Player Matchup

Ix Chel
Ix Chel
Platinum III
 
Ix Chel
Platinum III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Platinum IV
Coco2000
Thor
Platinum IV
Level 139
God Stats
1W - 6L
1,303 SR
Queue Stats
102W - 104L
1,773 MMR
Party 3
Kuzenbo
Kuzenbo
Gold III
GabyCarp92
Kuzenbo
Gold III
Level 221
God Stats
42W - 32L
1,661 SR
Queue Stats
392W - 411L
1,459 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
LUkazzesuamae
Cthulhu
Platinum V
Level 159
God Stats
2W - 1L
1,823 SR
Queue Stats
132W - 135L
1,767 MMR
Solo
Jing Wei
Jing Wei
Platinum II
oonil
Jing Wei
Platinum II
Level 100
God Stats
5W - 6L
1,783 SR
Queue Stats
25W - 31L
1,767 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,614 SR
1,653 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,606 SR
1,676 MMR
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Platinum I
C6BANK
Horus
Platinum I
Level 86
God Stats
22W - 13L
1,731 SR
Queue Stats
131W - 121L
1,920 MMR
Party 2
Ra
Ra
Platinum III
blimblimboy
Ra
Platinum III
Level 219
God Stats
29W - 17L
1,665 SR
Queue Stats
727W - 730L
1,812 MMR
Solo
Ne Zha
Ne Zha
Gold I
scraim
Ne Zha
Gold I
Level 129
God Stats
8W - 4L
1,633 SR
Queue Stats
109W - 114L
1,646 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
0 / 1 / 1
3,356
671
552
2,042
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thor
2
0 / 0 / 0
2,487
497
0
302
77
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
GabyCarp92
Kuzenbo
5
1 / 1 / 1
3,417
683
982
3,505
2,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
6
0 / 1 / 0
3,245
649
2,902
4,555
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
oonil
Jing Wei
5
1 / 2 / 0
3,199
640
3,512
3,682
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MedusaGebLancelot

VS

Bans
SusanoAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 0 / 0
3,783
757
1,639
4,045
1,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rama
 
Rama
6
3 / 1 / 0
3,742
748
3,176
2,979
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
C6BANK
Horus
6
0 / 1 / 3
3,843
769
1,741
3,932
2,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

8
0 / 0 / 1
3,937
787
984
1,226
427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
scraim
Ne Zha
6
1 / 1 / 1
3,453
691
1,214
3,795
1,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
1
0.5
W
King Arthur
 
King Arthur
1
0
0
1
W
Rama
 
Rama
3
1
0
3
W
Horus
C6BANK
Horus
0
1
3
1.5
L
Thor
0
0
0
0
L
Kuzenbo
GabyCarp92
Kuzenbo
1
1
1
1.5
L
Cthulhu
0
1
0
0
W
0
0
1
0.5
L
Jing Wei
oonil
Jing Wei
1
2
0
0.5
W
Ne Zha
scraim
Ne Zha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,948
Damage
8,754
14,086
Taken
15,977
5,235
Mitigated
6,114
5,343
Healing
6,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
552
138
34
492
2,042
506
0
921
1,121
16,508
0
W
King Arthur
 
King Arthur
1,639
189
0
1,153
4,045
1,127
0
1,851
1,794
0
21,038
W
Rama
 
Rama
3,176
2,460
0
1,152
2,979
750
0
515
2,464
0
22,294
W
Horus
C6BANK
Horus
1,741
746
320
2,092
3,932
2,696
0
630
3,302
24
5,662
L
Thor
0
0
0
0
302
77
0
0
302
0
1,433
L
Kuzenbo
GabyCarp92
Kuzenbo
982
376
0
1,455
3,505
2,362
0
24
3,481
5,087
323
L
Cthulhu
2,902
345
0
1,714
4,555
1,589
0
0
4,555
15,813
0
W
984
260
228
724
1,226
427
0
155
1,071
28,283
536
L
Jing Wei
oonil
Jing Wei
3,512
2,475
0
1,648
3,682
701
0
0
3,682
0
17,961
W
Ne Zha
scraim
Ne Zha
1,214
537
0
693
3,795
1,114
0
655
3,054
0
17,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,704
Gold Earned
18,758
107
Minions Killed
171
0
Camps Cleared
0
412,561
Distance Traveled
540,736
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,356
671
31
6
0
105,414
0
W
King Arthur
3,783
757
43
9
0
108,867
0
W
Rama
3,742
748
41
8
0
94,779
0
W
Horus
3,843
769
4
1
0
103,750
0
L
Thor
2,487
497
6
1
0
17,690
0
L
Kuzenbo
3,417
683
14
3
0
104,366
3
L
Cthulhu
3,245
649
29
6
0
97,102
1
W
Ra
3,937
787
53
11
0
115,715
0
L
Jing Wei
3,199
640
27
5
0
87,989
0
W
Ne Zha
3,453
691
30
6
0
117,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role