Player Matchup

Ymir
Ymir
OUTLAW_QC92
Ymir
Level 137
God Stats
5W - 3L
1,531 SR
Queue Stats
146W - 147L
1,477 Elo+
Solo
Danzaburou
Danzaburou
cl34RCut
Danzaburou
Level 102
God Stats
2W - 2L
1,793 SR
Queue Stats
148W - 123L
1,580 Elo+
Party 1
Mulan
Mulan
explorereze
Mulan
Level 22
God Stats
8W - 2L
1,716 SR
Queue Stats
45W - 42L
1,482 Elo+
Party 1
Team Averages
Level 87
1,680 SR
1,513 Elo+

VS

Team Averages
Level 131
1,476 SR
1,516 Elo+
King Arthur
King Arthur
CrimsonBloodMage
King Arthur
Level 143
God Stats
3W - 7L
1,436 SR
Queue Stats
239W - 242L
1,608 Elo+
Solo
Aphrodite
Aphrodite
DeadliestBog
Aphrodite
Level 148
God Stats
1W - 2L
1,490 SR
Queue Stats
129W - 116L
1,482 Elo+
Solo
Kumbhakarna
Kumbhakarna
Shadowcom290
Kumbhakarna
Level 101
God Stats
51W - 55L
1,502 SR
Queue Stats
51W - 55L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 6
10,331
795
10,136
12,536
12,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
cl34RCut
Danzaburou
18
5 / 0 / 5
11,877
914
22,583
12,251
5,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 6
9,804
754
7,647
11,642
11,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrimsonBloodMage
King Arthur
14
0 / 4 / 2
8,450
650
8,657
17,106
19,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
DeadliestBog
Aphrodite
13
2 / 4 / 0
9,007
693
9,240
16,072
10,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Kumbhakarna
Shadowcom290
Kumbhakarna
13
0 / 2 / 2
8,454
650
6,886
14,247
14,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CrimsonBloodMage
King Arthur
0
4
2
0.25
L
Aphrodite
DeadliestBog
Aphrodite
2
4
0
0.5
W
3
1
6
6
L
Kumbhakarna
Shadowcom290
Kumbhakarna
0
2
2
0.5
W
Danzaburou
cl34RCut
Danzaburou
5
0
5
7.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,366
Damage
24,783
36,429
Taken
47,425
28,479
Mitigated
43,901
12,644
Healing
14,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CrimsonBloodMage
King Arthur
8,657
510
0
2,116
17,106
19,421
0
2,970
13,759
260
20,827
L
Aphrodite
DeadliestBog
Aphrodite
9,240
1,295
4,266
7,823
16,072
10,233
0
2,487
13,187
27,550
0
W
10,136
1,232
0
3,756
12,536
12,144
372
5,252
6,738
29,657
2,871
L
Kumbhakarna
Shadowcom290
Kumbhakarna
6,886
260
0
250
14,247
14,247
0
3,061
10,593
16,197
951
W
Danzaburou
cl34RCut
Danzaburou
22,583
10,595
0
5,738
12,251
5,315
3,691
4,213
7,795
0
64,037
W
7,647
1,360
0
3,150
11,642
11,020
321
4,887
6,282
0
20,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,012
Gold Earned
25,911
141
Minions Killed
101
0
Camps Cleared
0
664,113
Distance Traveled
655,083
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,450
650
23
2
0
226,686
0
L
Aphrodite
9,007
693
51
4
0
201,272
0
W
Ymir
10,331
795
38
3
0
195,883
0
L
Kumbhakarna
8,454
650
27
2
0
227,125
3
W
Danzaburou
11,877
914
84
6
0
237,074
0
W
Mulan
9,804
754
19
1
0
231,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role