
10,895
3,169
0
3,343
6,827
0
24,888
W
Ah Muzen Cab
Kim8MyDog
Ah Muzen Cab
5,487
3,387
0
3,634
9,495
2,872
2,924
898
8,597
0
42,502
W
Cthulhu
4,125
33
88
1,535
3,875
1,956
512
1,065
2,648
28,033
911
W
Ix Chel
MUDNO
Ix Chel
3,740
734
144
1,899
6,442
1,735
250
2,479
3,963
43,686
0
W
Sylvanus
Nuxno
Sylvanus
3,195
910
392
1,447
7,068
2,726
1,346
999
6,069
16,970
4,407
W
Bakasura
T0astMe
Bakasura
5,808
3,341
0
3,957
9,031
2,765
0
2,029
7,002
0
34,204
L
966
173
0
720
2,439
1,123
0
1,072
1,053
5,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,546
Gold Earned
25,313
338
Minions Killed
188
0
Camps Cleared
0
1,023,083
Distance Traveled
731,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,513
651
79
8
0
196,160
0
L
Awilix
5,215
522
35
4
0
230,833
0
L
Izanami
3,737
374
7
1
0
29,530
0
L
Mercury
5,933
593
50
5
0
225,044
0
W
Ah Muzen Cab
6,555
656
71
7
0
197,573
0
W
Cthulhu
7,508
751
68
7
0
211,286
0
W
Ix Chel
6,893
689
84
8
0
212,105
0
W
Sylvanus
5,891
589
43
4
0
174,927
0
W
Bakasura
6,699
670
72
7
0
227,192
0
L
Sobek
3,915
392
17
2
0
49,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role