Player Matchup

Medusa
Medusa
Shechu
Medusa
Level 115
God Stats
4W - 4L
1,745 SR
Queue Stats
88W - 85L
1,508 Elo+
Party 2
Ao Kuang
Ao Kuang
barggames
Ao Kuang
Level 125
God Stats
1W - 1L
1,272 SR
Queue Stats
80W - 75L
1,538 Elo+
Party 1
Surtr
Surtr
mrsplenter
Surtr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 205L
1,491 Elo+
Party 1
Chang'e
Chang'e
pandaman5
Chang'e
Level 85
God Stats
9W - 4L
1,578 SR
Queue Stats
145W - 132L
1,565 Elo+
Solo
Horus
Horus
papoutouffu
Horus
Level 152
God Stats
2W - 2L
1,422 SR
Queue Stats
188W - 176L
1,506 Elo+
Party 2
Team Averages
Level 120
1,504 SR
1,522 Elo+

VS

Team Averages
Level 132
1,691 SR
1,538 Elo+
Artemis
Artemis
BigTestY_LPS
Artemis
Level 129
God Stats
2W - 3L
1,671 SR
Queue Stats
98W - 110L
1,515 Elo+
Party 3
Susano
Susano
Foscil
Susano
Level 128
God Stats
16W - 8L
1,698 SR
Queue Stats
190W - 186L
1,586 Elo+
Party 4
Bake Kujira
Bake Kujira
GauntPaladin436
Bake Kujira
Level 139
God Stats
11W - 9L
1,723 SR
Queue Stats
119W - 118L
1,511 Elo+
Solo
Horus
Horus
auflppv
Horus
Level 143
God Stats
21W - 18L
1,557 SR
Queue Stats
125W - 138L
1,560 Elo+
Party 4
Ix Chel
Ix Chel
fanaGanGGanG
Ix Chel
Level 119
God Stats
5W - 5L
1,806 SR
Queue Stats
65W - 73L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Shechu
Medusa
15
1 / 5 / 0
9,088
505
4,362
10,556
3,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
barggames
Ao Kuang
17
13 / 0 / 7
10,874
604
17,111
14,068
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
18
4 / 2 / 10
11,405
634
18,900
20,288
16,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
pandaman5
Chang'e
19
7 / 1 / 5
11,385
633
11,822
9,918
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 0 / 8
9,625
535
8,543
14,926
11,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BigTestY_LPS
Artemis
14
3 / 4 / 0
8,552
475
7,525
11,136
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Susano
Foscil
Susano
17
2 / 3 / 1
8,712
484
5,611
14,991
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bake Kujira
GauntPaladin436
Bake Kujira
13
2 / 11 / 0
8,992
500
9,477
20,758
17,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
auflppv
Horus
8
0 / 7 / 4
6,858
381
6,337
21,919
13,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
fanaGanGGanG
Ix Chel
15
1 / 4 / 1
8,632
480
8,612
9,508
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
28
Kills
8
8
Deaths
29
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
BigTestY_LPS
Artemis
3
4
0
0.75
L
Susano
Foscil
Susano
2
3
1
0.83
L
Bake Kujira
GauntPaladin436
Bake Kujira
2
11
0
0.18
W
Medusa
Shechu
Medusa
1
5
0
0.2
L
Horus
auflppv
Horus
0
7
4
0.29
W
Ao Kuang
barggames
Ao Kuang
13
0
7
16.5
L
Ix Chel
fanaGanGGanG
Ix Chel
1
4
1
0.38
W
Surtr
4
2
10
4.5
W
Chang'e
pandaman5
Chang'e
7
1
5
9.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,738
Damage
37,562
69,756
Taken
78,312
39,682
Mitigated
41,235
28,190
Healing
21,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BigTestY_LPS
Artemis
7,525
4,560
0
2,636
11,136
3,349
170
2,361
8,726
0
58,480
L
Susano
Foscil
Susano
5,611
1,014
0
6,314
14,991
4,821
0
4,905
9,811
0
83,755
L
Bake Kujira
GauntPaladin436
Bake Kujira
9,477
3,806
0
2,472
20,758
17,016
0
5,831
13,899
59,375
544
W
Medusa
Shechu
Medusa
4,362
1,258
0
1,849
10,556
3,105
195
0
10,556
0
67,415
L
Horus
auflppv
Horus
6,337
2,078
645
5,055
21,919
13,410
0
12,246
9,257
0
18,459
W
Ao Kuang
barggames
Ao Kuang
17,111
5,557
0
2,859
14,068
5,178
0
3,757
10,205
83,698
4,252
L
Ix Chel
fanaGanGGanG
Ix Chel
8,612
573
1,015
2,932
9,508
2,639
0
4,358
4,810
67,647
0
W
Surtr
18,900
8,000
0
6,937
20,288
16,353
758
8,298
11,171
3,314
87,858
W
Chang'e
pandaman5
Chang'e
11,822
837
3,981
6,626
9,918
3,400
74
2,827
7,091
96,031
0
W
8,543
3,192
1,237
4,701
14,926
11,646
173
2,770
12,107
0
26,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,377
Gold Earned
41,746
572
Minions Killed
543
0
Camps Cleared
0
1,964,555
Distance Traveled
1,662,815
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,552
475
105
6
0
256,723
0
L
Susano
8,712
484
136
8
0
401,679
1
L
Bake Kujira
8,992
500
144
8
0
305,914
2
W
Medusa
9,088
505
110
6
0
356,328
1
L
Horus
6,858
381
23
1
0
336,990
0
W
Ao Kuang
10,874
604
94
5
0
437,467
0
L
Ix Chel
8,632
480
135
8
0
361,509
4
W
Surtr
11,405
634
139
8
0
376,518
0
W
Chang'e
11,385
633
190
11
0
405,095
3
W
Horus
9,625
535
39
2
0
389,147
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role