Player Matchup

Horus
Horus
Daaawnte
Horus
Level 29
God Stats
1W - 2L
1,364 SR
Queue Stats
3W - 4L
1,565 Elo+
Party 1
Sol
Sol
MTjar
Sol
Level 158
God Stats
0W - 1L
1,669 SR
Queue Stats
3W - 4L
1,565 Elo+
Party 1
Hou Yi
Hou Yi
OneTapMan
Hou Yi
Level 149
God Stats
0W - 1L
1,227 SR
Queue Stats
3W - 4L
1,565 Elo+
Party 1
Team Averages
Level 112
1,420 SR
1,565 Elo+

VS

Team Averages
Level 124
1,692 SR
1,649 Elo+
Mulan
Mulan
Kevinf_88200
Mulan
Level 102
God Stats
21W - 6L
1,789 SR
Queue Stats
309W - 312L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Khazdy
Sylvanus
Level 119
God Stats
1W - 0L
1,577 SR
Queue Stats
29W - 26L
1,550 Elo+
Solo
Nu Wa
Nu Wa
mochirou
Nu Wa
Level 151
God Stats
15W - 12L
1,709 SR
Queue Stats
64W - 53L
1,932 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Daaawnte
Horus
14
0 / 5 / 4
8,488
707
4,914
14,385
10,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
MTjar
Sol
16
2 / 3 / 3
9,650
804
17,380
12,937
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hou Yi
OneTapMan
Hou Yi
16
3 / 2 / 2
9,588
799
10,822
12,034
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 4
10,971
914
13,095
15,537
12,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Khazdy
Sylvanus
16
1 / 3 / 9
9,818
818
5,361
16,236
18,394
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
mochirou
Nu Wa
17
3 / 0 / 5
10,567
881
13,744
8,183
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
5
Kills
10
10
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
Daaawnte
Horus
0
5
4
0.4
W
6
2
4
4
W
Sylvanus
Khazdy
Sylvanus
1
3
9
1.83
L
Sol
MTjar
Sol
2
3
3
1.17
L
Hou Yi
OneTapMan
Hou Yi
3
2
2
2
W
Nu Wa
mochirou
Nu Wa
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,116
Damage
32,200
39,356
Taken
39,956
17,713
Mitigated
34,063
13,298
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Daaawnte
Horus
4,914
838
464
3,798
14,385
10,840
0
7,060
6,485
0
12,683
W
13,095
1,382
535
2,800
15,537
12,171
630
6,819
8,388
0
32,854
W
Sylvanus
Khazdy
Sylvanus
5,361
1,806
5,049
4,624
16,236
18,394
679
5,825
9,903
12,371
0
L
Sol
MTjar
Sol
17,380
7,808
0
6,094
12,937
3,102
150
5,971
6,566
60,477
0
L
Hou Yi
OneTapMan
Hou Yi
10,822
5,287
0
2,942
12,034
3,771
0
5,209
6,249
0
50,809
W
Nu Wa
mochirou
Nu Wa
13,744
4,179
0
750
8,183
3,498
3,216
4,608
3,532
56,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,726
Gold Earned
31,356
201
Minions Killed
156
0
Camps Cleared
0
633,620
Distance Traveled
659,546
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,488
707
13
1
0
220,278
0
W
Mulan
10,971
914
40
3
0
246,674
4
W
Sylvanus
9,818
818
11
1
0
196,976
5
L
Sol
9,650
804
101
8
0
203,994
0
L
Hou Yi
9,588
799
87
7
0
209,348
1
W
Nu Wa
10,567
881
105
9
0
215,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role