Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
CrUZyWoLF
Vulcan
Level 106
God Stats
142W - 147L
1,537 SR
Queue Stats
274W - 275L
1,449 Elo+
Solo
Serqet
Serqet
FortinoSamano
Serqet
Level 159
God Stats
3W - 3L
1,586 SR
Queue Stats
122W - 125L
1,454 Elo+
Solo
Mulan
Mulan
Soken1986
Mulan
Level 80
God Stats
12W - 6L
1,612 SR
Queue Stats
280W - 278L
1,471 Elo+
Solo
Nut
Nut
WaldemarWaleczny
Nut
Level 137
God Stats
11W - 8L
1,652 SR
Queue Stats
105W - 92L
1,452 Elo+
Solo
Team Averages
Level 117
1,577 SR
1,465 Elo+

VS

Team Averages
Level 82
1,426 SR
1,441 Elo+
Janus
Janus
Hirok-i
Janus
Level 68
God Stats
0W - 2L
1,413 SR
Queue Stats
3W - 5L
1,393 Elo+
Solo
Mercury
Mercury
NeonReaper2001
Mercury
Level 85
God Stats
1W - 4L
1,477 SR
Queue Stats
346W - 334L
1,533 Elo+
Solo
Charybdis
Charybdis
crockshot67
Charybdis
Level 108
God Stats
106W - 83L
1,539 SR
Queue Stats
163W - 136L
1,458 Elo+
Solo
Fenrir
Fenrir
darth_lamer
Fenrir
Level 72
God Stats
28W - 31L
1,271 SR
Queue Stats
303W - 302L
1,331 Elo+
Solo
Ymir
Ymir
maslim12
Ymir
Level 79
God Stats
3W - 4L
1,432 SR
Queue Stats
262W - 242L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
2 / 4 / 1
5,896
536
4,165
10,515
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vulcan
CrUZyWoLF
Vulcan
10
2 / 3 / 4
6,051
550
4,321
4,929
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 1 / 2
6,553
596
4,851
8,801
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
Soken1986
Mulan
11
6 / 1 / 8
7,086
644
11,049
11,486
5,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
7 / 0 / 4
7,417
674
8,456
6,904
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hirok-i
Janus
10
2 / 4 / 0
5,976
543
4,099
5,822
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 5
5,950
541
6,352
11,147
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
crockshot67
Charybdis
10
0 / 5 / 0
5,237
476
3,502
8,021
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
10
4 / 4 / 0
6,557
596
7,691
10,016
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
10
2 / 4 / 1
5,928
539
4,377
10,661
8,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
23
Kills
9
9
Deaths
23
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
4
1
0.63
W
Vulcan
CrUZyWoLF
Vulcan
2
3
4
1.33
W
6
1
2
7
L
Janus
Hirok-i
Janus
2
4
0
0.5
L
1
6
5
0.58
W
Mulan
Soken1986
Mulan
6
1
8
10
W
7
0
4
9
L
Charybdis
crockshot67
Charybdis
0
5
0
0
L
Fenrir
4
4
0
1
L
Ymir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,842
Damage
26,021
42,635
Taken
45,667
16,704
Mitigated
22,992
15,145
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,165
2,679
0
4,347
10,515
3,824
0
0
10,145
0
27,658
W
Vulcan
CrUZyWoLF
Vulcan
4,321
660
0
454
4,929
1,695
0
1,815
3,000
27,122
0
W
4,851
966
0
1,783
8,801
3,245
0
1,643
6,988
0
33,642
L
Janus
Hirok-i
Janus
4,099
582
200
933
5,822
1,733
0
568
4,797
27,606
0
L
6,352
3,002
0
1,778
11,147
4,827
0
628
10,431
0
39,436
W
Mulan
Soken1986
Mulan
11,049
2,732
0
3,729
11,486
5,696
213
3,853
7,483
0
34,119
W
8,456
5,643
0
4,832
6,904
2,244
284
655
6,209
0
49,454
L
Charybdis
crockshot67
Charybdis
3,502
1,210
0
1,911
8,021
2,019
0
0
8,021
0
33,850
L
Fenrir
7,691
2,620
0
3,502
10,016
5,895
329
965
9,051
0
35,634
L
Ymir
4,377
600
0
1,359
10,661
8,518
0
2,160
8,501
17,934
608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,003
Gold Earned
29,648
296
Minions Killed
273
0
Camps Cleared
0
1,121,877
Distance Traveled
1,043,603
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,896
536
50
5
0
231,727
0
W
Vulcan
6,051
550
49
4
0
225,736
1
W
Serqet
6,553
596
61
6
0
263,990
0
L
Janus
5,976
543
56
5
0
175,702
0
L
Mercury
5,950
541
68
6
0
250,674
0
W
Mulan
7,086
644
53
5
0
197,498
6
W
Nut
7,417
674
83
8
0
202,926
0
L
Charybdis
5,237
476
59
5
0
205,614
0
L
Fenrir
6,557
596
61
6
0
193,630
0
L
Ymir
5,928
539
29
3
0
217,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role