Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Astamic
Fafnir
Level 65
God Stats
5W - 11L
1,592 SR
Queue Stats
235W - 205L
1,564 Elo+
Party 1
Chernobog
Chernobog
Tounii1
Chernobog
Level 80
God Stats
3W - 2L
1,636 SR
Queue Stats
172W - 169L
1,537 Elo+
Solo
Arachne
Arachne
krjbagkarbg
Arachne
Level 116
God Stats
1W - 3L
1,447 SR
Queue Stats
178W - 155L
1,551 Elo+
Party 1
Team Averages
Level 101
1,535 SR
1,530 Elo+

VS

Team Averages
Level 103
1,572 SR
1,540 Elo+
Danzaburou
Danzaburou
Portos18
Danzaburou
Level 107
God Stats
14W - 14L
1,559 SR
Queue Stats
256W - 250L
1,567 Elo+
Party 2
Hel
Hel
Rapzter21
Hel
Level 96
God Stats
1W - 0L
1,672 SR
Queue Stats
54W - 46L
1,483 Elo+
Party 3
The Morrigan
The Morrigan
Rebsquit
The Morrigan
Level 106
God Stats
19W - 18L
1,498 SR
Queue Stats
181W - 155L
1,474 Elo+
Party 3
Hercules
Hercules
SpicySix
Hercules
Level 121
God Stats
23W - 10L
1,710 SR
Queue Stats
141W - 117L
1,630 Elo+
Solo
Set
Set
whiter2005
Set
Level 87
God Stats
6W - 13L
1,423 SR
Queue Stats
141W - 147L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 6 / 1
6,850
527
6,113
14,297
8,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tiamat
 
Tiamat
12
0 / 5 / 1
6,218
478
2,725
10,875
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fafnir
Astamic
Fafnir
9
0 / 4 / 1
5,852
450
5,742
12,060
11,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Tounii1
Chernobog
11
1 / 3 / 1
6,332
487
4,295
6,390
1,689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
krjbagkarbg
Arachne
12
1 / 3 / 0
6,288
484
1,296
10,719
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Portos18
Danzaburou
14
4 / 0 / 2
8,291
638
6,121
6,144
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 6
6,932
533
5,987
8,158
5,006
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

The Morrigan
Rebsquit
The Morrigan
14
5 / 0 / 6
7,981
614
8,563
7,178
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
SpicySix
Hercules
16
6 / 0 / 2
9,356
720
10,272
6,380
2,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
3 / 3 / 0
7,522
579
3,559
8,617
4,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
21
21
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
6
1
0.42
L
Tiamat
 
Tiamat
0
5
1
0.1
L
Fafnir
Astamic
Fafnir
0
4
1
0.13
W
Danzaburou
Portos18
Danzaburou
4
0
2
5
W
3
1
6
6
W
The Morrigan
Rebsquit
The Morrigan
5
0
6
8
W
Hercules
SpicySix
Hercules
6
0
2
7
L
Chernobog
Tounii1
Chernobog
1
3
1
0.5
L
Arachne
krjbagkarbg
Arachne
1
3
0
0.33
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,171
Damage
34,502
54,341
Taken
36,477
28,769
Mitigated
17,093
15,200
Healing
17,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,113
1,003
0
1,309
14,297
8,027
0
3,278
10,898
0
40,088
L
Tiamat
 
Tiamat
2,725
261
0
3,733
10,875
4,326
0
751
10,124
38,035
0
L
Fafnir
Astamic
Fafnir
5,742
1,268
0
4,031
12,060
11,278
0
2,765
8,956
21,916
0
W
Danzaburou
Portos18
Danzaburou
6,121
2,962
0
2,951
6,144
1,930
846
1,987
4,157
0
54,855
W
5,987
530
1,993
3,111
8,158
5,006
566
2,305
5,807
27,423
707
W
The Morrigan
Rebsquit
The Morrigan
8,563
1,843
0
4,520
7,178
2,523
382
1,476
5,555
54,089
4,640
W
Hercules
SpicySix
Hercules
10,272
2,051
0
1,391
6,380
2,678
0
2,187
3,874
0
72,905
L
Chernobog
Tounii1
Chernobog
4,295
2,223
0
997
6,390
1,689
0
1,390
4,926
0
43,480
L
Arachne
krjbagkarbg
Arachne
1,296
631
0
5,130
10,719
3,449
0
1,364
9,275
0
47,223
W
3,559
1,722
0
3,107
8,617
4,956
0
0
8,617
0
39,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,540
Gold Earned
40,082
362
Minions Killed
466
0
Camps Cleared
0
1,283,168
Distance Traveled
1,305,235
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,850
527
69
5
0
225,735
0
L
Tiamat
6,218
478
93
7
0
248,365
0
L
Fafnir
5,852
450
29
2
0
250,969
5
W
Danzaburou
8,291
638
115
9
0
241,618
4
W
Hel
6,932
533
41
3
0
228,400
0
W
The Morrigan
7,981
614
89
7
0
275,977
2
W
Hercules
9,356
720
139
11
0
297,990
0
L
Chernobog
6,332
487
88
7
0
277,393
4
L
Arachne
6,288
484
83
6
0
280,706
0
W
Set
7,522
579
82
6
0
261,250
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role